use crate::app::{App, FrameState};
use crate::ui::theme::Palette;
use ratatui::{Frame, layout::Rect};
mod bulk_rename;
mod copy;
mod create;
mod goto;
mod help;
mod open_with;
mod rename;
mod restore;
mod search;
mod trash;
pub(super) fn render_trash_overlay(
frame: &mut Frame<'_>,
area: Rect,
app: &App,
state: &mut FrameState,
palette: Palette,
) {
trash::render_trash_overlay(frame, area, app, state, palette);
}
pub(super) fn render_restore_overlay(
frame: &mut Frame<'_>,
area: Rect,
app: &App,
state: &mut FrameState,
palette: Palette,
) {
restore::render_restore_overlay(frame, area, app, state, palette);
}
pub(super) fn render_create_overlay(
frame: &mut Frame<'_>,
area: Rect,
app: &App,
state: &mut FrameState,
palette: Palette,
) {
create::render_create_overlay(frame, area, app, state, palette);
}
pub(super) fn render_rename_overlay(
frame: &mut Frame<'_>,
area: Rect,
app: &App,
state: &mut FrameState,
palette: Palette,
) {
rename::render_rename_overlay(frame, area, app, state, palette);
}
pub(super) fn render_bulk_rename_overlay(
frame: &mut Frame<'_>,
area: Rect,
app: &App,
state: &mut FrameState,
palette: Palette,
) {
bulk_rename::render_bulk_rename_overlay(frame, area, app, state, palette);
}
pub(super) fn render_copy_overlay(
frame: &mut Frame<'_>,
area: Rect,
app: &App,
state: &mut FrameState,
palette: Palette,
) {
copy::render_copy_overlay(frame, area, app, state, palette);
}
pub(super) fn render_open_with_overlay(
frame: &mut Frame<'_>,
area: Rect,
app: &App,
state: &mut FrameState,
palette: Palette,
) {
open_with::render_open_with_overlay(frame, area, app, state, palette);
}
pub(super) fn render_goto_overlay(
frame: &mut Frame<'_>,
area: Rect,
app: &App,
state: &mut FrameState,
palette: Palette,
) {
goto::render_goto_overlay(frame, area, app, state, palette);
}
pub(super) fn render_search_overlay(
frame: &mut Frame<'_>,
area: Rect,
app: &App,
state: &mut FrameState,
palette: Palette,
) {
search::render_search_overlay(frame, area, app, state, palette);
}
pub(super) fn render_help(
frame: &mut Frame<'_>,
area: Rect,
state: &mut FrameState,
palette: Palette,
) {
help::render_help(frame, area, state, palette);
}
fn compute_scroll_top(cursor_line: usize, visible: usize) -> usize {
if cursor_line < visible {
0
} else {
cursor_line - visible + 1
}
}