egui_plotter/
backend.rs

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
//! Plotter backend for egui

use std::error::Error as ErrorTrait;
use std::fmt::{Display, Formatter, Result as FmtResult};
use std::ops::{Add, AddAssign, MulAssign, Sub, SubAssign};

use egui::{
    epaint::PathShape, Align2, Color32, FontFamily as EguiFontFamily, FontId, Pos2, Rect, Stroke,
    Ui,
};
use plotters_backend::{
    BackendColor, BackendCoord, BackendStyle, BackendTextStyle, DrawingBackend, DrawingErrorKind,
    FontFamily as PlottersFontFamily,
};

#[derive(Debug, Clone, Copy)]
/// Error to be returned by the backend. Since egui doesn't return any errors
/// on any painter operations, this is a stub type.
pub enum EguiBackendError {
    None,
}

impl Display for EguiBackendError {
    #[inline]
    fn fmt(&self, _f: &mut Formatter<'_>) -> FmtResult {
        Ok(())
    }
}

impl ErrorTrait for EguiBackendError {
    #[inline]
    fn source(&self) -> Option<&(dyn std::error::Error + 'static)> {
        None
    }
}

#[derive(Debug, Clone, Copy)]
/// Struct used to convert between egui's Pos2 type and plotter's coordinate tuple.
/// Also provides implementations for adding coordinates together.
struct EguiBackendCoord {
    x: f32,
    y: f32,
}

impl From<(i32, i32)> for EguiBackendCoord {
    #[inline]
    fn from(value: (i32, i32)) -> Self {
        let (x, y) = value;

        Self {
            x: x as f32,
            y: y as f32,
        }
    }
}

impl Into<Pos2> for EguiBackendCoord {
    #[inline]
    fn into(self) -> Pos2 {
        Pos2 {
            x: self.x,
            y: self.y,
        }
    }
}

impl Into<(u32, u32)> for EguiBackendCoord {
    #[inline]
    fn into(self) -> (u32, u32) {
        (self.x as u32, self.y as u32)
    }
}

impl From<Pos2> for EguiBackendCoord {
    #[inline]
    fn from(value: Pos2) -> Self {
        Self {
            x: value.x,
            y: value.y,
        }
    }
}

impl Add<EguiBackendCoord> for EguiBackendCoord {
    type Output = EguiBackendCoord;

    #[inline]
    fn add(self, rhs: EguiBackendCoord) -> Self::Output {
        let sum = Self {
            x: self.x + rhs.x,
            y: self.y + rhs.y,
        };

        sum
    }
}

impl Sub<EguiBackendCoord> for EguiBackendCoord {
    type Output = EguiBackendCoord;

    #[inline]
    fn sub(self, rhs: EguiBackendCoord) -> Self::Output {
        let diff = Self {
            x: self.x - rhs.x,
            y: self.y - rhs.y,
        };

        diff
    }
}

impl Add<Pos2> for EguiBackendCoord {
    type Output = EguiBackendCoord;

    #[inline]
    fn add(self, rhs: Pos2) -> Self::Output {
        let sum = Self {
            x: self.x + rhs.x,
            y: self.y + rhs.y,
        };

        sum
    }
}

impl Add<f32> for EguiBackendCoord {
    type Output = EguiBackendCoord;

    #[inline]
    fn add(self, rhs: f32) -> Self::Output {
        let sum = Self {
            x: self.x + rhs,
            y: self.y + rhs,
        };

        sum
    }
}

impl AddAssign<EguiBackendCoord> for EguiBackendCoord {
    fn add_assign(&mut self, rhs: EguiBackendCoord) {
        self.x += rhs.x;
        self.y += rhs.y;
    }
}

impl SubAssign<EguiBackendCoord> for EguiBackendCoord {
    fn sub_assign(&mut self, rhs: EguiBackendCoord) {
        self.x -= rhs.x;
        self.y -= rhs.y;
    }
}

impl MulAssign<f32> for EguiBackendCoord {
    fn mul_assign(&mut self, rhs: f32) {
        self.x *= rhs;
        self.y *= rhs;
    }
}

#[derive(Debug, Clone, Copy)]
/// Struct used to convert between Egui and Plotter's color types
struct EguiBackendColor {
    r: u8,
    g: u8,
    b: u8,
    a: u8,
}

impl From<BackendColor> for EguiBackendColor {
    #[inline]
    fn from(value: BackendColor) -> Self {
        let (r, g, b) = value.rgb;

        let a = (value.alpha * 255.0) as u8;

        Self { r, g, b, a }
    }
}

impl Into<Color32> for EguiBackendColor {
    #[inline]
    fn into(self) -> Color32 {
        Color32::from_rgba_unmultiplied(self.r, self.g, self.b, self.a)
    }
}

/// Plotter backend for egui; simply provide a reference to the ui element to
/// use.
pub struct EguiBackend<'a> {
    ui: &'a Ui,
    x: i32,
    y: i32,
    scale: f32,
}

impl<'a> EguiBackend<'a> {
    #[inline]
    /// Create a backend given a reference to a Ui.
    pub fn new(ui: &'a Ui) -> Self {
        Self {
            ui,
            x: 0,
            y: 0,
            scale: 1.0,
        }
    }

    #[inline]
    /// Transform point
    fn point_transform(&self, mut point: EguiBackendCoord, bounds: Rect) -> EguiBackendCoord {
        let center = EguiBackendCoord::from(bounds.center()) - EguiBackendCoord::from(bounds.min);
        point -= center;
        point *= self.scale;
        point += center;

        point += EguiBackendCoord::from((self.x, self.y));
        point += EguiBackendCoord::from(bounds.min);

        point
    }
    #[inline]
    /// Set the offset(x + y) of the backend.
    pub fn set_offset(&mut self, offset: (i32, i32)) {
        (self.x, self.y) = offset
    }

    #[inline]
    /// Set the offset(x + y) of the backend. Consumes self.
    pub fn offset(mut self, offset: (i32, i32)) -> Self {
        self.set_offset(offset);

        self
    }

    #[inline]
    /// Set the scale of the backend.
    pub fn set_scale(&mut self, scale: f32) {
        self.scale = scale
    }

    #[inline]
    /// Set the scale of the backend. Consume self.
    pub fn scale(mut self, scale: f32) -> Self {
        self.set_scale(scale);

        self
    }
}

impl<'a> DrawingBackend for EguiBackend<'a> {
    type ErrorType = std::io::Error;

    fn get_size(&self) -> (u32, u32) {
        let bounds = self.ui.max_rect();
        (bounds.width() as u32, bounds.height() as u32)
    }

    fn ensure_prepared(&mut self) -> Result<(), DrawingErrorKind<Self::ErrorType>> {
        Ok(())
    }

    fn present(&mut self) -> Result<(), DrawingErrorKind<Self::ErrorType>> {
        Ok(())
    }

    fn draw_pixel(
        &mut self,
        point: (i32, i32),
        color: BackendColor,
    ) -> Result<(), DrawingErrorKind<Self::ErrorType>> {
        let bounds = self.ui.max_rect();
        let painter = self.ui.painter().with_clip_rect(bounds);

        let p0 = self.point_transform(EguiBackendCoord::from(point), bounds);

        let p1 = p0 + 1.0;

        let color: Color32 = EguiBackendColor::from(color).into();

        let stroke = Stroke::new(1.0, color);

        painter.line_segment([p0.into(), p1.into()], stroke);

        Ok(())
    }

    fn draw_line<S: BackendStyle>(
        &mut self,
        from: (i32, i32),
        to: (i32, i32),
        style: &S,
    ) -> Result<(), DrawingErrorKind<Self::ErrorType>> {
        let bounds = self.ui.max_rect();
        let painter = self.ui.painter().with_clip_rect(bounds);

        let p0 = self.point_transform(EguiBackendCoord::from(from), bounds);
        let p1 = self.point_transform(EguiBackendCoord::from(to), bounds);

        let color: Color32 = EguiBackendColor::from(style.color()).into();

        let stroke = Stroke::new(style.stroke_width() as f32, color);

        painter.line_segment([p0.into(), p1.into()], stroke);

        Ok(())
    }

    fn draw_text<TStyle: BackendTextStyle>(
        &mut self,
        text: &str,
        style: &TStyle,
        pos: (i32, i32),
    ) -> Result<(), DrawingErrorKind<Self::ErrorType>> {
        let bounds = self.ui.max_rect();
        let painter = self.ui.painter().with_clip_rect(bounds);

        let pos = self.point_transform(EguiBackendCoord::from(pos), bounds);

        let font_size = style.size() as f32;
        let font_family = match style.family() {
            PlottersFontFamily::Serif | PlottersFontFamily::SansSerif => {
                EguiFontFamily::Proportional
            }
            PlottersFontFamily::Monospace => EguiFontFamily::Monospace,
            PlottersFontFamily::Name(string) => EguiFontFamily::Name(string.into()),
        };

        let font = FontId {
            size: font_size,
            family: font_family,
        };

        let color: Color32 = EguiBackendColor::from(style.color()).into();

        painter.text(pos.into(), Align2::LEFT_TOP, text, font, color);

        Ok(())
    }

    fn draw_path<S: BackendStyle, I: IntoIterator<Item = BackendCoord>>(
        &mut self,
        path: I,
        style: &S,
    ) -> Result<(), DrawingErrorKind<Self::ErrorType>> {
        let bounds = self.ui.max_rect();
        let painter = self.ui.painter().with_clip_rect(bounds);

        let points: Vec<Pos2> = path
            .into_iter()
            .map(|point| {
                let point = self.point_transform(EguiBackendCoord::from(point), bounds);

                point.into()
            })
            .collect();

        let color: Color32 = EguiBackendColor::from(style.color()).into();

        let stroke = Stroke::new(style.stroke_width() as f32, color);

        let shape = PathShape::line(points, stroke);

        painter.add(shape);
        Ok(())
    }

    fn fill_polygon<S: BackendStyle, I: IntoIterator<Item = BackendCoord>>(
        &mut self,
        vert: I,
        style: &S,
    ) -> Result<(), DrawingErrorKind<Self::ErrorType>> {
        let bounds = self.ui.max_rect();
        let painter = self.ui.painter().with_clip_rect(bounds);

        let points: Vec<Pos2> = vert
            .into_iter()
            .map(|point| {
                let point = self.point_transform(EguiBackendCoord::from(point), bounds);

                point.into()
            })
            .collect();

        let color: Color32 = EguiBackendColor::from(style.color()).into();

        let stroke = Stroke::NONE;

        let shape = PathShape::convex_polygon(points, color, stroke);

        painter.add(shape);

        Ok(())
    }
}