egui_vulkano 0.6.0

Vulkano graphics backend for egui
Documentation
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#version 450

layout(location = 0) in vec4 inColor;
layout(location = 1) in vec2 inUV;

layout(location = 0) out vec4 outColor;

layout(binding = 0, set = 0) uniform sampler2D font_texture;

void main() { outColor = inColor * texture(font_texture, inUV); }