eldenring 0.14.0

Structures, bindings, and utilities for From Software's title Elden Ring
Documentation
use vtable_rs::VPtr;

use crate::{DLVector, dlkr::DLAllocator};

pub struct FD4SlotInsBase {
    pub vftable: VPtr<dyn FD4SlotInsBaseVmt, Self>,
}

#[vtable_rs::vtable]
pub trait FD4SlotInsBaseVmt {
    fn destructor(&mut self, param_2: bool);

    fn unk8(&mut self) -> bool;

    fn unk10(&mut self);

    fn unk18(&mut self);

    fn unk20(&mut self) -> u32;
}

#[repr(C)]
pub struct FD4SlotSysBase {
    pub vftable: VPtr<dyn FD4SlotInsBaseVmt, Self>,
    pub allocator: &'static DLAllocator,
    unk10: usize,
    unk18_vector: DLVector<()>,
}

#[vtable_rs::vtable]
pub trait FD4SlotSysBaseVmt {
    fn destructor(&mut self, param_2: bool);

    fn unk8(&mut self, param_2: usize) -> bool;

    fn unk10(&mut self);

    fn unk18(&mut self);

    fn unk20(&mut self) -> u32;
}