use heapless::Vec;
#[cfg(not(feature = "std"))]
use crate::math::F32Ext as _;
use crate::{
geometry::{DirtyError, DirtyTracker, Rect},
input::{UiEvent, UiEventFilter, WidgetDispatchPolicy},
render::RenderQuality,
style::{Theme, VisualState, WidgetStyle},
widget::{FocusGroupId, MenuContract, StyleClassId, WidgetId},
widgets::{TEXTAREA_CAPACITY, WidgetNode},
};
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum GuiError {
WidgetsFull,
EventsFull,
DirtyFull,
NotFound,
}
impl From<DirtyError> for GuiError {
fn from(_: DirtyError) -> Self {
Self::DirtyFull
}
}
#[derive(Clone, Copy, Debug, PartialEq)]
pub(crate) struct PressTracker {
pub(crate) id: WidgetId,
pub(crate) start_x: i32,
pub(crate) start_y: i32,
pub(crate) last_x: i32,
pub(crate) last_y: i32,
pub(crate) elapsed_ms: u32,
pub(crate) long_emitted: bool,
pub(crate) gesture_emitted: bool,
pub(crate) repeat_elapsed_ms: u32,
pub(crate) scroll_velocity: f32,
}
#[derive(Clone, Copy, Debug, PartialEq)]
pub(crate) struct InertiaScroll {
pub(crate) id: WidgetId,
pub(crate) velocity: f32,
}
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct ScrollPhysics {
pub velocity_threshold: f32,
pub velocity_decay: f32,
pub drag_velocity_blend: f32,
}
impl Default for ScrollPhysics {
fn default() -> Self {
Self {
velocity_threshold: 0.05,
velocity_decay: 0.86,
drag_velocity_blend: 0.4,
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub struct PressTiming {
pub long_press_ms: u32,
pub repeat_delay_ms: u32,
pub repeat_interval_ms: u32,
}
impl PressTiming {
pub const fn new(long_press_ms: u32, repeat_delay_ms: u32, repeat_interval_ms: u32) -> Self {
Self {
long_press_ms,
repeat_delay_ms,
repeat_interval_ms,
}
}
}
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
pub struct WidgetKeyInputPolicy {
pub raw_select: bool,
pub raw_back: bool,
}
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum KeyBindingAction {
Default,
Ignore,
Activate,
Back,
}
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub struct WidgetKeyBindings {
pub select: KeyBindingAction,
pub back: KeyBindingAction,
}
impl Default for WidgetKeyBindings {
fn default() -> Self {
Self {
select: KeyBindingAction::Default,
back: KeyBindingAction::Default,
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub(crate) struct TextareaSnapshot {
pub(crate) text_buf: [u8; TEXTAREA_CAPACITY],
pub(crate) text_len: u8,
pub(crate) cursor: usize,
pub(crate) selection: Option<(usize, usize)>,
}
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub(crate) struct TextareaHistoryEntry {
pub(crate) id: WidgetId,
pub(crate) snapshot: TextareaSnapshot,
}
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub(crate) struct StateTransition {
pub(crate) id: WidgetId,
pub(crate) from: VisualState,
pub(crate) to: VisualState,
pub(crate) elapsed_ms: u32,
}
pub struct GuiContext<'a, const NODES: usize, const EVENTS: usize, const DIRTY: usize> {
pub(crate) viewport: Rect,
pub(crate) widgets: Vec<WidgetNode<'a>, NODES>,
pub(crate) subscriptions: Vec<(WidgetId, UiEventFilter), NODES>,
pub(crate) dispatch_policies: Vec<(WidgetId, WidgetDispatchPolicy), NODES>,
pub(crate) class_styles: Vec<(StyleClassId, WidgetStyle), NODES>,
pub(crate) events: Vec<UiEvent, EVENTS>,
pub(crate) dirty: DirtyTracker<DIRTY>,
pub(crate) theme: Theme,
pub(crate) focus: Option<WidgetId>,
pub(crate) active_focus_group: Option<FocusGroupId>,
pub(crate) render_quality: RenderQuality,
pub(crate) long_press_ms: u32,
pub(crate) textarea_cursor_blink_ms: u32,
pub(crate) textarea_cursor_blink_elapsed_ms: u32,
pub(crate) press_repeat_delay_ms: u32,
pub(crate) press_repeat_interval_ms: u32,
pub(crate) select_double_window_ms: u32,
pub(crate) select_elapsed_ms: u32,
pub(crate) last_select_id: Option<WidgetId>,
pub(crate) pointer_double_window_ms: u32,
pub(crate) pointer_elapsed_ms: u32,
pub(crate) last_pointer_id: Option<WidgetId>,
pub(crate) pressed: Option<PressTracker>,
pub(crate) inertia_scroll: Option<InertiaScroll>,
pub(crate) scroll_physics: ScrollPhysics,
pub(crate) state_transition_ms: u32,
pub(crate) state_transitions: Vec<StateTransition, NODES>,
pub(crate) widget_press_timings: Vec<(WidgetId, PressTiming), NODES>,
pub(crate) widget_key_policies: Vec<(WidgetId, WidgetKeyInputPolicy), NODES>,
pub(crate) widget_key_bindings: Vec<(WidgetId, WidgetKeyBindings), NODES>,
pub(crate) menu_contract: MenuContract,
pub(crate) textarea_undo: Vec<TextareaHistoryEntry, NODES>,
pub(crate) textarea_redo: Vec<TextareaHistoryEntry, NODES>,
pub(crate) next_id: u16,
}