use embedded_fps::{StdClock, FPS};
use std::{thread::sleep, time::Duration};
fn main() {
let std_clock = StdClock::default();
let mut fps_counter = FPS::<10, _>::new(std_clock);
for _ in 0..30 {
sleep(Duration::from_millis(125));
let fps = fps_counter.tick();
println!("Frames per second: {fps}")
}
}