use std::collections::HashMap;
use std::sync::Mutex;
use egui::{ClippedPrimitive, Color32, Context, FontDefinitions, Id, Rect, Shape, Ui, UiBuilder};
use egui_wgpu::{CallbackResources, CallbackTrait, RenderState, ScreenDescriptor};
use crate::renderer::GlassResources;
const FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8UnormSrgb;
#[derive(Clone, Copy)]
pub(crate) struct LiveState {
pub pass_nr: u64,
pub screen_rect: Rect,
}
fn state_id() -> Id {
Id::new("egui_glass::live")
}
pub(crate) fn live_state(ctx: &Context) -> Option<LiveState> {
let state: Option<LiveState> = ctx.data(|d| d.get_temp(state_id()));
state.filter(|s| s.pass_nr == ctx.cumulative_pass_nr())
}
#[derive(Clone)]
pub struct LiveBackdrop {
twin: Context,
}
impl LiveBackdrop {
pub fn new(render_state: &RenderState, fonts: Option<FontDefinitions>) -> Self {
let twin = Context::default();
if let Some(fonts) = fonts {
twin.set_fonts(fonts);
}
let resources = LiveResources::new(&render_state.device);
render_state.renderer.write().callback_resources.insert(resources);
Self { twin }
}
pub fn set_fonts(&self, fonts: FontDefinitions) {
self.twin.set_fonts(fonts);
}
pub fn run(&self, ui: &mut Ui, clear: Color32, mut add_contents: impl FnMut(&mut Ui)) {
let ctx = ui.ctx().clone();
let slot = ui.painter().add(Shape::Noop);
add_contents(ui);
let mut input = ctx.input(|i| i.raw.clone());
input.events.clear();
input.dropped_files.clear();
input.hovered_files.clear();
self.twin.memory_mut(|m| *m = ctx.memory(|m| m.clone()));
let (id, rect, clip, layer, layout) = (ui.id(), ui.max_rect(), ui.clip_rect(), ui.layer_id(), *ui.layout());
let twin = self.twin.clone();
let output = self.twin.run_ui(input, |_root| {
let mut ui = Ui::new(twin.clone(), id, UiBuilder::new().layer_id(layer).max_rect(rect).layout(layout));
ui.set_clip_rect(clip);
add_contents(&mut ui);
});
let primitives = self.twin.tessellate(output.shapes, output.pixels_per_point);
let frame = FrameData { primitives, textures_delta: output.textures_delta, clear };
let callback = LiveCallback { frame: Mutex::new(Some(frame)) };
ui.painter().set(slot, Shape::Callback(egui_wgpu::Callback::new_paint_callback(rect, callback)));
let state = LiveState { pass_nr: ctx.cumulative_pass_nr(), screen_rect: ctx.viewport_rect() };
ctx.data_mut(|d| d.insert_temp(state_id(), state));
}
}
struct FrameData {
primitives: Vec<ClippedPrimitive>,
textures_delta: egui::TexturesDelta,
clear: Color32,
}
struct LiveCallback {
frame: Mutex<Option<FrameData>>,
}
impl CallbackTrait for LiveCallback {
fn prepare(
&self,
device: &wgpu::Device,
queue: &wgpu::Queue,
screen: &ScreenDescriptor,
encoder: &mut wgpu::CommandEncoder,
resources: &mut CallbackResources,
) -> Vec<wgpu::CommandBuffer> {
let Some(frame) = self.frame.lock().ok().and_then(|mut f| f.take()) else { return Vec::new() };
let Some(res) = resources.get_mut::<LiveResources>() else { return Vec::new() };
let mut frame = frame;
for primitive in &mut frame.primitives {
if let egui::epaint::Primitive::Mesh(mesh) = &mut primitive.primitive {
if let Some(id) = res.texture_map.get(&mesh.texture_id) {
mesh.texture_id = *id;
}
}
}
let [w, h] = screen.size_in_pixels;
if w == 0 || h == 0 {
return Vec::new();
}
res.ensure_target(device, w, h);
let target = res.target.as_ref().expect("target created above");
for (id, delta) in &frame.textures_delta.set {
res.renderer.update_texture(device, queue, *id, delta);
}
let commands = res.renderer.update_buffers(device, queue, encoder, &frame.primitives, screen);
{
let clear = egui::Rgba::from(frame.clear);
let mut pass = encoder
.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("egui_glass_live"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &target.mip_views[0],
depth_slice: None,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color { r: clear.r() as f64, g: clear.g() as f64, b: clear.b() as f64, a: 1.0 }),
store: wgpu::StoreOp::Store,
},
})],
..Default::default()
})
.forget_lifetime();
res.renderer.render(&mut pass, &frame.primitives, screen);
}
for id in &frame.textures_delta.free {
res.renderer.free_texture(id);
}
for level in 1..target.mip_views.len() {
let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("egui_glass_mip"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &target.mip_views[level],
depth_slice: None,
resolve_target: None,
ops: wgpu::Operations { load: wgpu::LoadOp::Clear(wgpu::Color::BLACK), store: wgpu::StoreOp::Store },
})],
..Default::default()
});
pass.set_pipeline(&res.mip_pipeline);
pass.set_bind_group(0, &target.mip_bind_groups[level - 1], &[]);
pass.draw(0..3, 0..1);
}
let (sample_view, mips) = (target.sample_view.clone(), target.mip_views.len() as u32);
let pass_nr = res.pass_counter;
res.pass_counter += 1;
if let Some(glass) = resources.get_mut::<GlassResources>() {
glass.set_live_backdrop(sample_view, mips, pass_nr);
}
commands
}
fn paint(&self, _info: egui::PaintCallbackInfo, _pass: &mut wgpu::RenderPass<'static>, _resources: &CallbackResources) {}
}
struct Target {
size: [u32; 2],
mip_views: Vec<wgpu::TextureView>,
sample_view: wgpu::TextureView,
mip_bind_groups: Vec<wgpu::BindGroup>,
}
pub(crate) struct LiveResources {
renderer: egui_wgpu::Renderer,
texture_map: HashMap<egui::TextureId, egui::TextureId>,
mip_pipeline: wgpu::RenderPipeline,
mip_layout: wgpu::BindGroupLayout,
sampler: wgpu::Sampler,
target: Option<Target>,
pass_counter: u64,
}
impl LiveResources {
fn new(device: &wgpu::Device) -> Self {
let renderer = egui_wgpu::Renderer::new(device, FORMAT, egui_wgpu::RendererOptions::default());
let shader = device.create_shader_module(wgpu::include_wgsl!("mipgen.wgsl"));
let mip_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("egui_glass_mip"),
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float { filterable: true },
view_dimension: wgpu::TextureViewDimension::D2,
multisampled: false,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
count: None,
},
],
});
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("egui_glass_mip"),
bind_group_layouts: &[Some(&mip_layout)],
immediate_size: 0,
});
let mip_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("egui_glass_mip"),
layout: Some(&pipeline_layout),
vertex: wgpu::VertexState { module: &shader, entry_point: Some("vs_main"), buffers: &[], compilation_options: Default::default() },
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: Some("fs_main"),
targets: &[Some(wgpu::ColorTargetState { format: FORMAT, blend: None, write_mask: wgpu::ColorWrites::ALL })],
compilation_options: Default::default(),
}),
primitive: wgpu::PrimitiveState::default(),
depth_stencil: None,
multisample: wgpu::MultisampleState::default(),
multiview_mask: None,
cache: None,
});
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
label: Some("egui_glass_mip"),
address_mode_u: wgpu::AddressMode::ClampToEdge,
address_mode_v: wgpu::AddressMode::ClampToEdge,
mag_filter: wgpu::FilterMode::Linear,
min_filter: wgpu::FilterMode::Linear,
..Default::default()
});
Self { renderer, texture_map: HashMap::new(), mip_pipeline, mip_layout, sampler, target: None, pass_counter: 0 }
}
pub(crate) fn register_native_texture(&mut self, device: &wgpu::Device, view: &wgpu::TextureView, app_id: egui::TextureId) {
let id = self.renderer.register_native_texture(device, view, wgpu::FilterMode::Linear);
self.texture_map.insert(app_id, id);
}
pub(crate) fn free_texture(&mut self, app_id: &egui::TextureId) {
if let Some(id) = self.texture_map.remove(app_id) {
self.renderer.free_texture(&id);
}
}
fn ensure_target(&mut self, device: &wgpu::Device, w: u32, h: u32) {
if self.target.as_ref().is_some_and(|t| t.size == [w, h]) {
return;
}
let mip_level_count = 32 - w.max(h).leading_zeros();
let texture = device.create_texture(&wgpu::TextureDescriptor {
label: Some("egui_glass_live"),
size: wgpu::Extent3d { width: w, height: h, depth_or_array_layers: 1 },
mip_level_count,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: FORMAT,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::TEXTURE_BINDING,
view_formats: &[wgpu::TextureFormat::Rgba8Unorm],
});
let mip_views: Vec<_> = (0..mip_level_count)
.map(|level| {
texture.create_view(&wgpu::TextureViewDescriptor { base_mip_level: level, mip_level_count: Some(1), ..Default::default() })
})
.collect();
let mip_bind_groups = mip_views[..mip_views.len() - 1]
.iter()
.map(|view| {
device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("egui_glass_mip"),
layout: &self.mip_layout,
entries: &[
wgpu::BindGroupEntry { binding: 0, resource: wgpu::BindingResource::TextureView(view) },
wgpu::BindGroupEntry { binding: 1, resource: wgpu::BindingResource::Sampler(&self.sampler) },
],
})
})
.collect();
let sample_view = texture.create_view(&wgpu::TextureViewDescriptor {
format: Some(wgpu::TextureFormat::Rgba8Unorm),
..Default::default()
});
self.target = Some(Target { size: [w, h], mip_views, sample_view, mip_bind_groups });
}
}