elevator-core 5.5.1

Engine-agnostic elevator simulation library with pluggable dispatch strategies
Documentation
//! Basic elevator simulation: spawn riders and run to completion.
#![allow(clippy::unwrap_used, clippy::missing_docs_in_private_items)]

use elevator_core::prelude::*;
use elevator_core::stop::StopConfig;

fn main() {
    let mut sim = SimulationBuilder::demo()
        .stops(vec![
            StopConfig {
                id: StopId(0),
                name: "Ground".into(),
                position: 0.0,
            },
            StopConfig {
                id: StopId(1),
                name: "Floor 2".into(),
                position: 4.0,
            },
            StopConfig {
                id: StopId(2),
                name: "Floor 3".into(),
                position: 8.0,
            },
        ])
        .build()
        .unwrap();

    // Spawn 3 riders going up.
    for i in 0..3 {
        sim.spawn_rider_by_stop_id(StopId(0), StopId(2), f64::from(i).mul_add(5.0, 70.0))
            .unwrap();
    }

    // Run until all arrive.
    for tick in 0..2000 {
        sim.step();

        let all_arrived = sim
            .world()
            .iter_riders()
            .all(|(_, r)| r.phase() == RiderPhase::Arrived);

        if all_arrived {
            println!("All riders arrived at tick {tick}!");
            break;
        }
    }

    let m = sim.metrics();
    println!("Delivered: {}", m.total_delivered());
    println!("Avg wait: {:.1} ticks", m.avg_wait_time());
    println!("Avg ride: {:.1} ticks", m.avg_ride_time());
}