use emath::Vec2;
use epaint::{Color32, FontId, Shadow, Stroke, text::TextWrapMode};
use crate::{
Frame, Response, Style, TextStyle,
style::{WidgetVisuals, Widgets},
};
pub struct TextVisuals {
pub font_id: FontId,
pub color: Color32,
pub underline: Stroke,
pub strikethrough: Stroke,
}
pub struct WidgetStyle {
pub frame: Frame,
pub text: TextVisuals,
pub stroke: Stroke,
}
pub struct ButtonStyle {
pub frame: Frame,
pub text_style: TextVisuals,
}
pub struct CheckboxStyle {
pub frame: Frame,
pub text_style: TextVisuals,
pub checkbox_size: f32,
pub check_size: f32,
pub checkbox_frame: Frame,
pub check_stroke: Stroke,
}
pub struct LabelStyle {
pub frame: Frame,
pub text: TextVisuals,
pub wrap_mode: TextWrapMode,
}
pub struct SeparatorStyle {
pub spacing: f32,
pub stroke: Stroke,
}
#[derive(Default, Clone, Copy, Debug, PartialEq, Eq)]
pub enum WidgetState {
Noninteractive,
#[default]
Inactive,
Hovered,
Active,
}
impl Widgets {
pub fn state(&self, state: WidgetState) -> &WidgetVisuals {
match state {
WidgetState::Noninteractive => &self.noninteractive,
WidgetState::Inactive => &self.inactive,
WidgetState::Hovered => &self.hovered,
WidgetState::Active => &self.active,
}
}
}
impl Response {
pub fn widget_state(&self) -> WidgetState {
if !self.sense.interactive() {
WidgetState::Noninteractive
} else if self.is_pointer_button_down_on() || self.has_focus() || self.clicked() {
WidgetState::Active
} else if self.hovered() || self.highlighted() {
WidgetState::Hovered
} else {
WidgetState::Inactive
}
}
}
impl Style {
pub fn widget_style(&self, state: WidgetState) -> WidgetStyle {
let visuals = self.visuals.widgets.state(state);
let font_id = self.override_font_id.clone();
WidgetStyle {
frame: Frame {
fill: visuals.bg_fill,
stroke: visuals.bg_stroke,
corner_radius: visuals.corner_radius,
inner_margin: self.spacing.button_padding.into(),
..Default::default()
},
stroke: visuals.fg_stroke,
text: TextVisuals {
color: self
.visuals
.override_text_color
.unwrap_or_else(|| visuals.text_color()),
font_id: font_id.unwrap_or_else(|| TextStyle::Body.resolve(self)),
strikethrough: Stroke::NONE,
underline: Stroke::NONE,
},
}
}
pub fn button_style(&self, state: WidgetState, selected: bool) -> ButtonStyle {
let mut visuals = *self.visuals.widgets.state(state);
let mut ws = self.widget_style(state);
if selected {
visuals.weak_bg_fill = self.visuals.selection.bg_fill;
visuals.bg_fill = self.visuals.selection.bg_fill;
visuals.fg_stroke = self.visuals.selection.stroke;
ws.text.color = self.visuals.selection.stroke.color;
}
ButtonStyle {
frame: Frame {
fill: visuals.weak_bg_fill,
stroke: visuals.bg_stroke,
corner_radius: visuals.corner_radius,
outer_margin: (-Vec2::splat(visuals.expansion)).into(),
inner_margin: (self.spacing.button_padding + Vec2::splat(visuals.expansion)
- Vec2::splat(visuals.bg_stroke.width))
.into(),
..Default::default()
},
text_style: ws.text,
}
}
pub fn checkbox_style(&self, state: WidgetState) -> CheckboxStyle {
let visuals = self.visuals.widgets.state(state);
let ws = self.widget_style(state);
CheckboxStyle {
frame: Frame::new(),
checkbox_size: self.spacing.icon_width,
check_size: self.spacing.icon_width_inner,
checkbox_frame: Frame {
fill: visuals.bg_fill,
corner_radius: visuals.corner_radius,
stroke: visuals.bg_stroke,
inner_margin: visuals.expansion.into(),
..Default::default()
},
text_style: ws.text,
check_stroke: ws.stroke,
}
}
pub fn label_style(&self, state: WidgetState) -> LabelStyle {
let ws = self.widget_style(state);
LabelStyle {
frame: Frame {
fill: ws.frame.fill,
inner_margin: 0.0.into(),
outer_margin: 0.0.into(),
stroke: Stroke::NONE,
shadow: Shadow::NONE,
corner_radius: 0.into(),
},
text: ws.text,
wrap_mode: TextWrapMode::Wrap,
}
}
pub fn separator_style(&self, _state: WidgetState) -> SeparatorStyle {
let visuals = self.visuals.noninteractive();
SeparatorStyle {
spacing: 6.0,
stroke: visuals.bg_stroke,
}
}
}