Enum Node

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pub enum Node {
    Panel {
        parent: Option<Rc<RefCell<Node>>>,
        children: Vec<Rc<RefCell<Node>>>,
        attributes: HashMap<String, Vec<u8>>,
    },
    Rust {
        parent: Option<Rc<RefCell<Node>>>,
        code: String,
    },
    Border {
        parent: Option<Rc<RefCell<Node>>>,
        children: Vec<Rc<RefCell<Node>>>,
        attributes: HashMap<String, Vec<u8>>,
    },
    Grid {
        parent: Option<Rc<RefCell<Node>>>,
        children: Vec<Rc<RefCell<Node>>>,
        attributes: HashMap<String, Vec<u8>>,
    },
    Default {
        parent: Option<Rc<RefCell<Node>>>,
        children: Vec<Rc<RefCell<Node>>>,
        attributes: HashMap<String, Vec<u8>>,
    },
    Strip {
        parent: Option<Rc<RefCell<Node>>>,
        children: Vec<Rc<RefCell<Node>>>,
        attributes: HashMap<String, Vec<u8>>,
    },
}

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Panel

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§parent: Option<Rc<RefCell<Node>>>
§children: Vec<Rc<RefCell<Node>>>
§attributes: HashMap<String, Vec<u8>>
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Rust

Fields

§parent: Option<Rc<RefCell<Node>>>
§code: String
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Border

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§parent: Option<Rc<RefCell<Node>>>
§children: Vec<Rc<RefCell<Node>>>
§attributes: HashMap<String, Vec<u8>>
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Grid

Fields

§parent: Option<Rc<RefCell<Node>>>
§children: Vec<Rc<RefCell<Node>>>
§attributes: HashMap<String, Vec<u8>>
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Default

Fields

§parent: Option<Rc<RefCell<Node>>>
§children: Vec<Rc<RefCell<Node>>>
§attributes: HashMap<String, Vec<u8>>
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Strip

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§parent: Option<Rc<RefCell<Node>>>
§children: Vec<Rc<RefCell<Node>>>
§attributes: HashMap<String, Vec<u8>>

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impl Node

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pub fn add_node(&mut self, node: Rc<RefCell<Node>>) -> Rc<RefCell<Node>>

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pub fn get_parent(&self) -> Option<Rc<RefCell<Node>>>

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pub fn get_children(&self) -> Option<&Vec<Rc<RefCell<Node>>>>

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pub fn get_attributes(&self) -> Option<&HashMap<String, Vec<u8>>>

Trait Implementations§

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impl Debug for Node

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for Node

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fn eq(&self, other: &Self) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.

Auto Trait Implementations§

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impl Freeze for Node

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impl !RefUnwindSafe for Node

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impl !Send for Node

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impl !Sync for Node

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impl Unpin for Node

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impl !UnwindSafe for Node

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.