mod lifecycle;
mod linker;
mod load;
#[cfg(feature = "object")]
mod object;
mod relocation;
#[cfg(feature = "object")]
pub use crate::object::layout::{SectionGroup, SectionGroups, SectionLifetime};
pub use lifecycle::{LifecycleEvent, LifecycleHandlers};
pub use linker::LinkerRelocationEvent;
pub use load::{AfterDynamicLoadEvent, BeforeLoadEvent};
#[cfg(feature = "object")]
pub use object::{
AfterObjectLoadEvent, BeforeObjectLoadEvent, ObjectRelocatedEvent, SectionLayoutEvent,
};
pub use relocation::{DynamicRelocatedEvent, RelocationEvent, SymbolBindingEvent};
pub(crate) use lifecycle::LifecycleRunner;