use egui::{Color32, Rect, Stroke};
pub(crate) fn render_selection_rect(painter: &egui::Painter, selection_rect: Rect) {
painter.rect_filled(
selection_rect,
0.0,
Color32::from_rgba_unmultiplied(59, 130, 246, 30),
);
painter.rect_stroke(
selection_rect,
0.0,
Stroke::new(1.0, Color32::from_rgb(59, 130, 246)),
egui::StrokeKind::Middle,
);
}