use crate::make_icon_set;
make_icon_set! {
pub Icons5: 5 {
ArrowRight: arrow_right = &[
0b01000000,
0b00100000,
0b00010000,
0b00100000,
0b01000000
],
ArrowLeft: arrow_left = &[
0b00010000,
0b00100000,
0b01000000,
0b00100000,
0b00010000
],
ArrowUp: arrow_up = &[
0b00000000,
0b00100000,
0b01010000,
0b10001000,
0b00000000
],
ArrowDown: arrow_down = &[
0b00000000,
0b10001000,
0b01010000,
0b00100000,
0b00000000
],
SolidArrowRight: solid_arrow_right = &[
0b01000000,
0b01100000,
0b01110000,
0b01100000,
0b01000000
],
SolidArrowLeft: solid_arrow_left = &[
0b00010000,
0b00110000,
0b01110000,
0b00110000,
0b00010000
],
SolidArrowUp: solid_arrow_up = &[
0b00000000,
0b00100000,
0b01110000,
0b11111000,
0b00000000
],
SolidArrowDown: solid_arrow_down = &[
0b00000000,
0b11111000,
0b01110000,
0b00100000,
0b00000000
],
SmallArrowRight: small_arrow_right = &[
0b00000000,
0b00100000,
0b00010000,
0b00100000,
0b00000000
],
SmallArrowLeft: small_arrow_left = &[
0b00000000,
0b00100000,
0b01000000,
0b00100000,
0b00000000
],
SmallArrowUp: small_arrow_up = &[
0b00000000,
0b00100000,
0b01010000,
0b00000000,
0b00000000
],
SmallArrowDown: small_arrow_down = &[
0b00000000,
0b00000000,
0b01010000,
0b00100000,
0b00000000
],
Square: square = &[
0b11111000,
0b10001000,
0b10001000,
0b10001000,
0b11111000
],
Circle: circle = &[
0b01110000,
0b10001000,
0b10001000,
0b10001000,
0b01110000
],
Bars: bars = &[
0b11111000,
0b00000000,
0b11111000,
0b00000000,
0b11111000
],
BarsV: bars_v = &[
0b10101000,
0b10101000,
0b10101000,
0b10101000,
0b10101000
],
ExpandH: expand_h = &[
0b00000000,
0b01010000,
0b10001000,
0b01010000,
0b00000000
],
CollapseH: collapse_h = &[
0b00000000,
0b10001000,
0b01010000,
0b10001000,
0b00000000
],
CollapseV: collapse_v = &[
0b01010000,
0b00100000,
0b00000000,
0b00100000,
0b01010000
],
ExpandV: expand_v = &[
0b00100000,
0b01010000,
0b00000000,
0b01010000,
0b00100000
],
ExpandRightToLeft: expand_right_to_left = &[
0b00010000,
0b00011000,
0b00000000,
0b11000000,
0b01000000
],
ExpandLeftToRight: expand_left_to_right = &[
0b01000000,
0b11000000,
0b00000000,
0b00011000,
0b00010000
],
AimCenter: aim_center = &[
0b01010000,
0b11011000,
0b00000000,
0b11011000,
0b01010000
],
Frame: frame = &[
0b11011000,
0b10001000,
0b00000000,
0b10001000,
0b11011000
],
Check: check = &[
0b00000000,
0b00001000,
0b00010000,
0b10100000,
0b01000000
],
List: list = &[
0b10111000,
0b00000000,
0b10111000,
0b00000000,
0b10111000
],
ListFlipped: list_flipped = &[
0b11101000,
0b00000000,
0b11101000,
0b00000000,
0b11101000
],
Heart: heart = &[
0b01010000,
0b10101000,
0b10001000,
0b01010000,
0b00100000
],
SolidHeart: solid_heart = &[
0b01010000,
0b11111000,
0b11111000,
0b01110000,
0b00100000
],
Plus: plus = &[
0b00100000,
0b00100000,
0b11111000,
0b00100000,
0b00100000
],
SmallPlus: small_plus = &[
0b00000000,
0b00100000,
0b01110000,
0b00100000,
0b00000000
],
Cross: cross = &[
0b10001000,
0b01010000,
0b00100000,
0b01010000,
0b10001000
],
SmallCross: small_cross = &[
0b00000000,
0b01010000,
0b00100000,
0b01010000,
0b00000000
],
MoreH: more_h = &[
0b00000000,
0b00000000,
0b10101000,
0b00000000,
0b00000000
],
MoreV: more_v = &[
0b00100000,
0b00000000,
0b00100000,
0b00000000,
0b00100000
],
FunnelDown: funnel_down = &[
0b11111000,
0b00000000,
0b01110000,
0b00000000,
0b00100000
],
FunnelUp: funnel_up = &[
0b00100000,
0b00000000,
0b01110000,
0b00000000,
0b11111000
],
LinesTiltRight: lines_tilt_right = &[
0b00111000,
0b00000000,
0b01110000,
0b00000000,
0b11100000
],
LinesTiltLeft: lines_tilt_left = &[
0b11100000,
0b00000000,
0b01110000,
0b00000000,
0b00111000
],
Hashtag: hashtag = &[
0b01010000,
0b11111000,
0b01010000,
0b11111000,
0b01010000
],
BarsRise: bars_rise = &[
0b00001000,
0b00001000,
0b00101000,
0b00101000,
0b10101000
],
BarsFall: bars_fall = &[
0b10000000,
0b10000000,
0b10100000,
0b10100000,
0b10101000
],
BracketRight: bracket_right = &[
0b11111000,
0b00001000,
0b00001000,
0b00001000,
0b11111000
],
BracketLeft: bracket_left = &[
0b11111000,
0b10000000,
0b10000000,
0b10000000,
0b11111000
],
BracketDown: bracket_down = &[
0b10001000,
0b10001000,
0b10001000,
0b10001000,
0b11111000
],
BracketUp: bracket_up = &[
0b11111000,
0b10001000,
0b10001000,
0b10001000,
0b10001000
],
Pause: pause = &[
0b00000000,
0b01010000,
0b01010000,
0b01010000,
0b00000000
],
MusicNote: music_note = &[
0b00011000,
0b00010000,
0b00010000,
0b01110000,
0b01110000
],
Brackets: brackets = &[
0b11011000,
0b10001000,
0b10001000,
0b10001000,
0b11011000
],
ConnectUp: connect_up = &[
0b11111000,
0b00100000,
0b10101000,
0b10001000,
0b11111000
],
ConnectRight: connect_right = &[
0b11101000,
0b10001000,
0b10111000,
0b10001000,
0b11101000
],
ConnectDown: connect_down = &[
0b11111000,
0b10001000,
0b10101000,
0b00100000,
0b11111000
],
ConnectLeft: connect_left = &[
0b10111000,
0b10001000,
0b11101000,
0b10001000,
0b10111000
],
Diamond: diamond = &[
0b00100000,
0b01010000,
0b10001000,
0b01010000,
0b00100000
],
Minus: minus = &[
0b00000000,
0b00000000,
0b11111000,
0b00000000,
0b00000000
],
LineV: line_v = &[
0b00100000,
0b00100000,
0b00100000,
0b00100000,
0b00100000
],
Dot: dot = &[
0b00000000,
0b00000000,
0b00100000,
0b00000000,
0b00000000
],
TwoDots: two_dots = &[
0b00000000,
0b00000000,
0b01010000,
0b00000000,
0b00000000
],
ThreeDots: three_dots = &[
0b00000000,
0b00100000,
0b00000000,
0b01010000,
0b00000000
],
FourDots: four_dots = &[
0b00000000,
0b01010000,
0b00000000,
0b01010000,
0b00000000
],
FiveDots: five_dots = &[
0b10001000,
0b00000000,
0b00100000,
0b00000000,
0b10001000
],
SixDots: six_dots = &[
0b00000000,
0b10101000,
0b00000000,
0b10101000,
0b00000000
],
Equal: equal = &[
0b00000000,
0b01110000,
0b00000000,
0b01110000,
0b00000000
],
Power: power = &[
0b00100000,
0b10101000,
0b10101000,
0b10001000,
0b11111000
],
Human: human = &[
0b00100000,
0b00000000,
0b01110000,
0b00100000,
0b00100000
],
DotInBrackets: dot_in_brackets = &[
0b11011000,
0b10001000,
0b10101000,
0b10001000,
0b11011000
],
Translucent: translucent = &[
0b01010000,
0b10101000,
0b01010000,
0b10101000,
0b01010000
],
Fork: fork = &[
0b10101000,
0b10101000,
0b11111000,
0b00100000,
0b00100000
],
Flag: flag = &[
0b11111000,
0b11111000,
0b11111000,
0b10000000,
0b10000000
],
Backslash: backslash = &[
0b10000000,
0b01000000,
0b00100000,
0b00010000,
0b00001000
],
Slash: slash = &[
0b00001000,
0b00010000,
0b00100000,
0b01000000,
0b10000000
],
Cursor: cursor = &[
0b01110000,
0b00100000,
0b00100000,
0b00100000,
0b01110000
],
Terminal: terminal = &[
0b10000000,
0b01000000,
0b00100000,
0b01000000,
0b10111000
],
StairsUp: stairs_up = &[
0b00000000,
0b00011000,
0b00110000,
0b01100000,
0b11000000
],
StairsDown: stairs_down = &[
0b00000000,
0b11000000,
0b01100000,
0b00110000,
0b00011000
],
SnakeCw: snake_cw = &[
0b11101000,
0b10101000,
0b10101000,
0b10101000,
0b10111000
],
SnakeCcw: snake_ccw = &[
0b10111000,
0b10101000,
0b10101000,
0b10101000,
0b11101000
],
SpiralCcw: spiral_ccw = &[
0b11111000,
0b10001000,
0b10111000,
0b10000000,
0b11111000
],
SpiralCw: spiral_cw = &[
0b11111000,
0b10001000,
0b11101000,
0b00001000,
0b11111000
],
Underline: underline = &[
0b00000000,
0b00000000,
0b00000000,
0b00000000,
0b11111000
],
Overline: overline = &[
0b11111000,
0b00000000,
0b00000000,
0b00000000,
0b00000000
],
BorderLeft: border_left = &[
0b10000000,
0b10000000,
0b10000000,
0b10000000,
0b10000000
],
BorderRight: border_right = &[
0b00001000,
0b00001000,
0b00001000,
0b00001000,
0b00001000
],
OutlinedDot: outlined_dot = &[
0b11111000,
0b10001000,
0b10101000,
0b10001000,
0b11111000
],
NodeH: node_h = &[
0b00000000,
0b01110000,
0b11011000,
0b01110000,
0b00000000
],
NodeAngle: node_angle = &[
0b00100000,
0b01110000,
0b01011000,
0b01110000,
0b00000000
],
SmallSquare: small_square = &[
0b00000000,
0b01110000,
0b01010000,
0b01110000,
0b00000000
],
NodeAll: node_all = &[
0b00100000,
0b01110000,
0b11011000,
0b01110000,
0b00100000
],
NodeSingle: node_single = &[
0b00100000,
0b01110000,
0b01010000,
0b01110000,
0b00000000
],
Bin: bin = &[
0b01110000,
0b11111000,
0b10101000,
0b10101000,
0b11111000
],
NineDots: nine_dots = &[
0b10101000,
0b00000000,
0b10101000,
0b00000000,
0b10101000
],
EightDots: eight_dots = &[
0b10101000,
0b00000000,
0b10001000,
0b00000000,
0b10101000
],
BorderV: border_v = &[
0b11111000,
0b00000000,
0b00000000,
0b00000000,
0b11111000
],
BorderH: border_h = &[
0b10001000,
0b10001000,
0b10001000,
0b10001000,
0b10001000
],
Contact: contact = &[
0b00100000,
0b01110000,
0b00000000,
0b01110000,
0b00100000
],
Directory: directory = &[
0b00000000,
0b11100000,
0b10111000,
0b10001000,
0b11111000
],
File: file = &[
0b00111000,
0b01001000,
0b01001000,
0b01001000,
0b01111000
],
Interconnection: interconnection = &[
0b01000000,
0b01111000,
0b01010000,
0b11110000,
0b00010000
],
Tare: tare = &[
0b01110000,
0b00100000,
0b11111000,
0b10001000,
0b11111000
],
Ascent: ascent = &[
0b00001000,
0b00011000,
0b00111000,
0b01111000,
0b11111000
],
Descent: descent = &[
0b10000000,
0b11000000,
0b11100000,
0b11110000,
0b11111000
],
Ladder: ladder = &[
0b10001000,
0b11111000,
0b10001000,
0b11111000,
0b10001000
],
BottomRight: bottom_right = &[
0b00000000,
0b01010000,
0b00010000,
0b01110000,
0b00000000
],
TopLeft: top_left = &[
0b00000000,
0b01110000,
0b01000000,
0b01010000,
0b00000000
],
BottomLeft: bottom_left = &[
0b00000000,
0b01010000,
0b01000000,
0b01110000,
0b00000000
],
TopRight: top_right = &[
0b00000000,
0b01110000,
0b00010000,
0b01010000,
0b00000000
],
Building: building = &[
0b01110000,
0b11111000,
0b10001000,
0b10101000,
0b10101000
],
Smile: smile = &[
0b00000000,
0b01010000,
0b00000000,
0b10001000,
0b01110000
],
BoundBottomRight: bound_bottom_right = &[
0b00001000,
0b01101000,
0b01101000,
0b00001000,
0b11111000
],
BoundTopRight: bound_top_right = &[
0b11111000,
0b00001000,
0b01101000,
0b01101000,
0b00001000
],
BoundTopLeft: bound_top_left = &[
0b11111000,
0b10000000,
0b10110000,
0b10110000,
0b10000000
],
BoundBottomLeft: bound_bottom_left = &[
0b10000000,
0b10110000,
0b10110000,
0b10000000,
0b11111000
],
}
}