use embedded_graphics::{prelude::Size, Drawable};
use embedded_graphics_simulator::{
BinaryColorTheme, OutputSettingsBuilder, SimulatorDisplay, SimulatorEvent, Window,
};
use embedded_menu::{
interaction::simulator::Simulator, items::MenuItem, Menu, MenuStyle, SelectValue,
};
#[derive(Copy, Clone, PartialEq, SelectValue)]
pub enum TestEnum {
A,
B,
C,
}
fn main() -> Result<(), core::convert::Infallible> {
let style = MenuStyle::default()
.with_input_adapter(Simulator {
page_size: 5,
esc_value: (),
})
.with_animated_selection_indicator(10);
let selects1 = [
MenuItem::new("Check this 1", false),
MenuItem::new("Check this 2", false),
];
let selects2 = [
MenuItem::new("Check this 3", true),
MenuItem::new("Check this 4", true),
];
let mut menu = Menu::with_style("Menu", style)
.add_item("Foo", ">", |_| ())
.add_menu_items(selects1)
.add_menu_items(selects2)
.add_item("Foo", "<-", |_| ())
.add_item("Check this", false, |_| ())
.add_item("Check this too", TestEnum::A, |_| ())
.build();
let output_settings = OutputSettingsBuilder::new()
.theme(BinaryColorTheme::OledBlue)
.build();
let mut window = Window::new("Menu demonstration", &output_settings);
'running: loop {
let mut display = SimulatorDisplay::new(Size::new(128, 64));
menu.update(&display);
menu.draw(&mut display).unwrap();
window.update(&display);
for event in window.events() {
menu.interact(event);
match event {
SimulatorEvent::Quit => break 'running,
_ => continue,
}
}
}
Ok(())
}