use embedded_graphics_simulator::{
BinaryColorTheme, OutputSettingsBuilder, SimulatorDisplay, Window,
};
use embedded_graphics::{
fonts::{Font6x8, Text},
pixelcolor::BinaryColor,
style::TextStyleBuilder,
};
use embedded_layout::prelude::*;
fn main() -> Result<(), core::convert::Infallible> {
let mut display: SimulatorDisplay<BinaryColor> = SimulatorDisplay::new(Size::new(129, 129));
let display_area = display.display_area();
let text_style = TextStyleBuilder::new(Font6x8)
.text_color(BinaryColor::On)
.build();
Text::new("Hello, World!", Point::zero())
.into_styled(text_style)
.align_to(&display_area, horizontal::Center, vertical::Center)
.draw(&mut display)
.unwrap();
let output_settings = OutputSettingsBuilder::new()
.theme(BinaryColorTheme::OledBlue)
.build();
Window::new("Hello World", &output_settings).show_static(&display);
Ok(())
}