use crate::common::UiExample;
use sdl2::event::{Event, WindowEvent};
use std::time::Duration;
mod common;
fn main() {
let sdl = sdl2::init().unwrap();
let mut event_pump = sdl.event_pump().unwrap();
let mut app = pollster::block_on(App::new(&sdl));
let frame_dur = Duration::from_secs_f64(1.0 / common::TARGET_FPS);
while !app.ui.quit {
for event in event_pump.poll_iter() {
app.handle_event(&event);
}
app.update();
std::thread::sleep(frame_dur);
}
}
struct App {
egui: egui_sdl2::EguiWgpu,
ui: common::UiExample,
}
impl App {
pub async fn new(sdl: &sdl2::Sdl) -> Self {
let video = sdl.video().unwrap();
let window = video
.window("Egui SDL2 WGPU", 800, 600)
.resizable()
.build()
.unwrap();
let egui = egui_sdl2::EguiWgpu::new(window).await;
Self {
egui,
ui: UiExample::default(),
}
}
pub fn handle_event(&mut self, event: &Event) {
let resp = self.egui.on_event(event);
if !resp.consumed {
if let Event::Window {
win_event: WindowEvent::Close,
..
} = event
{
self.ui.quit = true;
}
}
}
pub fn update(&mut self) {
self.egui.run(|ctx| self.ui.update(ctx));
self.egui.paint(self.ui.color);
}
}