use embedded_3dgfx::K3dengine;
use embedded_3dgfx::command_buffer::CommandBuffer;
use embedded_3dgfx::config::apply_default_caps;
use embedded_3dgfx::mesh::{Geometry, K3dMesh, RenderMode};
use embedded_3dgfx::renderer::FrameCtx;
use embedded_graphics_core::pixelcolor::{Rgb565, RgbColor};
use embedded_graphics_core::prelude::*;
use embedded_graphics_simulator::{
OutputSettingsBuilder, SimulatorDisplay, SimulatorEvent, Window, sdl2::Keycode,
};
use nalgebra::Point3;
use std::thread;
use std::time::Duration;
fn make_cube_vertices() -> Vec<[f32; 3]> {
vec![
[-1.0, -1.0, 1.0],
[1.0, -1.0, 1.0],
[1.0, 1.0, 1.0],
[-1.0, 1.0, 1.0],
[-1.0, -1.0, -1.0],
[1.0, -1.0, -1.0],
[1.0, 1.0, -1.0],
[-1.0, 1.0, -1.0],
]
}
fn make_cube_faces() -> Vec<[usize; 3]> {
vec![
[0, 1, 2],
[0, 2, 3],
[5, 4, 7],
[5, 7, 6],
[3, 2, 6],
[3, 6, 7],
[4, 5, 1],
[4, 1, 0],
[1, 5, 6],
[1, 6, 2],
[4, 0, 3],
[4, 3, 7],
]
}
fn main() {
const WIDTH: usize = 640;
const HEIGHT: usize = 480;
let mut display = SimulatorDisplay::<Rgb565>::new(Size::new(640, 480));
let mut zbuffer = vec![u32::MAX; WIDTH * HEIGHT];
let mut commands = CommandBuffer::<4096>::new();
let output_settings = OutputSettingsBuilder::new().scale(1).build();
let mut window = Window::new(
"Basic Rendering - Press SPACE to change render mode",
&output_settings,
);
let mut engine = K3dengine::new(640, 480);
apply_default_caps(&mut engine);
engine.camera.set_position(Point3::new(0.0, 2.0, 5.0));
engine.camera.set_target(Point3::new(0.0, 0.0, 0.0));
let vertices = make_cube_vertices();
let faces = make_cube_faces();
let geometry = Geometry {
vertices: &vertices,
faces: &faces,
colors: &[],
lines: &[],
normals: &[],
vertex_normals: &[],
uvs: &[],
texture_id: None,
};
let mut cube = K3dMesh::new(geometry);
cube.set_color(Rgb565::CSS_CYAN);
let mut current_mode = 0;
let modes = [
("Points", RenderMode::Points),
("Lines", RenderMode::Lines),
("Solid", RenderMode::Solid),
];
println!("Controls:");
println!(" SPACE - Change render mode");
println!(" ESC - Exit");
display.clear(Rgb565::BLACK).unwrap();
engine
.record(std::iter::once(&cube), &mut commands, None)
.unwrap();
let mut frame = FrameCtx {
zbuffer: &mut zbuffer,
width: WIDTH,
height: HEIGHT,
};
engine
.execute::<_, 4096>(&mut display, &mut frame, &commands, None)
.unwrap();
window.update(&display);
'running: loop {
for event in window.events() {
match event {
SimulatorEvent::KeyDown { keycode, .. } => match keycode {
Keycode::Space => {
current_mode = (current_mode + 1) % modes.len();
cube.set_render_mode(modes[current_mode].1.clone());
println!("Render mode: {}", modes[current_mode].0);
}
Keycode::Escape => {
break 'running;
}
_ => {}
},
SimulatorEvent::Quit => break 'running,
_ => {}
}
}
display.clear(Rgb565::BLACK).unwrap();
zbuffer.fill(u32::MAX);
engine
.record(std::iter::once(&cube), &mut commands, None)
.unwrap();
let mut frame = FrameCtx {
zbuffer: &mut zbuffer,
width: WIDTH,
height: HEIGHT,
};
engine
.execute::<_, 4096>(&mut display, &mut frame, &commands, None)
.unwrap();
window.update(&display);
thread::sleep(Duration::from_millis(16)); }
}