use core::sync::atomic::{AtomicU32, Ordering};
pub(crate) const STATE_SPAWNED: u32 = 1 << 0;
pub(crate) const STATE_RUN_QUEUED: u32 = 1 << 1;
#[cfg(feature = "integrated-timers")]
pub(crate) const STATE_TIMER_QUEUED: u32 = 1 << 2;
pub(crate) struct State {
state: AtomicU32,
}
impl State {
pub const fn new() -> State {
Self {
state: AtomicU32::new(0),
}
}
#[inline(always)]
pub fn spawn(&self) -> bool {
self.state
.compare_exchange(0, STATE_SPAWNED | STATE_RUN_QUEUED, Ordering::AcqRel, Ordering::Acquire)
.is_ok()
}
#[inline(always)]
pub fn despawn(&self) {
self.state.fetch_and(!STATE_SPAWNED, Ordering::AcqRel);
}
#[inline(always)]
pub fn run_enqueue(&self) -> bool {
self.state
.fetch_update(Ordering::SeqCst, Ordering::SeqCst, |state| {
if (state & STATE_RUN_QUEUED != 0) || (state & STATE_SPAWNED == 0) {
None
} else {
Some(state | STATE_RUN_QUEUED)
}
})
.is_ok()
}
#[inline(always)]
pub fn run_dequeue(&self) -> bool {
let state = self.state.fetch_and(!STATE_RUN_QUEUED, Ordering::AcqRel);
state & STATE_SPAWNED != 0
}
#[cfg(feature = "integrated-timers")]
#[inline(always)]
pub fn timer_enqueue(&self) -> bool {
let old_state = self.state.fetch_or(STATE_TIMER_QUEUED, Ordering::AcqRel);
old_state & STATE_TIMER_QUEUED == 0
}
#[cfg(feature = "integrated-timers")]
#[inline(always)]
pub fn timer_dequeue(&self) {
self.state.fetch_and(!STATE_TIMER_QUEUED, Ordering::AcqRel);
}
}