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#![doc = include_str!("../README.md")]
#![forbid(unsafe_code)]
#![warn(missing_docs)]
use std::ops::Range;
use egui::{Align, Pos2, Rect, Ui, UiBuilder, Vec2};
use web_time::{Duration, SystemTime};
/// The response from a call to [`VirtualList::ui_custom_layout`]
pub struct VirtualListResponse {
/// The range of items that was displayed
pub item_range: Range<usize>,
/// Any items in this range are now visible
pub newly_visible_items: Range<usize>,
/// Any items in this range are no longer visible
pub hidden_items: Range<usize>,
}
#[derive(Debug)]
struct RowData {
range: Range<usize>,
pos: Pos2,
}
/// Virtual list widget for egui.
#[derive(Debug)]
pub struct VirtualList {
rows: Vec<RowData>,
previous_item_range: Range<usize>,
// The index of the first item that has an unknown rect
last_known_row_index: Option<usize>,
average_row_size: Option<Vec2>,
average_items_per_row: Option<f32>,
// We will recalculate every item's rect if the scroll area's width changes
last_width: Option<f32>,
max_rows_calculated_per_frame: usize,
over_scan: f32,
// If set, the list will scroll by this many items from the top.
// Useful when items at the top are added, and the scroll position should be maintained.
// The value should be the number of items that were added at the top.
items_inserted_at_start: Option<usize>,
check_for_resize: bool,
scroll_position_sync_on_resize: bool,
hide_on_resize: Option<Duration>,
/// Stores the index and visibility percentage of the last item that was at the top of the list
last_top_most_item: Option<(usize, f32)>,
last_resize: SystemTime,
}
impl Default for VirtualList {
fn default() -> Self {
Self::new()
}
}
impl VirtualList {
/// Create a new `VirtualList`
pub fn new() -> Self {
Self {
previous_item_range: usize::MAX..usize::MAX,
last_known_row_index: None,
last_width: None,
average_row_size: None,
rows: vec![],
average_items_per_row: None,
max_rows_calculated_per_frame: 1000,
over_scan: 200.0,
items_inserted_at_start: None,
check_for_resize: true,
scroll_position_sync_on_resize: true,
hide_on_resize: Some(Duration::from_millis(100)),
last_top_most_item: None,
last_resize: SystemTime::now(),
}
}
/// Call this when you insert items at the start of the list.
/// The list will offset the scroll position by the height of these items, so that for the user,
/// the scroll position stays the same.
pub fn items_inserted_at_start(&mut self, scroll_top_items: usize) {
self.items_inserted_at_start = Some(scroll_top_items);
}
/// Set the overscan, or how much the list should render outside of the visible area.
/// The default is 200.0.
pub fn over_scan(&mut self, over_scan: f32) {
self.over_scan = over_scan;
}
/// Checks if the list was resized and resets the cached sizes if it was.
/// If you are certain that the item heights won't change on resize, you can disable this.
/// The default is true.
pub fn check_for_resize(&mut self, check_for_resize: bool) {
self.check_for_resize = check_for_resize;
}
/// Tries to keep the first visible item at the top of the screen when the window is resized.
/// Depending on the contents, this may cause some flicker.
/// The default is true.
pub fn scroll_position_sync_on_resize(&mut self, scroll_position_sync_on_resize: bool) {
self.scroll_position_sync_on_resize = scroll_position_sync_on_resize;
}
/// Prevent flickering while resizing by hiding the list until the resize is done.
/// The default is true.
pub fn hide_on_resize(&mut self, hide_on_resize: impl Into<Option<Duration>>) {
self.hide_on_resize = hide_on_resize.into();
}
/// The layout closure gets called for each row with the index of the first item that should
/// be displayed.
/// It should return the number of items that were displayed in the row.
#[allow(clippy::too_many_lines)] // TODO: refactor this to reduce the number of lines
pub fn ui_custom_layout(
&mut self,
ui: &mut Ui,
length: usize,
mut layout: impl FnMut(&mut Ui, usize) -> usize,
) -> VirtualListResponse {
let mut scroll_to_item_index_visibility = None;
{
let available_width_rounded = (ui.available_width() * 10.0).round() / 10.0;
if let Some(last_width) = self.last_width {
if available_width_rounded != last_width {
self.last_width = Some(available_width_rounded);
if self.check_for_resize {
self.last_known_row_index = None;
self.rows.clear();
self.last_resize = SystemTime::now();
if self.scroll_position_sync_on_resize {
scroll_to_item_index_visibility = self.last_top_most_item;
}
}
}
} else {
self.last_width = Some(available_width_rounded);
}
}
if let Some(hide_on_resize) = self.hide_on_resize {
if self.last_resize.elapsed().unwrap_or_default() < hide_on_resize {
ui.set_invisible();
ui.ctx().request_repaint();
}
}
// Start of the scroll area (basically scroll_offset + whatever is above the scroll area)
let min = ui.next_widget_position().to_vec2();
let mut row_start_index = self.last_known_row_index.unwrap_or(0);
// This calculates the visible rect inside the scroll area
// Should be equivalent to to viewport from ScrollArea::show_viewport(), offset by whatever is above the scroll area
let visible_rect = ui.clip_rect().translate(-min);
let visible_rect = visible_rect.expand2(Vec2::new(0.0, self.over_scan));
let mut index_offset = 0;
// Calculate the added_height for items that were added at the top and scroll by that amount
// to maintain the scroll position
let scroll_items_top_step_2 =
if let Some(scroll_top_items) = self.items_inserted_at_start.take() {
let mut measure_ui = ui.new_child(UiBuilder::new().max_rect(ui.max_rect()));
measure_ui.set_invisible();
let start_height = measure_ui.next_widget_position();
for i in 0..scroll_top_items {
measure_ui.scope_builder(UiBuilder::new().id_salt(i), |ui| {
layout(ui, i);
});
}
let end_height = measure_ui.next_widget_position();
let added_height = end_height.y - start_height.y + ui.spacing().item_spacing.y;
// TODO: Ideally we should be able to use scroll_with_delta here but that doesn't work
// until https://github.com/emilk/egui/issues/2783 is fixed. Before, scroll_to_rect
// only works when the mouse is over the scroll area.
// ui.scroll_with_delta(Vec2::new(0.0, -added_height));
ui.scroll_to_rect(ui.clip_rect().translate(Vec2::new(0.0, added_height)), None);
index_offset = scroll_top_items;
ui.ctx().request_repaint();
Some(added_height)
} else {
None
};
// Find the first row that is visible
loop {
if row_start_index == 0 {
break;
}
if let Some(row) = self.rows.get(row_start_index) {
let skip = if let Some((idx, _)) = scroll_to_item_index_visibility {
row.range.start >= idx
} else {
false
};
if row.pos.y <= visible_rect.min.y && !skip {
ui.add_space(row.pos.y);
break;
}
}
row_start_index -= 1;
}
let mut current_row = row_start_index;
let item_start_index = self
.rows
.get(row_start_index)
.map_or(0, |row| row.range.start)
+ index_offset;
let mut current_item_index = item_start_index;
let mut iterations = 0;
let mut first_visible_item_index = None;
let mut first_visible_item_visibility = None;
let mut did_scroll = false;
ui.skip_ahead_auto_ids(item_start_index);
loop {
// Bail out if we're recalculating too many items
if iterations > self.max_rows_calculated_per_frame {
ui.ctx().request_repaint();
break;
}
iterations += 1;
// let item = self.items.get_mut(current_row);
if current_item_index < length {
let pos = ui.next_widget_position() - min;
let count = ui
.scope_builder(UiBuilder::new().id_salt(current_item_index), |ui| {
layout(ui, current_item_index)
})
.inner;
let size = ui.next_widget_position() - min - pos;
let rect = Rect::from_min_size(pos, size);
let range = current_item_index..current_item_index + count;
if let Some((scroll_to, visibility)) = scroll_to_item_index_visibility {
if range.contains(&scroll_to) {
// TODO: Somehow correct for overscan here
ui.scroll_to_rect(
Rect::from_min_size(
pos + min + Vec2::new(0.0, size.y * visibility),
Vec2::ZERO,
),
Some(Align::Min),
);
scroll_to_item_index_visibility = None;
did_scroll = true;
}
}
if first_visible_item_index.is_none() && rect.max.y >= visible_rect.min.y {
first_visible_item_index = Some(current_item_index);
first_visible_item_visibility =
Some((visible_rect.min.y - rect.min.y) / (rect.max.y - rect.min.y));
}
let mut discard_following_rows = false;
if let Some(row) = self.rows.get_mut(current_row) {
if row.range != range || row.pos != pos {
// Our row changed, so the following rows are no longer valid
discard_following_rows = true;
}
row.range = range;
row.pos = pos;
} else {
self.rows.push(RowData { range, pos });
let size_with_space = size;
self.average_row_size = Some(self.average_row_size.map_or(size, |size| {
(current_row as f32 * size + size_with_space) / (current_row as f32 + 1.0)
}));
self.average_items_per_row = Some(self.average_items_per_row.map_or(
count as f32,
|avg_count| {
(current_row as f32 * avg_count + count as f32)
/ (current_row as f32 + 1.0)
},
));
self.last_known_row_index = Some(current_row);
}
if discard_following_rows {
self.rows.truncate(current_row + 1);
}
current_item_index += count;
if rect.max.y > visible_rect.max.y && scroll_to_item_index_visibility.is_none() {
break;
}
} else {
break;
}
current_row += 1;
}
let item_range = first_visible_item_index.unwrap_or(item_start_index)..current_item_index;
// If we scrolled this frame, don't store the last top most item
if !did_scroll
&& self.last_resize.elapsed().unwrap_or_default() > Duration::from_millis(1000)
{
if let Some((first_visible_item_index, first_visible_item_visibility)) =
first_visible_item_index.zip(first_visible_item_visibility)
{
self.last_top_most_item =
Some((first_visible_item_index, first_visible_item_visibility));
}
}
if item_range.end < length {
ui.set_min_height(
(length - item_range.end) as f32 / self.average_items_per_row.unwrap_or(1.0)
* self.average_row_size.unwrap_or(Vec2::ZERO).y,
);
}
let mut hidden_range =
self.previous_item_range.start..item_range.start.min(self.previous_item_range.end);
if hidden_range.is_empty() {
hidden_range =
item_range.end.max(self.previous_item_range.start)..self.previous_item_range.end;
}
let mut visible_range = self.previous_item_range.end.max(item_range.start)..item_range.end;
if visible_range.is_empty() {
visible_range =
self.previous_item_range.start..item_range.start.min(self.previous_item_range.end);
}
self.previous_item_range = item_range.clone();
if let Some(added_height) = scroll_items_top_step_2 {
// We need to add the height at the bottom or else we might not be able to scroll
ui.add_space(added_height);
self.rows.clear();
self.last_known_row_index = None;
self.average_items_per_row = None;
self.average_row_size = None;
}
VirtualListResponse {
item_range,
newly_visible_items: visible_range,
hidden_items: hidden_range,
}
}
/// Resets the list, clearing all cached data. Call this if items changed size, items were replaced, etc.
/// The heights will be recalculated on the next frame.
pub fn reset(&mut self) {
self.last_known_row_index = None;
self.last_width = None;
self.average_row_size = None;
self.rows.clear();
self.average_items_per_row = None;
}
}