embedded-3dgfx 0.7.1

3D graphics rendering for embedded systems (fork of embedded-gfx by Kezii)
Documentation
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//! Pipeline stage 4 — fragment shading.
//!
//! [`shader`] holds the zero-cost `FragmentShader` interface and its
//! decorators, [`dither`] the ordered-dithering matrix toolkit, [`retro`] the
//! low-fidelity colour controls, and [`lights`] the runtime light set.

pub mod dither;
#[cfg(feature = "lighting")]
pub mod lights;
pub mod retro;
pub mod shader;