elicit_egui
MCP-enabled GUI tooling built on egui, elicitation, and rmcp.
Wraps egui's immediate-mode widgets, containers, layout, styling, input, and code generation as dual-mode MCP tools — giving an agent a complete vocabulary for constructing verified GUI workflows, either as runtime JSON descriptions or as emitted Rust source code.
What this crate provides
Two complementary modes, plus code generation:
- Runtime mode — each tool returns a tagged-enum JSON description
(
WidgetJson,ContainerJson,LayoutJson,StyleJson, …) that can be rendered by the headless egui runtime or inspected as structured data - Emit mode — each tool's parameters participate in the elicitation code-emission pipeline, generating idiomatic egui Rust code
- Fragment tools — generate complete eframe application scaffolding, forms, tables, settings panels, and app state boilerplate
Quick start
[]
= { = "0.9" }
= { = "0.1", = ["server"] }
= "0.34"
use PluginRegistry;
// All 148 tools are registered via inventory — no manual plugin setup needed.
// The elicit_server crate handles registration automatically.
// To use the headless runtime (requires "runtime" feature):
// elicit_egui = { version = "0.9", features = ["runtime"] }
Plugin inventory
| Plugin | Namespace | Tool count | Category |
|---|---|---|---|
egui_widgets |
widget_* |
31 | Labels, buttons, sliders, text inputs, colour pickers |
egui_containers |
container_* |
14 | Windows, panels, scroll areas, collapsing, frames |
egui_layout |
layout_* |
11 | Horizontal, vertical, grid, columns, indent |
egui_style |
style_* / egui_set_* |
29 | Themes, fonts, colours, spacing, interaction, debug |
egui_response |
response_* |
21 | Click, hover, focus, drag, value-change queries |
egui_menus |
egui_* |
13 | Context menus, popups, tooltips, modals, dialogs |
egui_input |
egui_* |
14 | Keyboard, pointer, clipboard, focus management |
egui_fragments |
egui_fragment_* |
10 | Code generation for complete eframe apps |
egui_runtime |
context_* |
5 | Headless context lifecycle (feature-gated) |
| Total | 148 |
How elicit_egui satisfies the shadow crate motivation
The shadow crate motivation is stated in SHADOW_CRATE_MOTIVATION.md. The core
idea is:
Define a vocabulary of atomic, verified operations — let an agent compose them into tool chains — the tool chain is the GUI.
Immediate-mode GUI is one of the most natural domains for this approach: an egui
frame is already a sequence of declarative widget calls — exactly the kind of
atomic vocabulary an agent can compose. elicit_egui makes every egui widget,
container, layout primitive, and style mutation an explicitly typed, MCP-callable
tool with a machine-checkable contract.
The dual-mode pattern
Every tool operates in two complementary modes:
Agent call: { "tool": "widget_button", "params": { "text": "Save" } }
│
┌──────────────┴──────────────┐
▼ ▼
Runtime mode Emit mode
→ WidgetJson::Button → ui.button("Save");
→ JSON for headless render → Rust source for compilation
Runtime mode returns tagged-enum JSON that can be composed into UI trees
(UiNode) and rendered by the headless runtime. Emit mode generates the
equivalent Rust source code for direct compilation.
The headless runtime
The runtime feature provides a headless egui::Context — no windowing system,
no GPU, no eframe dependency. Agents create contexts, compose UI trees from JSON,
and execute frames programmatically:
Agent: context_create → { "context_id": "3f7a…" }
Agent: context_run_frame → { "context_id": "3f7a…", "ui_tree": [...] }
→ Server renders UiNode tree into egui calls
→ Returns { "widgets_rendered": 12, "repaint_needed": false }
This enables headless UI testing, screenshot generation, and layout validation without any display server.
Widget tools (31 tools)
| Tool | Widget | Category |
|---|---|---|
widget_label |
Plain text | Display |
widget_heading |
Heading text | Display |
widget_monospace |
Monospace text | Display |
widget_code |
Code with background | Display |
widget_small |
Small text | Display |
widget_strong |
Bold text | Display |
widget_weak |
Faint text | Display |
widget_colored_label |
Coloured text | Display |
widget_button |
Clickable button | Interactive |
widget_small_button |
Compact button | Interactive |
widget_checkbox |
Boolean toggle | Interactive |
widget_radio_value |
Radio button (auto-update) | Interactive |
widget_radio |
Radio button (display only) | Interactive |
widget_selectable_label |
Toggle label | Interactive |
widget_toggle_value |
Boolean toggle (simple) | Interactive |
widget_link |
Clickable text link | Interactive |
widget_hyperlink |
Web link | Interactive |
widget_separator |
Divider line | Layout |
widget_spinner |
Loading spinner | Feedback |
widget_text_edit_singleline |
Single-line input | Text |
widget_text_edit_multiline |
Multi-line input | Text |
widget_code_editor |
Code editor | Text |
widget_slider |
Numeric slider | Numeric |
widget_slider_vertical |
Vertical slider | Numeric |
widget_drag_value |
Drag-to-edit value | Numeric |
widget_drag_angle |
Drag-to-edit angle (degrees) | Numeric |
widget_drag_angle_tau |
Drag-to-edit angle (tau) | Numeric |
widget_progress_bar |
Progress indicator | Feedback |
widget_color_edit_button_srgba |
sRGBA colour picker | Colour |
widget_color_edit_button_hsva |
HSVA colour picker | Colour |
widget_image |
Image display | Media |
All widget tools return a WidgetJson variant as tagged JSON. The JSON can be
used standalone or composed into UiNode::Widget { widget } tree nodes for the
runtime renderer.
Container tools (14 tools)
| Tool | Container | Notes |
|---|---|---|
container_window |
Floating window | Title, position, size, collapsible |
container_left_panel |
Left side panel | Resizable with min/max width |
container_right_panel |
Right side panel | Resizable |
container_top_panel |
Top panel | Resizable |
container_bottom_panel |
Bottom panel | Resizable |
container_central_panel |
Central panel | Fills remaining space |
container_scroll_area |
Scroll region | Vertical/horizontal scroll |
container_collapsing |
Collapsible section | Header text, default open |
container_group |
Visual group | Box around content |
container_frame |
Styled frame | Fill, stroke, margins |
container_menu_bar |
Menu bar | Top-level menus |
container_menu |
Menu | Within menu bar |
container_tooltip |
Tooltip | Hover text |
container_popup |
Popup area | Context menu, dropdown |
Containers wrap child UiNode lists. Panels and windows that normally require
Context-level access degrade gracefully to groups when rendered inside a Ui
(e.g., nested in a scroll area).
Layout tools (11 tools)
| Tool | Layout | Notes |
|---|---|---|
layout_horizontal |
Left-to-right | Optional alignment |
layout_vertical |
Top-to-bottom | Optional alignment |
layout_horizontal_centered |
Centred horizontal | — |
layout_vertical_centered |
Centred vertical | — |
layout_horizontal_justified |
Justified horizontal | Items stretch to fill |
layout_vertical_justified |
Justified vertical | — |
layout_horizontal_wrapped |
Wrapping horizontal | Next line on overflow |
layout_columns |
Column layout | N columns |
layout_grid |
Grid layout | Striped, column count |
layout_indent |
Indentation | Pixel amount |
layout_add_space |
Spacing | Pixel amount |
Style tools (29 tools)
Theme & core spacing
| Tool | Target | Notes |
|---|---|---|
style_spacing |
Global spacing | Item, window, button padding |
style_dark_mode |
Dark theme | egui dark visuals |
style_light_mode |
Light theme | egui light visuals |
Font & text
| Tool | Target | Notes |
|---|---|---|
egui_set_fonts |
Font families | Proportional, monospace |
egui_override_text_style |
Text style override | Family + size per style |
egui_set_text_valign |
Text vertical align | Top, center, bottom |
egui_set_text_cursor_width |
Cursor blink | Width, on/off duration |
Colour overrides
| Tool | Target | Notes |
|---|---|---|
style_visual |
Named colour property | Hyperlink, bg, panel, etc. |
egui_set_hyperlink_color |
Hyperlink colour | — |
egui_set_faint_bg_color |
Faint background | Alternating rows |
egui_set_extreme_bg_color |
Extreme background | Text input fields |
egui_set_code_bg_color |
Code background | Monospace background |
egui_set_warn_fg_color |
Warning foreground | — |
egui_set_error_fg_color |
Error foreground | — |
Widget state visuals
| Tool | Target | Notes |
|---|---|---|
style_widget_visuals |
Widget fill/stroke per state | Noninteractive, inactive, hovered, active, open |
style_selection |
Selection highlight | Background + stroke |
style_text_cursor |
Text cursor | Colour, width |
egui_set_widget_stroke |
Widget border stroke | Per-state |
egui_set_window_stroke |
Window border | Width + colour |
Window & layout
| Tool | Target | Notes |
|---|---|---|
style_window_rounding |
Window corners | Corner radius |
style_window_shadow |
Window shadow | Offset, blur, colour |
egui_set_menu_margin |
Menu margin | Left, right, top, bottom |
egui_set_button_padding |
Button padding | Horizontal, vertical |
egui_set_indent |
Indentation | Pixel distance |
egui_set_scroll_bar_width |
Scroll bar | Width, handle, margins |
egui_set_resize_grip_size |
Resize grip | Corner size |
Behaviour
| Tool | Target | Notes |
|---|---|---|
egui_set_interaction |
Interaction settings | Click time, drag threshold, tooltip delay |
egui_set_animation_time |
Animation duration | Transition timing |
egui_set_debug_options |
Debug rendering | Widget hits, hover debug |
All style tools return a StyleJson variant. The runtime's apply_style()
function maps every variant to the corresponding egui::Context style mutation.
Response tools (21 tools)
| Tool | Query | Notes |
|---|---|---|
response_clicked |
Was clicked | — |
response_double_clicked |
Was double-clicked | — |
response_secondary_clicked |
Was right-clicked | — |
response_clicked_n |
Clicked N times | Count param |
response_hovered |
Is hovered | — |
response_has_focus |
Has focus | — |
response_gained_focus |
Gained focus | — |
response_lost_focus |
Lost focus | — |
response_request_focus |
Request focus | — |
response_surrender_focus |
Release focus | — |
response_dragged |
Is dragged | — |
response_drag_released |
Drag released | — |
response_drag_delta |
Drag delta | Vec2 result |
response_changed |
Value changed | — |
response_rect |
Bounding rect | Rect result |
response_hover_pos |
Hover position | Optional Vec2 |
response_show_tooltip |
Show tooltip | Text param |
response_set_enabled |
Set enabled state | Bool param |
response_highlight |
Highlight widget | — |
response_scroll_to_me |
Scroll into view | — |
response_context_menu |
Context menu | — |
Response tools return ResponseQueryJson (for queries) or ResponseInfoJson
(for actions). These are the "glue" tools that let agents react to user
interaction in runtime mode.
Menu & popup tools (13 tools)
| Tool | Action | Notes |
|---|---|---|
egui_context_menu |
Right-click menu | Region ID |
egui_context_menu_item |
Menu item | Label + optional shortcut |
egui_context_menu_separator |
Menu separator | — |
egui_popup |
Popup at position | ID, position, content |
egui_popup_below_widget |
Popup below widget | Anchor ID |
egui_close_popup |
Close popup | — |
egui_tooltip |
Hover tooltip | Widget ID, text |
egui_tooltip_rich |
Rich tooltip | Custom UI content |
egui_tooltip_at_pointer |
Pointer tooltip | Text at cursor |
egui_modal |
Modal dialog | Title, content, buttons |
egui_confirm_dialog |
Confirm dialog | Yes/no |
egui_alert_dialog |
Alert dialog | OK button |
egui_notification |
Toast message | Text, duration, position |
Input tools (14 tools)
| Tool | Query | Notes |
|---|---|---|
egui_key_pressed |
Key pressed this frame | — |
egui_key_released |
Key released this frame | — |
egui_key_down |
Key currently held | — |
egui_modifiers |
Modifier key state | Ctrl, Shift, Alt, Command |
egui_pointer_pos |
Pointer position | — |
egui_pointer_button_pressed |
Mouse button pressed | Button name |
egui_pointer_button_released |
Mouse button released | Button name |
egui_pointer_delta |
Pointer movement delta | This frame |
egui_scroll_delta |
Scroll wheel delta | — |
egui_clipboard_get |
Get clipboard text | — |
egui_clipboard_set |
Set clipboard text | — |
egui_request_focus |
Request focus | Widget ID |
egui_surrender_focus |
Release focus | Widget ID |
egui_has_focus |
Check focus | Widget ID |
Fragment tools (10 tools)
Fragment tools generate complete Rust source code rather than runtime JSON. They are the code-generation complement to the runtime tools.
| Tool | Output | Notes |
|---|---|---|
egui_fragment_native_app |
eframe native app | main.rs + app.rs boilerplate |
egui_fragment_web_app |
eframe WASM app | Web canvas setup |
egui_fragment_form |
Form widget | Labelled fields (text, number, checkbox, slider, colour) |
egui_fragment_table |
Data table | Typed columns + row struct |
egui_fragment_settings_panel |
Settings panel | Sections with fields |
egui_fragment_sidebar_layout |
Sidebar layout | Sidebar + main content |
egui_fragment_tab_panel |
Tabbed panel | Named tabs |
egui_fragment_toolbar |
Toolbar | Buttons with tooltips |
egui_fragment_app_state |
App state struct | Fields + Default impl |
egui_fragment_message_enum |
Message enum | Action variants with payloads |
Example: generating a complete native app:
Returns generated Cargo.toml, src/main.rs, and src/app.rs as JSON strings.
Runtime tools (5 tools, feature-gated)
Requires features = ["runtime"]. Provides headless egui context management
using egui::Context directly — no eframe, no windowing, no GPU.
| Tool | Action | Notes |
|---|---|---|
context_create |
Create context | Returns UUID handle |
context_destroy |
Destroy context | Frees resources |
context_list |
List contexts | Active context IDs |
context_run_frame |
Execute frame | Renders UiNode tree |
context_apply_style |
Apply style | StyleJson → Context mutation |
The UiNode tree
Agents compose UI trees from three node types:
The runtime's render_node() recursively walks the tree, calling the
appropriate egui functions for each node. Containers and layouts wrap their
children; widgets are leaf nodes.
JSON interchange types
Tools communicate via tagged enums that serialize to compact JSON:
| Type | Module | Variants |
|---|---|---|
WidgetJson |
serde_types |
31 widget descriptions |
ContainerJson |
serde_types |
13 container descriptions |
LayoutJson |
serde_types |
11 layout descriptions |
StyleJson |
style_tools |
20 style mutation descriptions |
ResponseQueryJson |
response_tools |
16 response queries |
ResponseInfoJson |
response_tools |
5 response actions |
MenuActionJson |
menu_tools |
13 menu/popup/dialog descriptions |
InputActionJson |
input_tools |
14 input/keyboard/pointer queries |
UiNode |
serde_types |
Widget, Container, Layout tree nodes |
Supporting types for colour, geometry, and strokes:
| Type | Fields |
|---|---|
ColorJson |
r, g, b, a (0–255) |
Vec2Json |
x, y |
RectJson |
min: Vec2Json, max: Vec2Json |
StrokeJson |
width: f32, color: ColorJson |
CornerRadiusJson |
nw, ne, sw, se |
MarginJson |
left, right, top, bottom |
FontIdJson |
size: f32, family: String |
What we chose not to shadow, and why
egui::Context as a live object
egui::Context is Clone but carries mutable interior state — fonts, textures,
input state, animation clocks. It cannot meaningfully cross the MCP JSON
boundary. We expose it through the server-side registry pattern: UUID handles
reference contexts held in Arc<Mutex<HashMap<Uuid, egui::Context>>>, and agents
interact via serializable tool calls.
eframe windowing
eframe pulls in winit for OS window management. We deliberately exclude
eframe from the runtime feature — the headless egui::Context is sufficient
for all tool operations. A future windowed feature can add eframe when needed.
Fragment tools generate eframe code for compilation, bridging the gap.
egui::Response as a return type
Response is a frame-local reference tied to the immediate-mode render loop.
We decompose it into individual query tools (response_clicked,
response_hovered, etc.) that return simple JSON booleans or values, making
response data fully serializable and composable.
Custom widgets and painters
Custom Widget implementations and Painter API access require Rust code that
cannot be expressed as tool parameters. Fragment tools handle this by generating
the Rust source code directly.
AccessKit bridge (dual-frontend IR)
elicit_egui is the egui-side implementation of the elicit_ui dual-frontend
architecture. It provides:
EguiBackend
Implements elicit_ui::RenderBackend, converting a verified Layout<Verified>
AccessKit tree into egui widget calls:
use EguiBackend;
use ;
// After building and verifying your AccessKit tree:
let backend = new; // egui::Context
let = verified.render;
println!;
Bidirectional UiNode ↔ AccessKit conversion
Tools for translating between UiNode trees and accesskit::TreeUpdate:
use ;
// Forward: UiNode tree → AccessKit IR (for WCAG verification)
let tree_update = ui_node_to_tree_update;
// Reverse: AccessKit IR → UiNode tree (for rendering)
let ui_node = tree_update_to_ui_node;
This enables the full round-trip:
UiNode ──ui_node_to_tree_update()──→ AccessKit IR
│
elicit_ui constraint verification
│
▼
AccessKit IR ──tree_update_to_ui_node()──→ UiNode ──EguiBackend──→ egui frame
WCAG compliance checking for existing egui apps
The bridge enables accessibility analysis of any UiNode tree — you can
feed an existing egui app's UI into elicit_ui constraints and ask:
"Is my egui app WCAG compliant?"
use ui_node_to_tree_update;
use ;
let tree_update = ui_node_to_tree_update;
let layout = from_update;
let result = layout.verify_with_profile;
Feature flags
| Feature | Effect |
|---|---|
emit |
Enables EmitCode code-recovery support |
runtime |
Enables headless egui context management (5 tools) |
uuid |
UUID handles for runtime context registry (implied by runtime) |
Verification
egui types participate in the elicitation verification pipeline:
- Kani — bounded model checking for Select enum roundtrips and composite
struct field coverage (
crates/elicitation_kani/src/egui_types.rs) - Creusot — deductive proofs for Select/Composite implementations
(
crates/elicitation_creusot/src/egui_types.rs); proof artifacts inverif/elicitation_creusot_rlib/egui_types/
The trenchcoat pattern (newtype wrappers with JsonSchema + verification
traits) enables full schemars support and MCP tool schema generation despite
the orphan rule — egui types are wrapped in verification newtypes that derive
the required traits and unwrap to the original type after validation.