use elura::world::{WorldBuilder, WorldModule};
use elura::Result;
pub struct {{TYPE}}Module;
impl WorldModule for {{TYPE}}Module {
fn name(&self) -> &str {
"{{MODULE}}"
}
fn register(&self, builder: &mut WorldBuilder) -> Result<()> {
// Declare generated route modules above and call each route's
// register function here, for example:
// list_items::register(builder)?;
let _ = builder;
Ok(())
}
}