//! Pipeline stage 4 — fragment shading.
//!//! [`shader`] holds the zero-cost `FragmentShader` interface and its
//! decorators, [`dither`] the ordered-dithering matrix toolkit, [`retro`] the
//! low-fidelity colour controls, and [`lights`] the runtime light set.
pubmoddither;#[cfg(feature ="lighting")]pubmodlights;pubmodretro;pubmodshader;