//! Pipeline stage 3 — rasterization.
//!
//! Screen-space primitives become covered pixels. [`raster`] holds the
//! scanline / triangle / line primitives, [`draw`] the z-buffered passes,
//! [`coverage`] the 1-bit front-to-back coverage target, and [`texture`] the
//! sampling source. [`tilebin`] bins recorded commands for tiled execution.