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FpsCameraController

Struct FpsCameraController 

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pub struct FpsCameraController {
    pub position: Point3<f32>,
    pub yaw: f32,
    pub pitch: f32,
    pub move_speed: f32,
    pub min_pitch: f32,
    pub max_pitch: f32,
}
Expand description

First-person fly / walk camera controller.

Translates along view-aligned axes and rotates with yaw and pitch.

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§position: Point3<f32>

World-space position of the camera eye.

§yaw: f32

Horizontal heading angle in radians.

§pitch: f32

Vertical look angle in radians.

§move_speed: f32

Movement speed units per second.

§min_pitch: f32

Minimum pitch angle in radians (default: ~ -89°).

§max_pitch: f32

Maximum pitch angle in radians (default: ~ +89°).

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impl FpsCameraController

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pub fn new(position: Point3<f32>) -> Self

Create a new first-person camera controller at position.

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pub fn rotate(&mut self, delta_yaw: f32, delta_pitch: f32)

Rotate view by delta yaw and pitch (in radians).

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pub fn horizontal_forward(&self) -> Vector3<f32>

Forward direction vector on the horizontal plane (unit length).

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pub fn horizontal_right(&self) -> Vector3<f32>

Right direction vector on the horizontal plane (unit length).

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pub fn look_direction(&self) -> Vector3<f32>

True look direction vector including pitch.

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pub fn move_relative( &mut self, forward: f32, strafe: f32, vertical: f32, dt: f32, )

Move the camera relative to its current heading.

forward: +1 = forward, -1 = backward strafe: +1 = right, -1 = left vertical: +1 = up, -1 = down

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pub fn update_camera(&self, camera: &mut Camera)

Synchronize state to an engine Camera.

Trait Implementations§

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impl Clone for FpsCameraController

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fn clone(&self) -> FpsCameraController

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for FpsCameraController

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impl Debug for FpsCameraController

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for FpsCameraController

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fn eq(&self, other: &FpsCameraController) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for FpsCameraController

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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