use embedded_graphics_simulator::{
BinaryColorTheme, OutputSettingsBuilder, SimulatorDisplay, Window,
};
use embedded_graphics::{
mono_font::{ascii::FONT_6X9, MonoTextStyle},
pixelcolor::BinaryColor,
prelude::*,
text::Text,
};
use embedded_layout::prelude::*;
fn main() -> Result<(), core::convert::Infallible> {
let mut display: SimulatorDisplay<BinaryColor> = SimulatorDisplay::new(Size::new(129, 129));
let display_area = display.bounding_box();
let text_style = MonoTextStyle::new(&FONT_6X9, BinaryColor::On);
Text::new("Hello, World!", Point::zero(), text_style)
.align_to(&display_area, horizontal::Center, vertical::Center)
.draw(&mut display)
.unwrap();
let output_settings = OutputSettingsBuilder::new()
.theme(BinaryColorTheme::OledBlue)
.build();
Window::new("Hello World", &output_settings).show_static(&display);
Ok(())
}