egui_glow 0.34.1

Bindings for using egui natively using the glow library
Documentation
#![expect(unsafe_code)]

use glow::HasContext as _;

pub(crate) unsafe fn compile_shader(
    gl: &glow::Context,
    shader_type: u32,
    source: &str,
) -> Result<glow::Shader, String> {
    unsafe {
        let shader = gl.create_shader(shader_type)?;

        gl.shader_source(shader, source);

        gl.compile_shader(shader);

        if gl.get_shader_compile_status(shader) {
            Ok(shader)
        } else {
            Err(gl.get_shader_info_log(shader))
        }
    }
}

pub(crate) unsafe fn link_program<'a, T: IntoIterator<Item = &'a glow::Shader>>(
    gl: &glow::Context,
    shaders: T,
) -> Result<glow::Program, String> {
    unsafe {
        let program = gl.create_program()?;

        for shader in shaders {
            gl.attach_shader(program, *shader);
        }

        gl.link_program(program);

        if gl.get_program_link_status(program) {
            Ok(program)
        } else {
            Err(gl.get_program_info_log(program))
        }
    }
}