eldenring 0.14.0

Structures, bindings, and utilities for From Software's title Elden Ring
Documentation
use std::borrow::Cow;

use crate::cs::{
    BlockId, CSEzTask, CSEzUpdateTask, CSRandSFMT, CSRandXorshift, MultiplayRole, PartyMemberInfo,
    SummonParamType,
};
use crate::dlut::DLDateTime;
use crate::position::BlockPosition;
use fromsoftware_shared::{FromStatic, OwnedPtr, load_static_indirect};
use shared::{F32Vector3, F32Vector4};

#[repr(C)]
pub struct GameMan {
    vftable: usize,
    unk8: usize,
    pub warp_requested: bool,
    /// Target block ID for `MoveMapStep` to load/warp to.
    pub move_map_target: BlockId,
    unk18: BlockId,
    unk1c: [u8; 0x4],
    /// Backup of local time when player is in someone else's world.
    /// See [crate::cs::WorldAreaTime::clock].
    pub world_area_time: DLDateTime,
    unk30: [u8; 0xc],
    /// Set by EMEVD `2003[14]` [`WarpPlayer`].
    ///
    /// [`WarpPlayer`]: https://soulsmods.github.io/emedf/er-emedf.html#WarpPlayer
    pub initial_area_entity_id: u32,
    /// Set by EMEVD `2008[1]` [`ChangeCamera`]. Overrides default camera
    /// parameters in area. See [crate::param::LOCK_CAM_PARAM_ST].
    ///
    /// [`ChangeCamera`]: https://soulsmods.github.io/emedf/er-emedf.html#ChangeCamera
    pub normal_camera_param_id: i32,
    /// Identical to [Self::normal_camera_param_id].
    pub locked_camera_param_id: i32,
    /// Set by TalkESD 138 `ChangeCamera`. Overrides default camera parameters
    /// when talking to NPC. See [crate::param::LOCK_CAM_PARAM_ST].
    pub talk_esd_camera_param_id: i32,
    /// Set by TAE event 150 `SetLockCamParamSelf`. See
    /// [crate::param::LOCK_CAM_PARAM_ST].
    pub lock_on_camera_param_id: i32,
    /// Set by TAE event 151 `SetCameraFollowDummyPoly` Overrides default dummy
    /// poly ID for camera to follow.
    pub camera_follow_dummy_poly_id: i32,
    /// Read from [CSChrActionFlagModule::camera_lock_on_param_id] of character
    /// being locked on to. See [crate::param::LOCK_CAM_PARAM_ST].
    ///
    /// [CSChrActionFlagModule::camera_lock_on_param_id]: crate::cs::CSChrActionFlagModule::camera_lock_on_param_id
    pub camera_chr_lock_on_param_id: i32,
    /// Set by TAE event 152 `CameraZoomOut`.
    pub camera_zoom_target_dist_mult: f32,
    /// Set by TAE event 152 `CameraZoomOut` when `SIMPLE_LERP` type is used.
    pub cam_override_lerp_factor: f32,
    /// Set by TAE event 152 `CameraZoomOut` when `EASE_OUT_QUADRATIC` type is used.
    pub cam_zoom_interpolated_progress: f32,
    /// Set by TAE event 152 `CameraZoomOut`.
    pub cam_timed_override_duration: f32,
    /// Set by TAE event 152 `CameraZoomOut`.
    pub cam_zoom_override_lerp_factor: f32,
    /// Set by TAE event 152 `CameraZoomOut`.
    pub cam_zoom_reset_previous_distance: bool,
    /// Set by TAE event 152 `CameraZoomOut`.
    pub cam_override_check_collisions: bool,
    /// Set by TAE event 153 `ForceCameraDirection`.
    pub force_cam_vertical_angle_rad: f32,
    /// Set by TAE event 153 `ForceCameraDirection`.
    pub force_cam_horizontal_angle_rad: f32,
    /// Set by TAE event 153 `ForceCameraDirection`.
    pub force_cam_rotation_method: ForceCamRotationMethod,
    /// Set by TAE event 153 `ForceCameraDirection`.
    pub force_cam_interpolation_progress: f32,
    /// Set by TAE event 153 `ForceCameraDirection`.
    pub force_cam_first_execution: bool,
    /// Set by TAE event 153 `ForceCameraDirection`.
    pub force_cam_vertical_enabled: bool,
    /// Set by TAE event 153 `ForceCameraDirection`.
    pub force_cam_horizontal_enabled: bool,
    pub rand_xorshift: CSRandXorshift,
    pub rand_sfmt: CSRandSFMT,
    unka90: [u8; 0x10],
    pub last_load_position: F32Vector4,
    pub last_load_orientation: F32Vector4,
    pub save_slot: i32,
    unkac4: [u8; 0x4],
    pub load_target_block_id: BlockId,
    pub multiplay_join_block_pos: BlockPosition,
    pub multiplay_join_orientation: F32Vector4,
    pub ceremony_entry_point_entity_id: u32,
    pub target_ceremony: i32,
    pub entryfilelist_id: i32,
    unkafc: [u8; 0x4],
    unkb00: i32,
    unkb04: F32Vector3,
    unkb10: F32Vector4,
    unkb20: BlockId,
    unkb24: u32,
    unkb28: bool,
    unkb2c: i32,
    unkb30: F32Vector3,
    unkb40: F32Vector4,
    unkb50: BlockId,
    unkb54: u32,
    unkb58: bool,
    unkb59: u8,
    /// Whether or not item replenishment from chest is requested. Will trigger
    /// refill of all the items in inventory from item storage during
    /// `MoveMapStep::STEP_CreateDrawPlan`.
    pub item_replanish_from_chest_requested: bool,
    /// Whether or not item restoration after quickmatch is requested. See
    /// [EquipGameData::qm_item_backup_vector].
    ///
    /// [EquipGameData::qm_item_backup_vector]: crate::cs::EquipGameData::qm_item_backup_vector
    pub item_restore_after_qmrequested: bool,
    unkb5c: u8,
    /// Whether or not the player is currently "afk" and should not be summoned as hunter anymore.
    /// Set after certain time of inactivity while in someone else's world as a hunter.
    pub is_inactive: bool,
    unkb5e: u8,
    unkb5f: u8,
    unkb60: u32,
    unkb64: u32,
    unkb68: u32,
    unkb6c: u32,
    pub new_game_plus_requested: bool,
    unkb71: u8,
    pub save_requested: bool,
    unkb73: u8,
    unkb74: u8,
    unkb75: u8,
    /// Save slot index requested for loading.
    pub requested_save_slot_load_index: i32,
    unkb7c: u8,
    unkb7d: u8,
    pub save_state: u32,
    unkb88: DLDateTime,
    unkb98: DLDateTime,
    unkba8: DLDateTime,
    unkbb8: u32,
    unkbbc: u32,
    unkbc0: u32,
    unkbc4: u32,
    /// Whether or not you are in online mode
    pub is_in_online_mode: bool,
    /// Whether server connection is enabled in general
    pub server_connection_enabled: bool,
    pub event_world_type: EventWorldType,
    unkbcb: u8,
    unkbcc: u8,
    unkbcd: u8,
    unkbce: u8,
    unkbcf: [u8; 0x19],
    unkbe8: u64,
    unkbf0: [u8; 0x4],
    /// Makes so that player does not play the map enter animation when
    /// warping/loading into a map.
    pub disable_map_enter_anim: bool,
    /// Enables a simple loading screen without any text or images.
    /// Set by EMEVD `2003[80]` [`ShowTextOnLoadingScreen`].
    ///
    /// [`ShowTextOnLoadingScreen`]: https://soulsmods.github.io/emedf/er-emedf.html#ShowTextOnLoadingScreen
    pub simple_loading_screen: bool,
    unkbf6: [u8; 0xa],
    /// See [CSStayInMultiplayAreaWarpData](crate::cs::CSStayInMultiplayAreaWarpData).
    pub stay_in_multiplay_area_saved_position: F32Vector3,
    /// See [CSStayInMultiplayAreaWarpData](crate::cs::CSStayInMultiplayAreaWarpData).
    pub stay_in_multiplay_area_saved_block_id: BlockId,
    /// See [CSStayInMultiplayAreaWarpData](crate::cs::CSStayInMultiplayAreaWarpData).
    pub stay_in_multiplay_area_saved_rotation: F32Vector4,
    unkc20: [u8; 0x20],
    unkc40: F32Vector4,
    unkc50: F32Vector4,
    pub sub_area_name_popup_message_id: i32,
    pub update_task: CSEzUpdateTask<CSEzTask, Self>,
    unkc90: [u8; 0xf4],
    pub summon_param_type: SummonParamType,
    pub multiplay_role: MultiplayRole,
    pub has_password: bool,
    pub party_member_info: OwnedPtr<PartyMemberInfo>,
    unld98: [u8; 0xd8],
    pub character_name_is_empty: bool,
}

#[repr(u8)]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum EventWorldType {
    Local = 0,
    Remote = 1,
}

#[repr(u32)]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum ForceCamRotationMethod {
    Default = 0,
    Closest = 1,
    CounterClockwise = 2,
    Clockwise = 3,
}

impl FromStatic for GameMan {
    fn name() -> Cow<'static, str> {
        Cow::Borrowed("GameMan")
    }

    fn instance_ptr() -> fromsoftware_shared::InstanceResult<*mut Self> {
        unsafe { load_static_indirect(crate::rva::get().game_man) }
    }
}

#[cfg(test)]
mod tests {
    use super::GameMan;
    #[test]
    fn test_size() {
        use std::mem::size_of;
        assert_eq!(size_of::<GameMan>(), 0xE80);
    }
}