use std::num::NonZeroU64;
use eframe::NativeOptions;
use egui_typed_input::ValText;
fn main() {
let mut int: ValText<i32, _> = ValText::number_int();
let mut uint: ValText<u32, _> = ValText::number_uint();
let mut non_zero_uint: ValText<NonZeroU64, _> = ValText::number_uint();
let mut float: ValText<f32, _> = ValText::number();
eframe::run_simple_native(
"number input",
NativeOptions::default(),
move |ctx, _frame| {
egui::CentralPanel::default().show(ctx, |ui| {
ui.label("int");
ui.text_edit_singleline(&mut int);
println!("int: {:?}", int.get_val());
ui.label("unsigned int");
ui.text_edit_singleline(&mut uint);
println!("uint: {:?}", uint.get_val());
ui.label("non zero unsigned int");
ui.text_edit_singleline(&mut non_zero_uint);
println!("non zero uint: {:?}", non_zero_uint.get_val());
ui.label("float");
ui.text_edit_singleline(&mut float);
println!("float: {:?}", float.get_val());
});
},
).unwrap();
}