use egui::accesskit::ActionRequest;
use egui::mutex::Mutex;
use egui::{Modifiers, PointerButton, Pos2, accesskit};
use kittest::{AccessKitNode, NodeT, debug_fmt_node};
use std::fmt::{Debug, Formatter};
pub type EventQueue = Mutex<Vec<egui::Event>>;
#[derive(Clone, Copy)]
pub struct Node<'tree> {
pub(crate) accesskit_node: AccessKitNode<'tree>,
pub(crate) queue: &'tree EventQueue,
pub(crate) pixels_per_point: f32,
}
impl Debug for Node<'_> {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
debug_fmt_node(self, f)
}
}
impl<'tree> NodeT<'tree> for Node<'tree> {
fn accesskit_node(&self) -> AccessKitNode<'tree> {
self.accesskit_node
}
fn new_related(&self, child_node: AccessKitNode<'tree>) -> Self {
Self::new(child_node, self.queue, self.pixels_per_point)
}
}
impl<'tree> Node<'tree> {
pub fn new(
accesskit_node: AccessKitNode<'tree>,
queue: &'tree EventQueue,
pixels_per_point: f32,
) -> Self {
Self {
accesskit_node,
queue,
pixels_per_point,
}
}
fn event(&self, event: egui::Event) {
self.queue.lock().push(event);
}
fn modifiers(&self, modifiers: Modifiers) {
self.queue
.lock()
.push(egui::Event::ModifiersChanged(modifiers));
}
pub fn hover(&self) {
self.event(egui::Event::PointerMoved(self.rect().center()));
}
pub fn click(&self) {
self.click_button(PointerButton::Primary);
}
pub fn click_secondary(&self) {
self.click_button(PointerButton::Secondary);
}
pub fn click_button(&self, button: PointerButton) {
self.hover();
for pressed in [true, false] {
self.event(egui::Event::PointerButton {
pos: self.rect().center(),
button,
pressed,
modifiers: Modifiers::default(),
});
}
}
pub fn click_modifiers(&self, modifiers: Modifiers) {
self.click_button_modifiers(PointerButton::Primary, modifiers);
}
pub fn click_button_modifiers(&self, button: PointerButton, modifiers: Modifiers) {
self.hover();
self.modifiers(modifiers);
for pressed in [true, false] {
self.event(egui::Event::PointerButton {
pos: self.rect().center(),
button,
pressed,
modifiers,
});
}
self.modifiers(Modifiers::default());
}
pub fn click_accesskit(&self) {
let (target_node, target_tree) = self.accesskit_node.locate();
self.event(egui::Event::AccessKitActionRequest(
accesskit::ActionRequest {
target_node,
target_tree,
action: accesskit::Action::Click,
data: None,
},
));
}
pub fn rect(&self) -> egui::Rect {
let rect = self
.accesskit_node
.bounding_box()
.expect("Every egui node should have a rect");
let ppp = self.pixels_per_point;
egui::Rect {
min: Pos2::new(rect.x0 as f32 / ppp, rect.y0 as f32 / ppp),
max: Pos2::new(rect.x1 as f32 / ppp, rect.y1 as f32 / ppp),
}
}
pub fn focus(&self) {
let (target_node, target_tree) = self.accesskit_node.locate();
self.event(egui::Event::AccessKitActionRequest(ActionRequest {
action: accesskit::Action::Focus,
target_node,
target_tree,
data: None,
}));
}
pub fn type_text(&self, text: &str) {
self.event(egui::Event::Text(text.to_owned()));
}
pub fn value(&self) -> Option<String> {
self.accesskit_node.value()
}
pub fn is_focused(&self) -> bool {
self.accesskit_node.is_focused()
}
pub fn scroll_to_me(&self) {
let (target_node, target_tree) = self.accesskit_node.locate();
self.event(egui::Event::AccessKitActionRequest(ActionRequest {
action: accesskit::Action::ScrollIntoView,
target_node,
target_tree,
data: None,
}));
}
pub fn scroll_down(&self) {
let (target_node, target_tree) = self.accesskit_node.locate();
self.event(egui::Event::AccessKitActionRequest(ActionRequest {
action: accesskit::Action::ScrollDown,
target_node,
target_tree,
data: None,
}));
}
pub fn scroll_up(&self) {
let (target_node, target_tree) = self.accesskit_node.locate();
self.event(egui::Event::AccessKitActionRequest(ActionRequest {
action: accesskit::Action::ScrollUp,
target_node,
target_tree,
data: None,
}));
}
pub fn scroll_left(&self) {
let (target_node, target_tree) = self.accesskit_node.locate();
self.event(egui::Event::AccessKitActionRequest(ActionRequest {
action: accesskit::Action::ScrollLeft,
target_node,
target_tree,
data: None,
}));
}
pub fn scroll_right(&self) {
let (target_node, target_tree) = self.accesskit_node.locate();
self.event(egui::Event::AccessKitActionRequest(ActionRequest {
action: accesskit::Action::ScrollRight,
target_node,
target_tree,
data: None,
}));
}
}