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//Import standard/imported modules
use rand::Rng;
//Import source modules
use crate::person::Person;
use crate::people::People;
/// # Elevator struct
///
/// An `Elevator` is aggregated by buildings, and transports people between floors.
/// The `Elevator` struct generally should not be directly instantiated; instead it
/// should be managed via the `Building` type and `ElevatorController` implementations.
#[derive(Clone)]
pub struct Elevator {
pub floor_on: usize,
pub moving_up: bool,
pub stopped: bool,
pub people: Vec<Person>,
pub capacity: usize,
pub energy_up: f64,
pub energy_down: f64,
pub energy_coef: f64
}
/// # Elevator type implementation
///
/// The following functions are used by `Building` and `Controller` types as well as
/// `Elevators` implementations to update and control the behavior of an `Elevator`.
impl Elevator {
/// Initialize a new elevator given the elevator's energy spent moving up, energy
/// spent moving down, and energy coefficient (additional energy spent per person
/// transported). The elevator is initialized stopped on the first floor with no
/// people.
///
/// ### Example
///
/// ```
/// let capacity: usize = 10_usize;
/// let energy_up: f64 = 5.0_f64;
/// let energy_down: f64 = 2.5_f64;
/// let energy_coef: f64 = 0.5_f64;
/// let my_elev: Elevator = Elevator::from(capacity, energy_up, energy_down, energy_coef);
/// ```
pub fn from(capacity: usize, energy_up: f64, energy_down: f64, energy_coef: f64) -> Elevator {
Elevator {
floor_on: 0_usize,
moving_up: false,
stopped: true,
people: Vec::new(),
capacity: capacity,
energy_up: energy_up,
energy_down: energy_down,
energy_coef: energy_coef
}
}
/// Calculate the total energy spent (as an `f64`) while the elevator is moving.
/// If the elevator is not moving then return `0.0_f64`.
pub fn get_energy_spent(&mut self) -> f64 {
let energy_spent = if self.stopped {
0.0_f64
} else if self.moving_up {
self.energy_up + (self.energy_coef * (self.people.len() as f64))
} else {
self.energy_down + (self.energy_coef * (self.people.len() as f64))
};
energy_spent
}
/// Calculate the free capacity for the elevator
pub fn get_free_capacity(&self) -> usize {
self.capacity - self.people.get_num_people()
}
/// Update the `stopped` and `moving_up` properties of the elevator given a
/// destination floor for the elevator. The properties will be set such that
/// the elevator moves in the direction of the provided floor with respect to
/// its current floor when updated.
pub fn update_direction(&mut self, floor_to: usize) {
//If the elevator is not on its destination floor, then move toward it
if floor_to > self.floor_on {
self.stopped = false;
self.moving_up = true;
} else if floor_to < self.floor_on {
self.stopped = false;
self.moving_up = false;
//If the elevator is on its destination floor, then stop
} else {
self.stopped = true;
}
}
/// Use the `stopped` and `moving_up` properties of the elevator to update the
/// elevator's floor index. If stopped, then no change. If moving up then
/// increment the `floor_on` by `1_usize`. If moving down then decrement the
/// `floor_on` by `1_usize`.
pub fn update_floor(&mut self) -> usize {
//If the elevator is stopped, then return early
if self.stopped {
return self.floor_on;
}
//If the elevator is moving then update the floor the elevator is on
self.floor_on = if self.moving_up {
self.floor_on + 1_usize
} else {
self.floor_on - 1_usize
};
//Loop through the elevator's people and update their floor accordingly
for pers in self.people.iter_mut() {
pers.floor_on = self.floor_on;
}
//Return the floor the elevator is on
self.floor_on
}
/// If there are people on the elevator, this returns the nearest destination
/// floor among those people represented as a length-2 tuple of `usize`s. The
/// first element is the destination floor, and the second is the distance to
/// the floor. If there are no people on the floor, it returns `(0_usize, 0_usize)`.
pub fn get_nearest_dest_floor(&self) -> (usize, usize) {
//Get the current floor the elevator is on
let floor_index: usize = self.floor_on;
//Get the destination floors from the elevator, if none then return
let dest_floors: Vec<usize> = self.get_dest_floors();
if dest_floors.len() == 0_usize {
return (0_usize, 0_usize);
}
//Initialize variables to track the nearest destination floor
//and the min distance between here and a destination floor
let mut nearest_dest_floor: usize = 0_usize;
let mut min_dest_floor_dist: usize = 0_usize;
//Calculate the distance between each dest floor and the current floor
for dest_floor_index in dest_floors.iter() {
let dest_floor_dist: usize = if floor_index > *dest_floor_index {
floor_index - dest_floor_index
} else {
dest_floor_index - floor_index
};
//Check whether this is less than the current minimum, or if no
//minimum has been assigned yet (in which case it is 0_usize)
if min_dest_floor_dist == 0_usize || dest_floor_dist < min_dest_floor_dist {
min_dest_floor_dist = dest_floor_dist;
nearest_dest_floor = *dest_floor_index;
}
}
//Return the nearest destination floor
(nearest_dest_floor, min_dest_floor_dist)
}
/// If the elevator is stopped, this function returns a `Vec<Person>` containing
/// the people on the elevator whose destination floor is the current floor. If
/// the elevator is not stopped, this function returns an empty vector. The people
/// removed from the elevator are limited to the free capacity of the floor they
/// are entering, which is given as a usize function parameter.
pub fn flush_people_leaving_elevator(&mut self, free_floor_capacity: usize) -> Vec<Person> {
//Initialize a vector of people for the people leaving
let mut people_leaving: Vec<Person> = Vec::new();
//If the elevator is not stopped then return the empty vector
if !self.stopped {
return people_leaving;
}
//Loop through the people on the elevator and add to the vec
let mut removals = 0_usize;
for i in 0..self.people.len() {
//Break if the people entering the floor hits the floor's
//remaining free capacity
if people_leaving.len() == free_floor_capacity {
break;
}
//If the person is not on their destination floor, then skip
if self.people[i-removals].floor_on != self.people[i-removals].floor_to {
continue;
}
//If the person is on their destination floor, then remove them from
//the elevator and add them to the leaving vec, incrementing the removals
let person_leaving: Person = self.people.remove(i - removals);
people_leaving.push(person_leaving);
removals += 1_usize;
}
//Return the vector of people leaving
people_leaving
}
}
//Implement the extend trait for the elevator struct
impl Extend<Person> for Elevator {
fn extend<T: IntoIterator<Item=Person>>(&mut self, iter: T) {
//Add people into the elevator until at capacity
for pers in iter {
//Break if we reach capacity
if self.people.get_num_people() == self.capacity {
break;
}
//Add a person
self.people.push(pers);
}
}
}
//Implement the people trait for the elevator struct
impl People for Elevator {
/// Generates the number of people among the collection of people who will tip.
fn gen_num_tips(&self, rng: &mut impl Rng) -> usize {
self.people.gen_num_tips(rng)
}
/// Determines the destination floors for all people and returns it as a vector.
fn get_dest_floors(&self) -> Vec<usize> {
self.people.get_dest_floors()
}
/// Determines the total number of people and returns it as a usize.
fn get_num_people(&self) -> usize {
self.people.get_num_people()
}
/// Determines the number of people waiting, that is, not at their desired floor.
fn get_num_people_waiting(&self) -> usize {
self.people.get_num_people_waiting()
}
/// Determines the number of people going to a particular floor
fn get_num_people_going_to_floor(&self, floor_to: usize) -> usize {
self.people.get_num_people_going_to_floor(floor_to)
}
/// Reads the wait times from people waiting/not at their desired floor and aggregates
/// the total into a usize.
fn get_aggregate_wait_time(&self) -> usize {
self.people.get_aggregate_wait_time()
}
/// Determines whether anyone in the collection of people are going to a given floor,
/// and returns a bool which is true if so, and false if not.
fn are_people_waiting(&self) -> bool {
self.people.are_people_waiting()
}
/// Determines whether anyone in the collection of people is waiting/not at their
/// desired floor, and returns a bool which is true if so, and false if not.
fn are_people_going_to_floor(&self, floor_index: usize) -> bool {
self.people.are_people_going_to_floor(floor_index)
}
/// Increments the wait times (by `1_usize`) among all people waiting/not at
/// their desired floor.
fn increment_wait_times(&mut self) {
self.people.increment_wait_times()
}
/// Resets the wait times (to `0_usize`) among all people who have a nonzero
/// wait time and are on their desired floor.
fn reset_wait_times(&mut self) {
self.people.reset_wait_times()
}
}