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//! Runtime elevator upgrades (speed, accel, decel, capacity, door timings).
//!
//! Part of the [`super::Simulation`] API surface; extracted from the
//! monolithic `sim.rs` for readability. See the parent module for the
//! overarching essential-API summary.
use crate::components::{Accel, Speed, Weight};
use crate::entity::{ElevatorId, EntityId};
use crate::error::SimError;
use crate::stop::StopRef;
impl super::Simulation {
// ── Runtime elevator upgrades ────────────────────────────────────
//
// Games that want to mutate elevator parameters at runtime (e.g.
// an RPG speed-upgrade purchase, a scripted capacity boost) go
// through these setters rather than poking `Elevator` directly via
// `world_mut()`. Each setter validates its input, updates the
// underlying component, and emits an [`Event::ElevatorUpgraded`]
// so game code can react without polling.
//
// ### Semantics
//
// - `max_speed`, `acceleration`, `deceleration`: applied on the next
// movement integration step. The car's **current velocity is
// preserved** — there is no instantaneous jerk. If `max_speed`
// is lowered below the current velocity, the movement integrator
// clamps velocity to the new cap on the next tick.
// - `weight_capacity`: applied immediately. If the new capacity is
// below `current_load` the car ends up temporarily overweight —
// no riders are ejected, but the next boarding pass will reject
// any rider that would push the load further over the new cap.
// - `door_transition_ticks`, `door_open_ticks`: applied on the
// **next** door cycle. An in-progress door transition keeps its
// original timing, so setters never cause visual glitches.
/// Set the maximum travel speed for an elevator at runtime.
///
/// The new value applies on the next movement integration step;
/// the car's current velocity is preserved (see the
/// [runtime upgrades section](crate#runtime-upgrades) of the crate
/// docs). If the new cap is below the current velocity, the movement
/// system clamps velocity down on the next tick.
///
/// # Errors
///
/// - [`SimError::NotAnElevator`] if `elevator` is not an elevator entity.
/// - [`SimError::InvalidConfig`] if `speed` is not a positive finite number.
///
/// # Example
///
/// ```
/// use elevator_core::prelude::*;
///
/// let mut sim = SimulationBuilder::demo().build().unwrap();
/// let elev = ElevatorId::from(sim.world().iter_elevators().next().unwrap().0);
/// sim.set_max_speed(elev, 4.0).unwrap();
/// assert_eq!(sim.world().elevator(elev.entity()).unwrap().max_speed().value(), 4.0);
/// ```
pub fn set_max_speed(&mut self, elevator: ElevatorId, speed: f64) -> Result<(), SimError> {
let elevator = elevator.entity();
Self::validate_positive_finite_f64(speed, "elevators.max_speed")?;
let old = self.require_elevator(elevator)?.max_speed.value();
let speed = Speed::from(speed);
if let Some(car) = self.world.elevator_mut(elevator) {
car.max_speed = speed;
}
self.emit_upgrade(
elevator,
crate::events::UpgradeField::MaxSpeed,
crate::events::UpgradeValue::float(old),
crate::events::UpgradeValue::float(speed.value()),
);
Ok(())
}
/// Set the acceleration rate for an elevator at runtime.
///
/// See [`set_max_speed`](Self::set_max_speed) for the general
/// velocity-preservation rules that apply to kinematic setters.
///
/// # Errors
///
/// - [`SimError::NotAnElevator`] if `elevator` is not an elevator entity.
/// - [`SimError::InvalidConfig`] if `accel` is not a positive finite number.
///
/// # Example
///
/// ```
/// use elevator_core::prelude::*;
///
/// let mut sim = SimulationBuilder::demo().build().unwrap();
/// let elev = ElevatorId::from(sim.world().iter_elevators().next().unwrap().0);
/// sim.set_acceleration(elev, 3.0).unwrap();
/// assert_eq!(sim.world().elevator(elev.entity()).unwrap().acceleration().value(), 3.0);
/// ```
pub fn set_acceleration(&mut self, elevator: ElevatorId, accel: f64) -> Result<(), SimError> {
let elevator = elevator.entity();
Self::validate_positive_finite_f64(accel, "elevators.acceleration")?;
let old = self.require_elevator(elevator)?.acceleration.value();
let accel = Accel::from(accel);
if let Some(car) = self.world.elevator_mut(elevator) {
car.acceleration = accel;
}
self.emit_upgrade(
elevator,
crate::events::UpgradeField::Acceleration,
crate::events::UpgradeValue::float(old),
crate::events::UpgradeValue::float(accel.value()),
);
Ok(())
}
/// Set the deceleration rate for an elevator at runtime.
///
/// See [`set_max_speed`](Self::set_max_speed) for the general
/// velocity-preservation rules that apply to kinematic setters.
///
/// # Errors
///
/// - [`SimError::NotAnElevator`] if `elevator` is not an elevator entity.
/// - [`SimError::InvalidConfig`] if `decel` is not a positive finite number.
///
/// # Example
///
/// ```
/// use elevator_core::prelude::*;
///
/// let mut sim = SimulationBuilder::demo().build().unwrap();
/// let elev = ElevatorId::from(sim.world().iter_elevators().next().unwrap().0);
/// sim.set_deceleration(elev, 3.5).unwrap();
/// assert_eq!(sim.world().elevator(elev.entity()).unwrap().deceleration().value(), 3.5);
/// ```
pub fn set_deceleration(&mut self, elevator: ElevatorId, decel: f64) -> Result<(), SimError> {
let elevator = elevator.entity();
Self::validate_positive_finite_f64(decel, "elevators.deceleration")?;
let old = self.require_elevator(elevator)?.deceleration.value();
let decel = Accel::from(decel);
if let Some(car) = self.world.elevator_mut(elevator) {
car.deceleration = decel;
}
self.emit_upgrade(
elevator,
crate::events::UpgradeField::Deceleration,
crate::events::UpgradeValue::float(old),
crate::events::UpgradeValue::float(decel.value()),
);
Ok(())
}
/// Set the weight capacity for an elevator at runtime.
///
/// Applied immediately. If the new capacity is below the car's
/// current load the car is temporarily overweight; no riders are
/// ejected, but subsequent boarding attempts that would push load
/// further over the cap will be rejected as
/// [`RejectionReason::OverCapacity`](crate::error::RejectionReason::OverCapacity).
///
/// # Errors
///
/// - [`SimError::NotAnElevator`] if `elevator` is not an elevator entity.
/// - [`SimError::InvalidConfig`] if `capacity` is not a positive finite number.
///
/// # Example
///
/// ```
/// use elevator_core::prelude::*;
///
/// let mut sim = SimulationBuilder::demo().build().unwrap();
/// let elev = ElevatorId::from(sim.world().iter_elevators().next().unwrap().0);
/// sim.set_weight_capacity(elev, 1200.0).unwrap();
/// assert_eq!(sim.world().elevator(elev.entity()).unwrap().weight_capacity().value(), 1200.0);
/// ```
pub fn set_weight_capacity(
&mut self,
elevator: ElevatorId,
capacity: f64,
) -> Result<(), SimError> {
let elevator = elevator.entity();
Self::validate_positive_finite_f64(capacity, "elevators.weight_capacity")?;
let old = self.require_elevator(elevator)?.weight_capacity.value();
let capacity = Weight::from(capacity);
if let Some(car) = self.world.elevator_mut(elevator) {
car.weight_capacity = capacity;
}
self.emit_upgrade(
elevator,
crate::events::UpgradeField::WeightCapacity,
crate::events::UpgradeValue::float(old),
crate::events::UpgradeValue::float(capacity.value()),
);
Ok(())
}
/// Set the door open/close transition duration for an elevator.
///
/// Applied on the **next** door cycle — an in-progress transition
/// keeps its original timing to avoid visual glitches.
///
/// # Errors
///
/// - [`SimError::NotAnElevator`] if `elevator` is not an elevator entity.
/// - [`SimError::InvalidConfig`] if `ticks` is zero.
///
/// # Example
///
/// ```
/// use elevator_core::prelude::*;
///
/// let mut sim = SimulationBuilder::demo().build().unwrap();
/// let elev = ElevatorId::from(sim.world().iter_elevators().next().unwrap().0);
/// sim.set_door_transition_ticks(elev, 3).unwrap();
/// assert_eq!(sim.world().elevator(elev.entity()).unwrap().door_transition_ticks(), 3);
/// ```
pub fn set_door_transition_ticks(
&mut self,
elevator: ElevatorId,
ticks: u32,
) -> Result<(), SimError> {
let elevator = elevator.entity();
Self::validate_nonzero_u32(ticks, "elevators.door_transition_ticks")?;
let old = self.require_elevator(elevator)?.door_transition_ticks;
if let Some(car) = self.world.elevator_mut(elevator) {
car.door_transition_ticks = ticks;
}
self.emit_upgrade(
elevator,
crate::events::UpgradeField::DoorTransitionTicks,
crate::events::UpgradeValue::ticks(old),
crate::events::UpgradeValue::ticks(ticks),
);
Ok(())
}
/// Set how long doors hold fully open for an elevator.
///
/// Applied on the **next** door cycle — a door that is currently
/// holding open will complete its original dwell before the new
/// value takes effect.
///
/// # Errors
///
/// - [`SimError::NotAnElevator`] if `elevator` is not an elevator entity.
/// - [`SimError::InvalidConfig`] if `ticks` is zero.
///
/// # Example
///
/// ```
/// use elevator_core::prelude::*;
///
/// let mut sim = SimulationBuilder::demo().build().unwrap();
/// let elev = ElevatorId::from(sim.world().iter_elevators().next().unwrap().0);
/// sim.set_door_open_ticks(elev, 20).unwrap();
/// assert_eq!(sim.world().elevator(elev.entity()).unwrap().door_open_ticks(), 20);
/// ```
pub fn set_door_open_ticks(
&mut self,
elevator: ElevatorId,
ticks: u32,
) -> Result<(), SimError> {
let elevator = elevator.entity();
Self::validate_nonzero_u32(ticks, "elevators.door_open_ticks")?;
let old = self.require_elevator(elevator)?.door_open_ticks;
if let Some(car) = self.world.elevator_mut(elevator) {
car.door_open_ticks = ticks;
}
self.emit_upgrade(
elevator,
crate::events::UpgradeField::DoorOpenTicks,
crate::events::UpgradeValue::ticks(old),
crate::events::UpgradeValue::ticks(ticks),
);
Ok(())
}
// ── Per-elevator home stop ───────────────────────────────────────
/// Pin an elevator to a specific home stop. Whenever the car is
/// idle and off-position, the reposition phase routes it to
/// `home_stop` regardless of the group's reposition strategy. Pass
/// any `Into<StopRef>` (e.g. [`StopId`](crate::stop::StopId) or
/// [`EntityId`]).
///
/// Use [`clear_elevator_home_stop`](Self::clear_elevator_home_stop)
/// to remove the pin and let the strategy own the decision again.
///
/// # Errors
///
/// - [`SimError::NotAnElevator`] if `elevator` is not an elevator
/// entity.
/// - [`SimError::StopNotFound`] if the resolved stop does not
/// exist in the building.
/// - [`SimError::InvalidConfig`] if the resolved stop is not
/// served by the elevator's line — pinning a car to a stop it
/// physically can't reach is almost always a bug, so we surface
/// it loudly.
pub fn set_elevator_home_stop(
&mut self,
elevator: ElevatorId,
home_stop: impl Into<StopRef>,
) -> Result<(), SimError> {
let elevator = elevator.entity();
let home_stop_eid = self.resolve_stop(home_stop.into())?;
// Reject pinning to a stop the elevator's line can't serve.
let line = self.require_elevator(elevator)?.line;
let line_serves = self
.groups
.iter()
.flat_map(|g| g.lines().iter())
.find(|li| li.entity() == line)
.is_some_and(|li| li.serves().contains(&home_stop_eid));
if !line_serves {
return Err(SimError::InvalidConfig {
field: "home_stop",
reason: "home stop is not served by this elevator's line".into(),
});
}
if let Some(car) = self.world.elevator_mut(elevator) {
car.home_stop = Some(home_stop_eid);
}
Ok(())
}
/// Remove the home-stop pin from an elevator. Reposition decisions
/// for this car return to the group's reposition strategy.
///
/// Idempotent — calling on an unpinned car is a no-op.
///
/// # Errors
///
/// Returns [`SimError::NotAnElevator`] if `elevator` is not an
/// elevator entity.
pub fn clear_elevator_home_stop(&mut self, elevator: ElevatorId) -> Result<(), SimError> {
let elevator = elevator.entity();
self.require_elevator(elevator)?;
if let Some(car) = self.world.elevator_mut(elevator) {
car.home_stop = None;
}
Ok(())
}
/// Read the home-stop pin (if any) for an elevator. Returns
/// `Ok(None)` when the car has no pin set, `Ok(Some(stop))` when it
/// does.
///
/// # Errors
///
/// Returns [`SimError::NotAnElevator`] if `elevator` is not an
/// elevator entity.
pub fn elevator_home_stop(&self, elevator: ElevatorId) -> Result<Option<EntityId>, SimError> {
let elevator = elevator.entity();
Ok(self.require_elevator(elevator)?.home_stop)
}
}