use wasm_bindgen::prelude::JsValue;
pub trait Painter {
fn as_tex_allocator(&mut self) -> &mut dyn epi::TextureAllocator;
fn debug_info(&self) -> String;
fn canvas_id(&self) -> &str;
fn upload_egui_texture(&mut self, texture: &egui::Texture);
fn clear(&mut self, clear_color: egui::Rgba);
fn paint_meshes(
&mut self,
clipped_meshes: Vec<egui::ClippedMesh>,
pixels_per_point: f32,
) -> Result<(), JsValue>;
}