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use CacheTrait;
/// A typemap of many caches, all implemented with [`CacheTrait`].
///
/// You can access egui's caches via [`crate::Memory::caches`],
/// found with [`crate::Context::memory_mut`].
///
/// ```
/// use egui::cache::{CacheStorage, ComputerMut, FrameCache};
///
/// #[derive(Default)]
/// struct CharCounter {}
/// impl ComputerMut<&str, usize> for CharCounter {
/// fn compute(&mut self, s: &str) -> usize {
/// s.chars().count()
/// }
/// }
/// type CharCountCache<'a> = FrameCache<usize, CharCounter>;
///
/// # let mut cache_storage = CacheStorage::default();
/// let mut cache = cache_storage.cache::<CharCountCache<'_>>();
/// assert_eq!(*cache.get("hello"), 5);
/// ```