use egui::{Context, Id, Pos2};
#[derive(Clone, Debug, Default)]
pub(super) struct State {
pub drag_start: Option<Pos2>,
}
impl State {
#[inline(always)]
pub(super) fn load(ctx: &Context, id: Id) -> Self {
ctx.data_mut(|d| d.get_temp(id))
.unwrap_or(Self { drag_start: None })
}
#[inline(always)]
pub(super) fn store(self, ctx: &Context, id: Id) {
ctx.data_mut(|d| d.insert_temp(id, self));
}
}