usecrate::from_net::FnAllocatorProxy;usefromsoftware_shared_stl::{BasicString, Vector};pubtypeFNVector<T>=Vector<T, FnAllocatorProxy>;/// [`BasicString`] that uses [`FnAllocatorProxy`] for all of it's operations.
/// Can be either UTF-8 or ShiftJIS, depending on usage in the game.
pubtypeFNString=BasicString<u8, FnAllocatorProxy>;