use criterion::*;
use embedded_graphics::{geometry::AngleUnit, pixelcolor::Gray8, prelude::*, primitives::*};
mod common;
use common::Framebuffer;
fn arc(c: &mut Criterion) {
c.bench_function("arc", |b| {
let object = &Arc::new(Point::new(100, 100), 100, -30.0.deg(), 150.0.deg())
.into_styled(PrimitiveStyle::with_stroke(Gray8::new(1), 1));
let mut framebuffer = Framebuffer::new();
b.iter(|| object.draw(&mut framebuffer))
});
}
fn sector(c: &mut Criterion) {
c.bench_function("sector", |b| {
let object = &Sector::new(Point::new(100, 100), 100, -30.0.deg(), 150.0.deg())
.into_styled(PrimitiveStyle::with_stroke(Gray8::new(1), 1));
let mut framebuffer = Framebuffer::new();
b.iter(|| object.draw(&mut framebuffer))
});
}
fn filled_sector(c: &mut Criterion) {
c.bench_function("filled_sector", |b| {
let object = &Sector::new(Point::new(100, 100), 100, -30.0.deg(), 150.0.deg())
.into_styled(PrimitiveStyle::with_fill(Gray8::new(1)));
let mut framebuffer = Framebuffer::new();
b.iter(|| object.draw(&mut framebuffer))
});
}
criterion_group!(primitives_fixed_point, arc, sector, filled_sector);
criterion_main!(primitives_fixed_point);