use embedded_graphics::pixelcolor::{BinaryColor, Rgb555, Rgb565, Rgb888};
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
pub struct Rgb {
pub r: u8,
pub g: u8,
pub b: u8,
}
impl Rgb {
#[inline]
pub fn new(r: u8, g: u8, b: u8) -> Self {
Self { r, g, b }
}
}
impl From<Rgb> for BinaryColor {
#[inline]
fn from(rgb: Rgb) -> Self {
if rgb.r > 127 && rgb.g > 127 && rgb.b > 127 {
Self::On
} else {
Self::Off
}
}
}
impl From<Rgb> for Rgb888 {
#[inline]
fn from(rgb: Rgb) -> Self {
Self::new(rgb.r, rgb.g, rgb.b)
}
}
impl From<Rgb> for Rgb555 {
#[inline]
fn from(rgb: Rgb) -> Self {
Self::new(rgb.r >> 3, rgb.g >> 3, rgb.b >> 3)
}
}
impl From<Rgb> for Rgb565 {
#[inline]
fn from(rgb: Rgb) -> Self {
Self::new(rgb.r >> 3, rgb.g >> 2, rgb.b >> 3)
}
}