use crate::{Response, Ui, epaint};
mod button;
mod checkbox;
pub mod color_picker;
pub(crate) mod drag_value;
mod hyperlink;
mod image;
mod image_button;
mod label;
mod progress_bar;
mod radio_button;
mod selected_label;
mod separator;
mod slider;
mod spinner;
pub mod text_edit;
#[expect(deprecated)]
pub use self::selected_label::SelectableLabel;
#[expect(deprecated, reason = "Deprecated in egui 0.33.0")]
pub use self::{
button::Button,
checkbox::Checkbox,
drag_value::DragValue,
hyperlink::{Hyperlink, Link},
image::{
FrameDurations, Image, ImageFit, ImageOptions, ImageSize, ImageSource,
decode_animated_image_uri, has_gif_magic_header, has_webp_header, paint_texture_at,
},
image_button::ImageButton,
label::Label,
progress_bar::ProgressBar,
radio_button::RadioButton,
separator::Separator,
slider::{Slider, SliderClamping, SliderOrientation},
spinner::Spinner,
text_edit::{TextBuffer, TextEdit},
};
#[must_use = "You should put this widget in a ui with `ui.add(widget);`"]
pub trait Widget {
fn ui(self, ui: &mut Ui) -> Response;
}
impl<F> Widget for F
where
F: FnOnce(&mut Ui) -> Response,
{
fn ui(self, ui: &mut Ui) -> Response {
self(ui)
}
}
pub trait WidgetWithState {
type State;
}
pub fn reset_button<T: Default + PartialEq>(ui: &mut Ui, value: &mut T, text: &str) {
reset_button_with(ui, value, text, T::default());
}
pub fn reset_button_with<T: PartialEq>(ui: &mut Ui, value: &mut T, text: &str, reset_value: T) {
if ui
.add_enabled(*value != reset_value, Button::new(text))
.clicked()
{
*value = reset_value;
}
}
#[deprecated = "Use `ui.add(&mut stroke)` instead"]
pub fn stroke_ui(ui: &mut crate::Ui, stroke: &mut epaint::Stroke, text: &str) {
ui.horizontal(|ui| {
ui.label(text);
ui.add(stroke);
});
}
pub fn global_theme_preference_switch(ui: &mut Ui) {
if let Some(new_theme) = ui.ctx().theme().small_toggle_button(ui) {
ui.ctx().set_theme(new_theme);
}
}
pub fn global_theme_preference_buttons(ui: &mut Ui) {
let mut theme_preference = ui.ctx().options(|opt| opt.theme_preference);
theme_preference.radio_buttons(ui);
ui.ctx().set_theme(theme_preference);
}
#[deprecated = "Use global_theme_preference_switch instead"]
pub fn global_dark_light_mode_switch(ui: &mut Ui) {
global_theme_preference_switch(ui);
}
#[deprecated = "Use global_theme_preference_buttons instead"]
pub fn global_dark_light_mode_buttons(ui: &mut Ui) {
global_theme_preference_buttons(ui);
}