[−][src]Crate emath
Opinionated 2D math library for building GUIs.
Includes vectors, positions, rectangles etc.
Conventions (unless otherwise specified):
- All angles are in radians
- X+ is right and Y+ is down.
- (0,0) is left top.
- Dimension order is always
x y
Re-exports
pub use align::Align; |
pub use align::Align2; |
Modules
| align | One- and two-dimensional alignment ( |
| smart_aim | Find "simple" numbers is some range. Used by sliders. |
Structs
| Pos2 | A position on screen. |
| Rect | A rectangular region of space. |
| Rot2 | Represents a rotation in the 2D plane.
A rotation of 𝞃/4 = 90° rotates the X axis to the Y axis.
Normally a |
| Vec2 | A vector has a direction and length.
A |
Traits
| NumExt | Extends |
| One | |
| Real |
Functions
| almost_equal | Return true when arguments are the same within some rounding error. |
| clamp | Returns |
| format_with_decimals_in_range | |
| format_with_minimum_decimals | |
| lerp | Linear interpolation. |
| pos2 |
|
| remap | Linearly remap a value from one range to another,
so that when |
| remap_clamp | Like |
| round_to_decimals | Round a value to the given number of decimal places. |
| vec2 |
|