elevator-core 9.0.0

Engine-agnostic elevator simulation library with pluggable dispatch strategies
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
use crate::components::{
    Elevator, ElevatorPhase, Patience, Position, Preferences, Rider, RiderPhase, Route, Stop,
    Velocity,
};
use crate::door::DoorState;
use crate::entity::EntityId;
use crate::events::Event;
use crate::ids::GroupId;
use crate::stop::StopId;
use crate::world::World;
use std::collections::HashSet;

use super::helpers::{default_config, scan};

// ── 1. Patience abandonment ──────────────────────────────────────────────────

#[test]
fn patience_abandonment_sets_abandoned_phase() {
    let config = default_config();
    let mut sim = crate::sim::Simulation::new(&config, scan()).unwrap();

    let rider = sim.spawn_rider(StopId(0), StopId(2), 70.0).unwrap();

    // Attach a short patience: abandon after 5 ticks.
    sim.world_mut().set_patience(
        rider,
        Patience {
            max_wait_ticks: 5,
            waited_ticks: 0,
        },
    );

    // Disable the elevator so the rider is never served.
    let elev = sim.world().elevator_ids()[0];
    sim.disable(elev).unwrap();
    sim.drain_events();

    // Step enough ticks that the patience limit is exceeded.
    let mut all_events: Vec<Event> = Vec::new();
    for _ in 0..10 {
        sim.step();
        all_events.extend(sim.drain_events());
    }

    assert_eq!(
        sim.world().rider(rider).map(|r| r.phase),
        Some(RiderPhase::Abandoned),
        "rider should reach Abandoned phase after patience expires"
    );

    assert!(
        all_events
            .iter()
            .any(|e| matches!(e, Event::RiderAbandoned { rider: r, .. } if *r == rider)),
        "RiderAbandoned event should be emitted for the patience-expired rider"
    );
}

#[test]
fn patience_abandonment_does_not_fire_before_limit() {
    let config = default_config();
    let mut sim = crate::sim::Simulation::new(&config, scan()).unwrap();

    let rider = sim.spawn_rider(StopId(0), StopId(2), 70.0).unwrap();

    sim.world_mut().set_patience(
        rider,
        Patience {
            max_wait_ticks: 100,
            waited_ticks: 0,
        },
    );

    // Disable elevator so dispatch never picks the rider up.
    let elev = sim.world().elevator_ids()[0];
    sim.disable(elev).unwrap();
    sim.drain_events();

    // Step only a handful of ticks — well under the patience limit.
    for _ in 0..5 {
        sim.step();
        sim.drain_events();
    }

    assert_eq!(
        sim.world().rider(rider).map(|r| r.phase),
        Some(RiderPhase::Waiting),
        "rider should still be Waiting when patience has not expired"
    );
}

#[test]
fn waited_ticks_increments_each_step() {
    let config = default_config();
    let mut sim = crate::sim::Simulation::new(&config, scan()).unwrap();

    let rider = sim.spawn_rider(StopId(0), StopId(2), 70.0).unwrap();

    sim.world_mut().set_patience(
        rider,
        Patience {
            max_wait_ticks: 1000,
            waited_ticks: 0,
        },
    );

    let elev = sim.world().elevator_ids()[0];
    sim.disable(elev).unwrap();
    sim.drain_events();

    for _ in 0..3 {
        sim.step();
        sim.drain_events();
    }

    let waited = sim.world().patience(rider).map(|p| p.waited_ticks);
    assert_eq!(
        waited,
        Some(3),
        "waited_ticks should be incremented once per tick while Waiting"
    );
}

// ── 2. Preferences: skip crowded elevator ───────────────────────────────────

#[test]
fn preferences_skip_crowded_elevator_prevents_boarding() {
    let mut config = default_config();
    // 100 kg capacity, so we can load it to just over half.
    config.elevators[0].weight_capacity = 100.0;

    let mut sim = crate::sim::Simulation::new(&config, scan()).unwrap();

    // Spawn a "ballast" rider that will fill the elevator to > 50 % capacity.
    // 60 kg / 100 kg = 0.60 load ratio — above our crowding threshold.
    let ballast = sim.spawn_rider(StopId(0), StopId(2), 60.0).unwrap();

    // Run until the ballast has boarded (is Riding).
    let max_ticks = 5_000;
    for _ in 0..max_ticks {
        sim.step();
        sim.drain_events();
        if sim.world().rider(ballast).map(|r| r.phase)
            == Some(RiderPhase::Riding(sim.world().elevator_ids()[0]))
        {
            break;
        }
    }
    assert!(
        matches!(
            sim.world().rider(ballast).map(|r| r.phase),
            Some(RiderPhase::Riding(_))
        ),
        "ballast rider should be riding before the test begins"
    );

    // Now spawn the picky rider with skip_full_elevator = true and a strict factor.
    let picky = sim.spawn_rider(StopId(0), StopId(2), 30.0).unwrap();
    sim.world_mut().set_preferences(
        picky,
        Preferences {
            skip_full_elevator: true,
            max_crowding_factor: 0.5, // will skip if load > 50 %
            balk_threshold_ticks: None,
            abandon_on_full: false,
        },
    );

    // Bring the elevator back to stop 0 so loading can happen.
    // Instead of waiting for a full round-trip we directly manipulate the
    // elevator to be in Loading phase at stop 0 with the ballast already aboard,
    // then run only the loading phase once to observe the skip.
    //
    // Find the elevator entity and the stop-0 entity.
    let elev = sim.world().elevator_ids()[0];
    let stop0 = sim.stop_entity(StopId(0)).unwrap();
    let stop0_pos = sim.world().stop(stop0).unwrap().position;

    // Force elevator to stop 0, Loading phase, with ballast load.
    {
        let w = sim.world_mut();
        if let Some(pos) = w.position_mut(elev) {
            pos.value = stop0_pos;
        }
        if let Some(vel) = w.velocity_mut(elev) {
            vel.value = 0.0;
        }
        if let Some(car) = w.elevator_mut(elev) {
            car.phase = ElevatorPhase::Loading;
            car.current_load = 60.0; // ballast weight
            car.target_stop = None;
        }
    }

    // Run only the loading phase once.
    sim.run_loading();
    sim.advance_tick();
    sim.drain_events();

    // The picky rider should still be Waiting — not Boarding or Riding.
    assert_eq!(
        sim.world().rider(picky).map(|r| r.phase),
        Some(RiderPhase::Waiting),
        "picky rider should remain Waiting when elevator exceeds max_crowding_factor"
    );
}

#[test]
fn preferences_boards_when_elevator_not_too_crowded() {
    let mut config = default_config();
    config.elevators[0].weight_capacity = 100.0;

    let mut sim = crate::sim::Simulation::new(&config, scan()).unwrap();

    let rider = sim.spawn_rider(StopId(0), StopId(2), 30.0).unwrap();

    // max_crowding_factor 0.5: current_load 0.0 / 100.0 = 0.0 — well below.
    sim.world_mut().set_preferences(
        rider,
        Preferences {
            skip_full_elevator: true,
            max_crowding_factor: 0.5,
            balk_threshold_ticks: None,
            abandon_on_full: false,
        },
    );

    let elev = sim.world().elevator_ids()[0];
    let stop0 = sim.stop_entity(StopId(0)).unwrap();
    let stop0_pos = sim.world().stop(stop0).unwrap().position;

    {
        let w = sim.world_mut();
        if let Some(pos) = w.position_mut(elev) {
            pos.value = stop0_pos;
        }
        if let Some(vel) = w.velocity_mut(elev) {
            vel.value = 0.0;
        }
        if let Some(car) = w.elevator_mut(elev) {
            car.phase = ElevatorPhase::Loading;
            car.current_load = 0.0;
            car.target_stop = None;
        }
    }

    sim.run_loading();
    sim.advance_tick();
    sim.drain_events();

    assert!(
        matches!(
            sim.world().rider(rider).map(|r| r.phase),
            Some(RiderPhase::Boarding(_))
        ),
        "rider should board when elevator is below max_crowding_factor"
    );
}

// ── 3. find_nearest_stop ─────────────────────────────────────────────────────

#[test]
fn find_nearest_stop_returns_closest_by_distance() {
    let mut world = World::new();

    let s0 = world.spawn();
    world.set_stop(
        s0,
        Stop {
            name: "S0".into(),
            position: 0.0,
        },
    );
    world.set_position(s0, Position { value: 0.0 });

    let s1 = world.spawn();
    world.set_stop(
        s1,
        Stop {
            name: "S1".into(),
            position: 4.0,
        },
    );
    world.set_position(s1, Position { value: 4.0 });

    let s2 = world.spawn();
    world.set_stop(
        s2,
        Stop {
            name: "S2".into(),
            position: 8.0,
        },
    );
    world.set_position(s2, Position { value: 8.0 });

    // 3.0 is equidistant from 0.0 (dist 3) and 4.0 (dist 1) — nearest is s1.
    assert_eq!(
        world.find_nearest_stop(3.0),
        Some(s1),
        "position 3.0 should resolve to stop at 4.0 (distance 1.0)"
    );

    // 6.5 is equidistant: dist to 4.0 = 2.5, dist to 8.0 = 1.5 — nearest is s2.
    assert_eq!(
        world.find_nearest_stop(6.5),
        Some(s2),
        "position 6.5 should resolve to stop at 8.0 (distance 1.5)"
    );
}

#[test]
fn find_nearest_stop_with_single_stop() {
    let mut world = World::new();

    let s = world.spawn();
    world.set_stop(
        s,
        Stop {
            name: "Only".into(),
            position: 10.0,
        },
    );

    // Any position should map to the only stop.
    assert_eq!(world.find_nearest_stop(999.0), Some(s));
    assert_eq!(world.find_nearest_stop(-500.0), Some(s));
}

#[test]
fn find_nearest_stop_empty_world_returns_none() {
    let world = World::new();
    assert_eq!(world.find_nearest_stop(0.0), None);
}

// ── 4. Double-board guard ────────────────────────────────────────────────────

#[test]
fn double_board_guard_rider_appears_in_exactly_one_elevator() {
    // Use a two-elevator config to create a scenario where two elevators
    // are both Loading at the same stop in the same tick. The apply_actions
    // guard ensures a rider is only boarded once.
    use crate::sim::ElevatorParams;

    let config = default_config();
    let mut sim = crate::sim::Simulation::new(&config, scan()).unwrap();

    // Add a second elevator at stop 0.
    let params = ElevatorParams {
        max_speed: 2.0,
        acceleration: 1.5,
        deceleration: 2.0,
        weight_capacity: 800.0,
        door_transition_ticks: 5,
        door_open_ticks: 10,
        restricted_stops: HashSet::new(),
        inspection_speed_factor: 0.25,
    };
    let line = sim.lines_in_group(GroupId(0))[0];
    let elev2 = sim.add_elevator(&params, line, 0.0).unwrap();
    sim.drain_events();

    let elev1 = sim.world().elevator_ids()[0];
    let stop0 = sim.stop_entity(StopId(0)).unwrap();
    let stop0_pos = sim.world().stop(stop0).unwrap().position;
    let stop2 = sim.stop_entity(StopId(2)).unwrap();

    // Spawn a single rider at stop 0 heading to stop 2.
    let rider = sim.spawn_rider(stop0, stop2, 70.0).unwrap();
    sim.drain_events();

    // Force both elevators to Loading at stop 0 simultaneously.
    {
        let w = sim.world_mut();
        for &eid in &[elev1, elev2] {
            if let Some(pos) = w.position_mut(eid) {
                pos.value = stop0_pos;
            }
            if let Some(vel) = w.velocity_mut(eid) {
                vel.value = 0.0;
            }
            if let Some(car) = w.elevator_mut(eid) {
                car.phase = ElevatorPhase::Loading;
                car.riders.clear();
                car.current_load = 0.0;
                car.target_stop = None;
            }
        }
    }

    // Run the loading phase once — both elevators process in the same call.
    sim.run_loading();
    sim.advance_tick();
    sim.drain_events();

    // Count how many elevators list this rider.
    let elev_ids = sim.world().elevator_ids();
    let boarding_count = elev_ids
        .iter()
        .filter(|&&eid| {
            sim.world()
                .elevator(eid)
                .is_some_and(|car| car.riders.contains(&rider))
        })
        .count();

    assert_eq!(
        boarding_count, 1,
        "rider should appear in exactly one elevator's riders list after double-board attempt"
    );
}

// ── 5. Disable ejects riders ─────────────────────────────────────────────────

#[test]
fn disable_elevator_ejects_riding_passenger_to_waiting() {
    let config = default_config();
    let mut sim = crate::sim::Simulation::new(&config, scan()).unwrap();

    let rider = sim.spawn_rider(StopId(0), StopId(2), 70.0).unwrap();

    // Run until the rider is Riding.
    let max_ticks = 5_000;
    for _ in 0..max_ticks {
        sim.step();
        sim.drain_events();
        if matches!(
            sim.world().rider(rider).map(|r| r.phase),
            Some(RiderPhase::Riding(_))
        ) {
            break;
        }
    }

    assert!(
        matches!(
            sim.world().rider(rider).map(|r| r.phase),
            Some(RiderPhase::Riding(_))
        ),
        "rider should be Riding before we disable the elevator"
    );

    // Disable the elevator.
    let elev = sim.world().elevator_ids()[0];
    sim.disable(elev).unwrap();
    let events = sim.drain_events();

    // Rider should now be Waiting.
    assert_eq!(
        sim.world().rider(rider).map(|r| r.phase),
        Some(RiderPhase::Waiting),
        "ejected rider should be in Waiting phase"
    );

    // Rider should be at a valid stop.
    let current_stop = sim.world().rider(rider).and_then(|r| r.current_stop);
    assert!(
        current_stop.is_some(),
        "ejected rider should have a current_stop"
    );
    assert!(
        sim.world().is_alive(current_stop.unwrap()),
        "current_stop should be a live entity"
    );
    assert!(
        sim.world().stop(current_stop.unwrap()).is_some(),
        "current_stop should have a Stop component"
    );

    // RiderEjected event should have been emitted.
    assert!(
        events.iter().any(
            |e| matches!(e, Event::RiderEjected { rider: r, elevator: e, .. }
                if *r == rider && *e == elev)
        ),
        "RiderEjected event should be emitted when elevator is disabled"
    );
}

#[test]
fn disable_elevator_clears_its_rider_list() {
    let config = default_config();
    let mut sim = crate::sim::Simulation::new(&config, scan()).unwrap();

    sim.spawn_rider(StopId(0), StopId(2), 70.0).unwrap();

    let elev = sim.world().elevator_ids()[0];

    // Wait until the elevator has boarded the rider.
    for _ in 0..5_000 {
        sim.step();
        sim.drain_events();
        if sim
            .world()
            .elevator(elev)
            .is_some_and(|c| !c.riders.is_empty())
        {
            break;
        }
    }

    sim.disable(elev).unwrap();
    sim.drain_events();

    let car = sim.world().elevator(elev).unwrap();
    assert!(
        car.riders.is_empty(),
        "elevator riders list should be empty after disable"
    );
    assert!(
        car.current_load.abs() < f64::EPSILON,
        "current_load should be zeroed after disable"
    );
}

// ── 6. Despawn cleanup ───────────────────────────────────────────────────────

#[test]
fn despawn_elevator_resets_rider_to_waiting() {
    let mut world = World::new();

    // Create a stop for the rider to land at.
    let stop = world.spawn();
    world.set_stop(
        stop,
        Stop {
            name: "Ground".into(),
            position: 0.0,
        },
    );
    world.set_position(stop, Position { value: 0.0 });

    // Create the elevator at the stop's position.
    let elev = world.spawn();
    world.set_position(elev, Position { value: 0.0 });
    world.set_velocity(elev, Velocity { value: 0.0 });
    world.set_elevator(
        elev,
        Elevator {
            phase: ElevatorPhase::Loading,
            door: DoorState::Closed,
            max_speed: 2.0,
            acceleration: 1.5,
            deceleration: 2.0,
            weight_capacity: 800.0,
            current_load: 70.0,
            riders: vec![], // filled below after rider is known
            target_stop: None,
            door_transition_ticks: 5,
            door_open_ticks: 10,
            line: EntityId::default(),
            repositioning: false,
            restricted_stops: HashSet::new(),
            inspection_speed_factor: 0.25,
            going_up: true,
            going_down: true,
            move_count: 0,
            door_command_queue: Vec::new(),
            manual_target_velocity: None,
        },
    );

    // Create the rider and put them aboard.
    let rider = world.spawn();
    world.set_rider(
        rider,
        Rider {
            weight: 70.0,
            phase: RiderPhase::Riding(elev),
            current_stop: None,
            spawn_tick: 0,
            board_tick: Some(1),
        },
    );

    // Update the elevator's rider list.
    world.elevator_mut(elev).unwrap().riders.push(rider);

    // Precondition: rider is Riding, current_stop is None.
    assert_eq!(
        world.rider(rider).map(|r| r.phase),
        Some(RiderPhase::Riding(elev))
    );
    assert_eq!(world.rider(rider).and_then(|r| r.current_stop), None);

    // Despawn the elevator.
    world.despawn(elev);

    assert!(!world.is_alive(elev), "elevator should no longer be alive");

    // Rider should now be Waiting.
    assert_eq!(
        world.rider(rider).map(|r| r.phase),
        Some(RiderPhase::Waiting),
        "rider should be reset to Waiting after elevator is despawned"
    );

    // Rider should have a valid current_stop pointing to the stop near position 0.0.
    let current_stop = world.rider(rider).and_then(|r| r.current_stop);
    assert_eq!(
        current_stop,
        Some(stop),
        "rider's current_stop should be set to the nearest stop after elevator despawn"
    );
}

#[test]
fn despawn_rider_mid_transit_removes_from_elevator_load() {
    let mut world = World::new();

    let stop = world.spawn();
    world.set_stop(
        stop,
        Stop {
            name: "Ground".into(),
            position: 0.0,
        },
    );

    let elev = world.spawn();
    world.set_position(elev, Position { value: 0.0 });
    world.set_velocity(elev, Velocity { value: 0.0 });
    world.set_elevator(
        elev,
        Elevator {
            phase: ElevatorPhase::Loading,
            door: DoorState::Closed,
            max_speed: 2.0,
            acceleration: 1.5,
            deceleration: 2.0,
            weight_capacity: 800.0,
            current_load: 70.0,
            riders: vec![],
            target_stop: None,
            door_transition_ticks: 5,
            door_open_ticks: 10,
            line: EntityId::default(),
            repositioning: false,
            restricted_stops: HashSet::new(),
            inspection_speed_factor: 0.25,
            going_up: true,
            going_down: true,
            move_count: 0,
            door_command_queue: Vec::new(),
            manual_target_velocity: None,
        },
    );

    let rider = world.spawn();
    world.set_rider(
        rider,
        Rider {
            weight: 70.0,
            phase: RiderPhase::Riding(elev),
            current_stop: None,
            spawn_tick: 0,
            board_tick: Some(1),
        },
    );
    world.elevator_mut(elev).unwrap().riders.push(rider);

    // Despawn the rider.
    world.despawn(rider);

    let car = world.elevator(elev).unwrap();
    assert!(
        !car.riders.contains(&rider),
        "rider should be removed from elevator's riders list on despawn"
    );
    assert!(
        car.current_load.abs() < f64::EPSILON,
        "elevator current_load should decrease when rider despawns"
    );
}

// ── Route accessors used in preference test ──────────────────────────────────
// (verifies Route::direct exists and is usable, exercising the route component)

#[test]
fn route_direct_current_returns_single_leg() {
    let mut world = World::new();

    let from = world.spawn();
    world.set_stop(
        from,
        Stop {
            name: "A".into(),
            position: 0.0,
        },
    );

    let to = world.spawn();
    world.set_stop(
        to,
        Stop {
            name: "B".into(),
            position: 4.0,
        },
    );

    let rider = world.spawn();
    world.set_rider(
        rider,
        Rider {
            weight: 60.0,
            phase: RiderPhase::Waiting,
            current_stop: Some(from),
            spawn_tick: 0,
            board_tick: None,
        },
    );
    world.set_route(rider, Route::direct(from, to, GroupId(0)));

    let route = world.route(rider).unwrap();
    assert_eq!(route.current_destination(), Some(to));
    assert!(!route.is_complete());
}

/// Verify weight-based rejection: riders over capacity are rejected, not boarded.
#[test]
fn weight_rejection_boundary() {
    use crate::events::Event;

    // 2 stops, 1 elevator with capacity 100.0.
    let config = crate::config::SimConfig {
        building: crate::config::BuildingConfig {
            name: "WeightTest".into(),
            stops: vec![
                crate::stop::StopConfig {
                    id: crate::stop::StopId(0),
                    name: "A".into(),
                    position: 0.0,
                },
                crate::stop::StopConfig {
                    id: crate::stop::StopId(1),
                    name: "B".into(),
                    position: 10.0,
                },
            ],
            lines: None,
            groups: None,
        },
        elevators: vec![crate::config::ElevatorConfig {
            id: 0,
            name: "E0".into(),
            max_speed: 5.0,
            acceleration: 3.0,
            deceleration: 3.0,
            weight_capacity: 100.0,
            starting_stop: crate::stop::StopId(0),
            door_open_ticks: 10,
            door_transition_ticks: 3,
            restricted_stops: Vec::new(),
            #[cfg(feature = "energy")]
            energy_profile: None,
            service_mode: None,
            inspection_speed_factor: 0.25,
        }],
        simulation: crate::config::SimulationParams {
            ticks_per_second: 60.0,
        },
        passenger_spawning: crate::config::PassengerSpawnConfig {
            mean_interval_ticks: 120,
            weight_range: (50.0, 100.0),
        },
    };

    let mut sim =
        crate::sim::Simulation::new(&config, crate::dispatch::scan::ScanDispatch::new()).unwrap();

    // Spawn rider1 (weight 60) and rider2 (weight 60) at stop 0 → stop 1.
    // Combined = 120, exceeds capacity 100. Only one should board.
    sim.spawn_rider(crate::stop::StopId(0), crate::stop::StopId(1), 60.0)
        .unwrap();
    sim.spawn_rider(crate::stop::StopId(0), crate::stop::StopId(1), 60.0)
        .unwrap();

    // Run enough ticks for loading to happen.
    for _ in 0..500 {
        sim.step();
    }

    let events = sim.drain_events();
    let has_rejection = events
        .iter()
        .any(|e| matches!(e, Event::RiderRejected { .. }));

    // At least one rider should be rejected due to weight.
    assert!(
        has_rejection,
        "Expected at least 1 rejection event due to weight capacity"
    );
}

/// Verify `PassingFloor` events are emitted when an elevator passes through stops.
#[test]
fn passing_floor_events_emitted() {
    use crate::events::Event;

    // Setup: 5 stops, elevator going from stop 0 (pos 0) to stop 4 (pos 40).
    // Should pass through stops 1-3 along the way.
    let config = crate::config::SimConfig {
        building: crate::config::BuildingConfig {
            name: "PassFloor".into(),
            stops: vec![
                crate::stop::StopConfig {
                    id: crate::stop::StopId(0),
                    name: "S0".into(),
                    position: 0.0,
                },
                crate::stop::StopConfig {
                    id: crate::stop::StopId(1),
                    name: "S1".into(),
                    position: 10.0,
                },
                crate::stop::StopConfig {
                    id: crate::stop::StopId(2),
                    name: "S2".into(),
                    position: 20.0,
                },
                crate::stop::StopConfig {
                    id: crate::stop::StopId(3),
                    name: "S3".into(),
                    position: 30.0,
                },
                crate::stop::StopConfig {
                    id: crate::stop::StopId(4),
                    name: "S4".into(),
                    position: 40.0,
                },
            ],
            lines: None,
            groups: None,
        },
        elevators: vec![crate::config::ElevatorConfig {
            id: 0,
            name: "E0".into(),
            max_speed: 5.0,
            acceleration: 2.0,
            deceleration: 2.0,
            weight_capacity: 800.0,
            starting_stop: crate::stop::StopId(0),
            door_open_ticks: 5,
            door_transition_ticks: 3,
            restricted_stops: Vec::new(),
            #[cfg(feature = "energy")]
            energy_profile: None,
            service_mode: None,
            inspection_speed_factor: 0.25,
        }],
        simulation: crate::config::SimulationParams {
            ticks_per_second: 60.0,
        },
        passenger_spawning: crate::config::PassengerSpawnConfig {
            mean_interval_ticks: 120,
            weight_range: (50.0, 100.0),
        },
    };

    let mut sim =
        crate::sim::Simulation::new(&config, crate::dispatch::scan::ScanDispatch::new()).unwrap();

    // Spawn a rider from stop 0 to stop 4 to trigger dispatch.
    sim.spawn_rider(crate::stop::StopId(0), crate::stop::StopId(4), 70.0)
        .unwrap();

    // Run enough ticks for the elevator to reach the destination.
    for _ in 0..2000 {
        sim.step();
    }

    let events = sim.drain_events();
    let passing_events: Vec<_> = events
        .iter()
        .filter(|e| matches!(e, Event::PassingFloor { .. }))
        .collect();

    // Should have passing events for stops 1, 2, 3 (the intermediate stops).
    assert!(
        passing_events.len() >= 3,
        "Expected at least 3 PassingFloor events, got {}",
        passing_events.len()
    );

    // Verify they're all moving_up = true.
    for event in &passing_events {
        if let Event::PassingFloor { moving_up, .. } = event {
            assert!(*moving_up, "Elevator should be moving up");
        }
    }
}