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//! Abstraction of BGSAVE command.
//!
//! For general information about this command, see the [Redis documentation](<https://redis.io/commands/bgsave/>).
//!
//! # Basic usage
//! By default no `SCHEDULE` option is used.
//! ```
//! # async_std::task::block_on(async {
//!# use core::str::FromStr;
//!# use core::net::SocketAddr;
//!# use std_embedded_nal_async::Stack;
//!# use std_embedded_time::StandardClock;
//!# use embedded_redis::commands::bgsave::BackgroundSaveCommand;
//!# use embedded_redis::network::{CommandErrors, ConnectionHandler};
//!#
//! let stack = Stack::default();
//! let clock = StandardClock::default();
//!
//! let mut connection_handler = ConnectionHandler::resp2(SocketAddr::from_str("127.0.0.1:6379").unwrap());
//! let client = connection_handler.connect(&stack, Some(&clock)).await.unwrap();
//!
//! let command = BackgroundSaveCommand::default();
//! let response = client.send(command).await;
//!# if let Err(error) = response {
//!# assert!(matches!(error, CommandErrors::ErrorResponse(message)
//!# if message.contains("Background save already in progress")));
//!# }
//! # });
//! ```
//! # Schedule option
//! Using `SCHEDULE` option by setting constructor flag to `true`.
//! ```
//! # async_std::task::block_on(async {
//!# use core::str::FromStr;
//!# use core::net::SocketAddr;
//!# use std_embedded_nal_async::Stack;
//!# use std_embedded_time::StandardClock;
//!# use embedded_redis::commands::bgsave::BackgroundSaveCommand;
//!# use embedded_redis::network::ConnectionHandler;
//!#
//!# let stack = Stack::default();
//!# let clock = StandardClock::default();
//!#
//!# let mut connection_handler = ConnectionHandler::resp2(SocketAddr::from_str("127.0.0.1:6379").unwrap());
//!# let client = connection_handler.connect(&stack, Some(&clock)).await.unwrap();
//!#
//! let command = BackgroundSaveCommand::new(true);
//! # });
//! ```
//! # Shorthand
//! [Client](Client#method.get) provides a shorthand method for this command.
//! ```
//! # async_std::task::block_on(async {
//!# use core::str::FromStr;
//!# use core::net::SocketAddr;
//!# use std_embedded_nal_async::Stack;
//!# use std_embedded_time::StandardClock;
//!# use embedded_redis::network::{CommandErrors, ConnectionHandler};
//!#
//!# let stack = Stack::default();
//!# let clock = StandardClock::default();
//!#
//!# let mut connection_handler = ConnectionHandler::resp2(SocketAddr::from_str("127.0.0.1:6379").unwrap());
//!# let client = connection_handler.connect(&stack, Some(&clock)).await.unwrap();
//!#
//! let response = client.bgsave(false).await;
//!# if let Err(error) = response {
//!# assert!(matches!(error, CommandErrors::ErrorResponse(message)
//!# if message.contains("Background save already in progress")));
//!# }
//! # });
//! ```
use crateAuthCommand;
use crateCommandBuilder;
use crateHelloCommand;
use crate;
use crateProtocol;
use crate;
use Bytes;
use ;
use Clock;
static SCHEDULE_OPTION: Bytes = from_static;
/// Abstraction ob BGSAVE command