egui-map 0.2.0

Visual component to draw a map on screen.
Documentation
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//! Data types consumed by the [`Map`](super::Map) widget.
//!
//! This module contains the geometry primitives ([`RawPoint`], [`RawLine`]),
//! the map content types ([`MapPoint`], [`MapSegment`], [`MapLabel`]) and the
//! customization points of the widget: [`MapSettings`], [`MapStyle`],
//! [`VisibilitySetting`], [`ContextMenuManager`] and [`NodeTemplate`].

use egui::{Align2, Color32, FontFamily, FontId, Pos2, Stroke, Ui};
use rstar::AABB;
use std::convert::{From, Into};
use std::ops::{Add, Div, DivAssign, Mul, MulAssign, Sub};
use std::rc::Rc;
use std::time::Instant;

/// A point (or vector) in 2D map coordinates.
///
/// `RawPoint` supports component-wise arithmetic: [`Mul`], [`Div`],
/// [`MulAssign`] and [`DivAssign`] with `f32` and the common integer types, and
/// [`Add`]/[`Sub`] with other points (by value or by reference). It also
/// converts from and to `[f32; 2]`, integer arrays and [`egui::Pos2`].
///
/// # Examples
///
/// ```
/// use egui_map::map::objects::RawPoint;
///
/// let a = RawPoint::new(1.0, 2.0);
/// let b = RawPoint::new(3.0, -1.0);
///
/// assert_eq!((a + b).components, [4.0, 1.0]);
/// assert_eq!((a * 2.0f32).components, [2.0, 4.0]);
/// ```
#[derive(Copy, Clone, Debug, PartialEq)]
pub struct RawPoint {
    /// The `x` and `y` components of the point.
    pub components: [f32; 2],
}

impl RawPoint {
    /// Creates a point from its `x` and `y` coordinates.
    pub fn new(x: f32, y: f32) -> Self {
        Self { components: [x, y] }
    }
}

impl rstar::Point for RawPoint {
    type Scalar = f32;
    const DIMENSIONS: usize = 2;

    fn generate(mut generator: impl FnMut(usize) -> Self::Scalar) -> Self {
        let mut components = [0.0; 2];
        for (i, component) in components.iter_mut().enumerate() {
            *component = generator(i);
        }
        Self { components }
    }

    fn nth(&self, index: usize) -> Self::Scalar {
        self.components[index]
    }

    fn nth_mut(&mut self, index: usize) -> &mut Self::Scalar {
        &mut self.components[index]
    }
}

impl Default for RawPoint {
    fn default() -> Self {
        Self::new(0.00, 0.00)
    }
}

impl Mul<i64> for RawPoint {
    type Output = Self;

    fn mul(self, rhs: i64) -> Self::Output {
        Self {
            components: [
                self.components[0] * rhs as f32,
                self.components[1] * rhs as f32,
            ],
        }
    }
}

impl Mul<i32> for RawPoint {
    type Output = Self;

    fn mul(self, rhs: i32) -> Self::Output {
        Self {
            components: [
                self.components[0] * rhs as f32,
                self.components[1] * rhs as f32,
            ],
        }
    }
}

impl Mul<u64> for RawPoint {
    type Output = Self;

    fn mul(self, rhs: u64) -> Self::Output {
        Self {
            components: [
                self.components[0] * rhs as f32,
                self.components[1] * rhs as f32,
            ],
        }
    }
}

impl Mul<u32> for RawPoint {
    type Output = Self;

    fn mul(self, rhs: u32) -> Self::Output {
        Self {
            components: [
                self.components[0] * rhs as f32,
                self.components[1] * rhs as f32,
            ],
        }
    }
}

impl Mul<f32> for RawPoint {
    type Output = Self;

    fn mul(self, rhs: f32) -> Self::Output {
        Self {
            components: [self.components[0] * rhs, self.components[1] * rhs],
        }
    }
}

impl MulAssign<i64> for RawPoint {
    fn mul_assign(&mut self, rhs: i64) {
        self.components[0] = self.components[0] * rhs as f32;
        self.components[1] = self.components[1] * rhs as f32;
    }
}

impl MulAssign<i32> for RawPoint {
    fn mul_assign(&mut self, rhs: i32) {
        self.components[0] = self.components[0] * rhs as f32;
        self.components[1] = self.components[1] * rhs as f32;
    }
}

impl MulAssign<u64> for RawPoint {
    fn mul_assign(&mut self, rhs: u64) {
        self.components[0] = self.components[0] * rhs as f32;
        self.components[1] = self.components[1] * rhs as f32;
    }
}

impl MulAssign<u32> for RawPoint {
    fn mul_assign(&mut self, rhs: u32) {
        self.components[0] = self.components[0] * rhs as f32;
        self.components[1] = self.components[1] * rhs as f32;
    }
}

impl MulAssign<f32> for RawPoint {
    fn mul_assign(&mut self, rhs: f32) {
        self.components[0] = self.components[0] * rhs;
        self.components[1] = self.components[1] * rhs;
    }
}

impl Div<i64> for RawPoint {
    type Output = Self;

    fn div(self, rhs: i64) -> Self::Output {
        Self {
            components: [
                self.components[0] / rhs as f32,
                self.components[1] / rhs as f32,
            ],
        }
    }
}

impl Div<i32> for RawPoint {
    type Output = Self;

    fn div(self, rhs: i32) -> Self::Output {
        Self {
            components: [
                self.components[0] / rhs as f32,
                self.components[1] / rhs as f32,
            ],
        }
    }
}

impl Div<u64> for RawPoint {
    type Output = Self;

    fn div(self, rhs: u64) -> Self::Output {
        Self {
            components: [
                self.components[0] / rhs as f32,
                self.components[1] / rhs as f32,
            ],
        }
    }
}

impl Div<u32> for RawPoint {
    type Output = Self;

    fn div(self, rhs: u32) -> Self::Output {
        Self {
            components: [
                self.components[0] / rhs as f32,
                self.components[1] / rhs as f32,
            ],
        }
    }
}

impl Div<f32> for RawPoint {
    type Output = Self;

    fn div(self, rhs: f32) -> Self::Output {
        Self {
            components: [self.components[0] / rhs, self.components[1] / rhs],
        }
    }
}

impl DivAssign<i64> for RawPoint {
    fn div_assign(&mut self, rhs: i64) {
        self.components[0] = self.components[0] / rhs as f32;
        self.components[1] = self.components[1] / rhs as f32;
    }
}

impl DivAssign<i32> for RawPoint {
    fn div_assign(&mut self, rhs: i32) {
        self.components[0] = self.components[0] / rhs as f32;
        self.components[1] = self.components[1] / rhs as f32;
    }
}

impl DivAssign<u64> for RawPoint {
    fn div_assign(&mut self, rhs: u64) {
        self.components[0] = self.components[0] / rhs as f32;
        self.components[1] = self.components[1] / rhs as f32;
    }
}

impl DivAssign<u32> for RawPoint {
    fn div_assign(&mut self, rhs: u32) {
        self.components[0] = self.components[0] / rhs as f32;
        self.components[1] = self.components[1] / rhs as f32;
    }
}

impl DivAssign<f32> for RawPoint {
    fn div_assign(&mut self, rhs: f32) {
        self.components[0] = self.components[0] / rhs;
        self.components[1] = self.components[1] / rhs;
    }
}

impl Add<RawPoint> for RawPoint {
    type Output = RawPoint;
    fn add(self, rhs: RawPoint) -> Self::Output {
        Self {
            components: [
                self.components[0] + rhs.components[0],
                self.components[1] + rhs.components[1],
            ],
        }
    }
}

impl Sub<RawPoint> for RawPoint {
    type Output = RawPoint;
    fn sub(self, rhs: RawPoint) -> Self::Output {
        Self {
            components: [
                self.components[0] - rhs.components[0],
                self.components[1] - rhs.components[1],
            ],
        }
    }
}

impl Add<&RawPoint> for RawPoint {
    type Output = RawPoint;
    fn add(self, rhs: &RawPoint) -> Self::Output {
        Self {
            components: [
                self.components[0] + rhs.components[0],
                self.components[1] + rhs.components[1],
            ],
        }
    }
}

impl Sub<&RawPoint> for RawPoint {
    type Output = RawPoint;
    fn sub(self, rhs: &RawPoint) -> Self::Output {
        Self {
            components: [
                self.components[0] - rhs.components[0],
                self.components[1] - rhs.components[1],
            ],
        }
    }
}

impl From<[f32; 2]> for RawPoint {
    fn from(value: [f32; 2]) -> Self {
        Self { components: value }
    }
}

impl From<Pos2> for RawPoint {
    fn from(value: Pos2) -> Self {
        Self {
            components: [value.x, value.y],
        }
    }
}

impl From<[i64; 2]> for RawPoint {
    fn from(value: [i64; 2]) -> Self {
        Self {
            components: [value[0] as f32, value[1] as f32],
        }
    }
}

impl From<[i32; 2]> for RawPoint {
    fn from(value: [i32; 2]) -> Self {
        Self {
            components: [value[0] as f32, value[1] as f32],
        }
    }
}

impl From<[i16; 2]> for RawPoint {
    fn from(value: [i16; 2]) -> Self {
        Self {
            components: [value[0] as f32, value[1] as f32],
        }
    }
}

impl From<[i8; 2]> for RawPoint {
    fn from(value: [i8; 2]) -> Self {
        Self {
            components: [value[0] as f32, value[1] as f32],
        }
    }
}

impl From<RawPoint> for [f32; 2] {
    fn from(val: RawPoint) -> Self {
        [val.components[0], val.components[1]]
    }
}

impl From<RawPoint> for Pos2 {
    fn from(val: RawPoint) -> Self {
        Pos2::from(val.components)
    }
}

/// A straight line segment between two [`RawPoint`]s.
#[derive(Copy, Clone, Debug)]
pub struct RawLine {
    /// The two end points of the segment.
    pub points: [RawPoint; 2],
}

impl RawLine {
    /// Creates a segment between `a` and `b`.
    pub fn new(a: RawPoint, b: RawPoint) -> Self {
        Self { points: [a, b] }
    }

    /// Returns the Euclidean distance between the two end points.
    pub fn distance(self) -> f32 {
        let x = self.points[0].components[0] - self.points[1].components[0];
        let y = self.points[0].components[1] - self.points[1].components[1];
        (x.powi(2) + y.powi(2)).sqrt()
    }

    /// Returns the point halfway between the two end points.
    pub fn midpoint(self) -> RawPoint {
        let x = (self.points[0].components[0] + self.points[1].components[0]) / 2.0;
        let y = (self.points[0].components[1] + self.points[1].components[1]) / 2.0;
        RawPoint::new(x, y)
    }

    /// Returns the Euclidean distance from `point` to the closest point on
    /// this segment.
    ///
    /// The closest point is the perpendicular projection of `point` onto the
    /// segment's supporting line, clamped to the segment itself; for a
    /// zero-length segment it is simply the distance to the endpoint.
    ///
    /// # Examples
    ///
    /// ```
    /// use egui_map::map::objects::{RawLine, RawPoint};
    ///
    /// let line = RawLine::new(RawPoint::new(0.0, 0.0), RawPoint::new(10.0, 0.0));
    /// assert_eq!(line.distance_to_point(RawPoint::new(5.0, 3.0)), 3.0);
    /// // Beyond the end of the segment, the endpoint is the closest point.
    /// assert_eq!(line.distance_to_point(RawPoint::new(14.0, 0.0)), 4.0);
    /// ```
    pub fn distance_to_point(self, point: RawPoint) -> f32 {
        let [a, b] = self.points;
        let ab = b - a;
        let ap = point - a;
        let len_sq = ab.components[0].powi(2) + ab.components[1].powi(2);
        if len_sq == 0.0 {
            // Degenerate segment: both endpoints coincide.
            return (ap.components[0].powi(2) + ap.components[1].powi(2)).sqrt();
        }
        let t = ((ap.components[0] * ab.components[0] + ap.components[1] * ab.components[1])
            / len_sq)
            .clamp(0.0, 1.0);
        let closest = a + ab * t;
        let d = point - closest;
        (d.components[0].powi(2) + d.components[1].powi(2)).sqrt()
    }
}

impl From<RawLine> for [Pos2; 2] {
    fn from(val: RawLine) -> Self {
        let position1 = val.points[0].into();
        let position2 = val.points[1].into();
        [position1, position2]
    }
}

impl From<[[i64; 2]; 2]> for RawLine {
    fn from(value: [[i64; 2]; 2]) -> Self {
        Self {
            points: [RawPoint::from(value[0]), RawPoint::from(value[1])],
        }
    }
}

/// Visual style used to paint the map under a given theme.
///
/// Multiplying or dividing a `MapStyle` by a number scales the stroke widths
/// and the font size, leaving colors untouched; the widget uses this to scale
/// the active style with the current zoom factor. Fields that are `None` are
/// left untouched by those operators.
#[derive(Clone, Debug)]
pub struct MapStyle {
    /// Stroke used for the widget border.
    pub border: Option<Stroke>,
    /// Stroke used for the connection lines between nodes.
    pub line: Option<Stroke>,
    /// Color used to fill node shapes.
    pub fill_color: Color32,
    /// Color used for text.
    pub text_color: Color32,
    /// Font used for map labels.
    pub font: Option<FontId>,
    /// Background color of the map canvas.
    pub background_color: Color32,
    /// Color used for notification pulse animations.
    pub alert_color: Color32,
}

impl MapStyle {
    /// Creates a fully transparent style with no border, line or font.
    pub fn new() -> Self {
        MapStyle {
            border: None,
            line: None,
            fill_color: Color32::TRANSPARENT,
            text_color: Color32::TRANSPARENT,
            font: None,
            background_color: Color32::TRANSPARENT,
            alert_color: Color32::TRANSPARENT,
        }
    }
}

impl Default for MapStyle {
    fn default() -> Self {
        MapStyle::new()
    }
}

impl MapStyle {
    /// Returns a copy with the stroke widths and font size scaled by `factor`.
    /// Fields that are `None` are left untouched.
    fn scaled(mut self, factor: f32) -> Self {
        if let Some(border) = self.border.as_mut() {
            border.width *= factor;
        }
        if let Some(line) = self.line.as_mut() {
            line.width *= factor;
        }
        if let Some(font) = self.font.as_mut() {
            font.size *= factor;
        }
        self
    }
}

impl Mul<i64> for MapStyle {
    type Output = Self;

    fn mul(self, rhs: i64) -> Self::Output {
        self.scaled(rhs as f32)
    }
}

impl Mul<i32> for MapStyle {
    type Output = Self;

    fn mul(self, rhs: i32) -> Self::Output {
        self.scaled(rhs as f32)
    }
}

impl Mul<f32> for MapStyle {
    type Output = Self;

    fn mul(self, rhs: f32) -> Self::Output {
        self.scaled(rhs)
    }
}

impl Mul<f64> for MapStyle {
    type Output = Self;

    fn mul(self, rhs: f64) -> Self::Output {
        self.scaled(rhs as f32)
    }
}

impl Div<i64> for MapStyle {
    type Output = Self;

    fn div(self, rhs: i64) -> Self::Output {
        self.scaled(1.0 / rhs as f32)
    }
}

impl Div<i32> for MapStyle {
    type Output = Self;

    fn div(self, rhs: i32) -> Self::Output {
        self.scaled(1.0 / rhs as f32)
    }
}

impl Div<f32> for MapStyle {
    type Output = Self;

    fn div(self, rhs: f32) -> Self::Output {
        self.scaled(1.0 / rhs)
    }
}

impl Div<f64> for MapStyle {
    type Output = Self;

    fn div(self, rhs: f64) -> Self::Output {
        self.scaled(1.0 / rhs as f32)
    }
}

/// A free-floating text label drawn on the map.
///
/// Labels are installed with [`Map::add_labels`](super::Map::add_labels).
#[derive(Clone, Debug)]
pub struct MapLabel {
    /// The text to display.
    pub text: String,
    /// The position of the label's center.
    pub center: Pos2,
}

impl Default for MapLabel {
    fn default() -> Self {
        MapLabel::new()
    }
}

impl MapLabel {
    /// Creates an empty label centered at the origin.
    pub fn new() -> Self {
        MapLabel {
            text: String::new(),
            center: Pos2::new(0.00, 0.00),
        }
    }
}

/// A connection line between two points on the map, ready to be stored in an
/// [`rstar::RTree`].
///
/// `MapSegment` is the line object of the widget: it carries the segment
/// geometry ([`RawLine`]) plus its precomputed axis-aligned bounding box
/// ([`AABB`]), which the R-tree uses as the spatial envelope for broad-phase
/// viewport culling and hit-testing. Lines are installed with
/// [`Map::add_lines`](super::Map::add_lines), keyed by an id that nodes
/// reference through [`MapPoint::connections`].
#[derive(Clone, Debug)]
pub struct MapSegment {
    /// Identifier shared with the line key (and with the
    /// [`MapPoint::connections`] of the endpoint nodes).
    pub id: Rc<str>,
    /// The segment geometry, in map coordinates.
    pub raw_line: RawLine,
    /// Axis-aligned bounding box of the segment, in map coordinates.
    pub aabb: AABB<RawPoint>,
}

impl MapSegment {
    /// Creates a segment for `id` from `point1` to `point2`, computing its
    /// bounding box.
    pub fn new(id: Rc<str>, point1: RawPoint, point2: RawPoint) -> Self {
        Self {
            id,
            raw_line: RawLine::new(point1, point2),
            aabb: AABB::from_corners(
                RawPoint::new(
                    point1.components[0].min(point2.components[0]),
                    point1.components[1].min(point2.components[1]),
                ),
                RawPoint::new(
                    point1.components[0].max(point2.components[0]),
                    point1.components[1].max(point2.components[1]),
                ),
            ),
        }
    }
}

impl rstar::RTreeObject for MapSegment {
    type Envelope = AABB<RawPoint>;

    fn envelope(&self) -> Self::Envelope {
        self.aabb
    }
}

/// A node on the map: an id, a position and an optional display name.
///
/// Nodes are loaded into the widget through
/// [`Map::add_hashmap_points`](super::Map::add_hashmap_points), keyed by their
/// id.
#[derive(Clone, Debug)]
pub struct MapPoint {
    /// Position of the node, in map coordinates.
    pub raw_point: RawPoint,
    /// Ids of the lines connecting this node with others.
    ///
    /// Each entry must match a key of the map passed to
    /// [`Map::add_lines`](super::Map::add_lines). The usual pattern is to push
    /// the same line id into the `connections` of **both** endpoint nodes.
    /// Line visibility is computed from the segment bounding boxes (R-tree),
    /// not from node visibility, so a line is drawn whenever its bounding box
    /// intersects the viewport.
    pub connections: Vec<String>,
    /// Node identifier, used for lookups, notifications and markers.
    id: usize,
    /// Display name shown next to the node.
    name: String,
}

impl MapPoint {
    /// Creates a node with the given `id` at the given map coordinates.
    pub fn new(id: usize, coords: RawPoint) -> MapPoint {
        MapPoint {
            raw_point: coords,
            id,
            connections: Vec::new(),
            name: String::new(),
        }
    }

    /// Returns the node identifier.
    pub fn get_id(&self) -> usize {
        self.id
    }

    /// Returns the node display name (empty if it was never set).
    pub fn get_name(&self) -> String {
        self.name.clone()
    }

    /// Sets the node display name.
    pub fn set_name(&mut self, value: String) {
        self.name = value;
    }
}

impl From<std::collections::hash_map::OccupiedEntry<'_, usize, MapPoint>> for MapPoint {
    fn from(value: std::collections::hash_map::OccupiedEntry<'_, usize, MapPoint>) -> Self {
        let k = value.get();
        k.clone()
    }
}

#[derive(Clone)]
pub(crate) struct MapBounds {
    pub min: RawPoint,
    pub max: RawPoint,
    pub pos: RawPoint,
    pub dist: f32,
}

impl MapBounds {
    pub fn new() -> Self {
        MapBounds {
            min: RawPoint::default(),
            max: RawPoint::default(),
            pos: RawPoint::default(),
            dist: 0.0,
        }
    }
}

impl Default for MapBounds {
    fn default() -> Self {
        MapBounds::new()
    }
}

pub(crate) struct TextSettings {
    pub position: RawPoint,
    pub anchor: Align2,
    pub text: String,
    pub size: f32,
    pub family: FontFamily,
    pub text_color: Color32,
}

/// Configuration of a [`Map`](super::Map) widget.
///
/// [`MapSettings::default()`] provides sensible zoom limits plus a light and a
/// dark theme; the widget picks the style to apply based on
/// [`egui::Visuals::dark_mode`], using `styles[0]` in light mode and
/// `styles[1]` in dark mode.
#[derive(Clone, Debug)]
pub struct MapSettings {
    /// Maximum zoom factor.
    pub max_zoom: f32,
    /// Minimum zoom factor.
    pub min_zoom: f32,
    /// Zoom threshold above which connection lines become visible.
    pub line_visible_zoom: f32,
    /// Zoom threshold above which node names become visible when
    /// [`node_text_visibility`](Self::node_text_visibility) is
    /// [`VisibilitySetting::Always`].
    pub label_visible_zoom: f32,
    /// Controls when node names are displayed.
    pub node_text_visibility: VisibilitySetting,
    /// Per-theme styles; index `0` is used in light mode, index `1` in dark
    /// mode.
    pub styles: Vec<MapStyle>,
}

impl MapSettings {
    /// Creates settings with all zoom thresholds set to `0.0` and a single
    /// transparent style.
    ///
    /// Prefer [`MapSettings::default()`] unless you really need to build the
    /// configuration from scratch.
    pub fn new() -> Self {
        MapSettings {
            max_zoom: 0.0,
            min_zoom: 0.0,
            line_visible_zoom: 0.0,
            label_visible_zoom: 0.0,
            node_text_visibility: VisibilitySetting::Always,
            styles: vec![MapStyle::new()],
        }
    }
}

impl Default for MapSettings {
    /// Returns the default configuration: zoom from `0.1` to `2.0`, connection
    /// lines visible above `0.2`, node names above `0.58`, and built-in light
    /// and dark themes.
    fn default() -> Self {
        let mut obj = MapSettings {
            max_zoom: 2.0,
            min_zoom: 0.1,
            line_visible_zoom: 0.2,
            label_visible_zoom: 0.58,
            node_text_visibility: VisibilitySetting::Always,
            styles: Vec::new(),
        };

        // light Theme
        obj.styles.push(MapStyle {
            border: Some(egui::Stroke {
                width: 2.0,
                color: Color32::from_rgb(216, 142, 58),
            }),
            line: Some(egui::Stroke {
                width: 2.0,
                color: Color32::DARK_RED,
            }),
            fill_color: Color32::from_rgb(216, 142, 58),
            text_color: Color32::DARK_GREEN,
            font: Some(FontId::new(12.00, FontFamily::Proportional)),
            background_color: Color32::WHITE,
            alert_color: Color32::from_rgb(246, 30, 131),
        });

        // Dark Theme
        obj.styles.push(MapStyle {
            border: Some(egui::Stroke {
                width: 2.0,
                color: Color32::GOLD,
            }),
            line: Some(egui::Stroke {
                width: 2.0,
                color: Color32::LIGHT_RED,
            }),
            fill_color: Color32::GOLD,
            text_color: Color32::LIGHT_GREEN,
            font: Some(FontId::new(12.00, FontFamily::Proportional)),
            background_color: Color32::DARK_GRAY,
            alert_color: Color32::from_rgb(128, 12, 67),
        });
        obj
    }
}

/// Controls when the name of a node is displayed next to it.
#[derive(Clone, Debug, PartialEq)]
pub enum VisibilitySetting {
    /// Never show node names.
    Hidden,
    /// Only show the name of the node closest to the mouse pointer.
    Hover,
    /// Always show node names, subject to [`MapSettings::label_visible_zoom`].
    Always,
}

/// Provides the contents of the widget's right-click context menu.
///
/// Install an implementation with
/// [`Map::set_context_manager`](super::Map::set_context_manager).
///
/// # Examples
///
/// ```
/// use egui_map::map::objects::ContextMenuManager;
///
/// struct MyMenu;
///
/// impl ContextMenuManager for MyMenu {
///     fn ui(&self, ui: &mut egui::Ui) {
///         ui.label("Hello from the map!");
///     }
/// }
/// ```
pub trait ContextMenuManager {
    /// Builds the menu contents; called every frame while the menu is open.
    fn ui(&self, ui: &mut Ui);
}

/// Customizes how nodes and their visual effects are rendered.
///
/// When a template is installed with
/// [`Map::set_node_template`](super::Map::set_node_template), the widget
/// delegates all node painting to it instead of using the built-in shapes and
/// animations — including the node name labels, so draw the name yourself in
/// [`NodeTemplate::node_ui`] if you need it.
///
/// The positions passed to these methods are in screen coordinates: already
/// scaled by `zoom` and translated to the viewport origin. Multiply every size
/// by `zoom` so your shapes scale together with the map.
///
/// # Animation idioms
///
/// egui only repaints on demand, so any method that animates (a blinking
/// marker, a fading notification, ...) must call
/// [`ui.ctx().request_repaint()`](egui::Context::request_repaint) to keep the
/// frames coming. Time-driven effects are usually computed from
/// [`Instant::now()`] (see `initial_time` in
/// [`NodeTemplate::notification_ui`]) or from the system clock.
///
/// # Examples
///
/// A node drawn as a rounded box with its name inside, plus a notification
/// animation that expands and fades out over two seconds:
///
/// ```
/// use egui_map::map::objects::{MapPoint, NodeTemplate};
/// use egui::{Align2, Color32, CornerRadius, FontId, Pos2, Rect, Stroke, Ui, Vec2};
/// use std::time::Instant;
///
/// struct BoxedNodes;
///
/// impl NodeTemplate for BoxedNodes {
///     fn node_ui(&self, ui: &mut Ui, position: Pos2, zoom: f32, point: &MapPoint) {
///         // Multiply every size by `zoom` so the node scales with the map.
///         let rect = Rect::from_center_size(position, Vec2::new(90.0 * zoom, 35.0 * zoom));
///         let rounding = CornerRadius::same((10.0 * zoom) as u8);
///         let painter = ui.painter();
///         painter.rect_filled(rect, rounding, ui.visuals().extreme_bg_color);
///         painter.rect_stroke(
///             rect,
///             rounding,
///             Stroke::new(4.0 * zoom, Color32::WHITE),
///             egui::StrokeKind::Middle,
///         );
///         painter.text(
///             position,
///             Align2::CENTER_CENTER,
///             point.get_name(),
///             FontId::proportional(12.0 * zoom),
///             Color32::WHITE,
///         );
///     }
///
///     fn notification_ui(
///         &self,
///         ui: &mut Ui,
///         position: Pos2,
///         zoom: f32,
///         initial_time: Instant,
///         color: Color32,
///     ) -> bool {
///         let secs = Instant::now().duration_since(initial_time).as_secs_f32();
///         // Expand the stroke and fade the color out over 2 seconds.
///         let alpha = (1.0 - secs / 2.0).clamp(0.0, 1.0);
///         let fading =
///             Color32::from_rgba_unmultiplied(color.r(), color.g(), color.b(), (255.0 * alpha) as u8);
///         let rect = Rect::from_center_size(position, Vec2::new(90.0 * zoom, 35.0 * zoom));
///         ui.painter().rect_stroke(
///             rect,
///             CornerRadius::same((10.0 * zoom) as u8),
///             Stroke::new((4.0 + 25.0 * secs) * zoom, fading),
///             egui::StrokeKind::Middle,
///         );
///         // Keep the animation frames coming.
///         ui.ctx().request_repaint();
///         // Returning `false` removes the notification.
///         secs < 2.0
///     }
///     # fn selection_ui(&self, ui: &mut Ui, point: Pos2, zoom: f32) {
///     #     let rect = Rect::from_center_size(point, Vec2::new(94.0 * zoom, 39.0 * zoom));
///     #     ui.painter().rect_stroke(
///     #         rect,
///     #         CornerRadius::same((10.0 * zoom) as u8),
///     #         Stroke::new(3.0 * zoom, Color32::YELLOW),
///     #         egui::StrokeKind::Middle,
///     #     );
///     # }
///     # fn marker_ui(&self, ui: &mut Ui, point: Pos2, zoom: f32) {
///     #     ui.painter().circle_stroke(point, 6.0 * zoom, Stroke::new(2.0 * zoom, Color32::LIGHT_GREEN));
///     #     ui.ctx().request_repaint();
///     # }
/// }
/// ```
pub trait NodeTemplate {
    /// Draws a node, replacing the default filled circle.
    ///
    /// Called every frame for each visible node. The widget no longer draws
    /// the node name once a template is installed, so render it here (e.g.
    /// with [`Painter::text`](egui::Painter::text)) if you need it.
    fn node_ui(&self, ui: &mut Ui, _viewport_position: Pos2, _zoom: f32, _point: &MapPoint);

    /// Draws the highlight over the node closest to the mouse pointer.
    ///
    /// The nearest node is only computed while the pointer is over the map and
    /// [`MapSettings::node_text_visibility`] is [`VisibilitySetting::Hover`].
    fn selection_ui(&self, ui: &mut Ui, _viewport_position: Pos2, _zoom: f32);

    /// Draws the notification effect of a node notified at `initial_time`.
    ///
    /// Called every frame for each node passed to
    /// [`Map::notify`](super::Map::notify). Should return `true` while the
    /// animation is still playing — remember to call
    /// [`ui.ctx().request_repaint()`](egui::Context::request_repaint) —; once
    /// it returns `false` the notification is discarded.
    fn notification_ui(
        &self,
        ui: &mut Ui,
        _viewport_position: Pos2,
        _zoom: f32,
        initial_time: Instant,
        color: Color32,
    ) -> bool;

    /// Draws a marker over the given node.
    ///
    /// Called every frame for each marker registered with
    /// [`Map::update_marker`](super::Map::update_marker). For animated markers
    /// (e.g. a blinking light), drive the effect from the system clock and
    /// call [`ui.ctx().request_repaint()`](egui::Context::request_repaint).
    fn marker_ui(&self, ui: &mut Ui, _viewport_position: Pos2, _zoom: f32);
}

#[cfg(test)]
mod tests {
    use super::*;
    use std::collections::HashMap;

    // ---------- RawPoint ----------

    #[test]
    fn raw_point_new() {
        let p = RawPoint::new(3.5, -2.0);
        assert_eq!(p.components, [3.5, -2.0]);
    }

    // ---------- MapSegment ----------

    #[test]
    fn map_segment_new_computes_tight_aabb() {
        let seg = MapSegment::new(
            Rc::from("1-2"),
            RawPoint::new(10.0, -5.0),
            RawPoint::new(-2.0, 7.0),
        );
        assert_eq!(&*seg.id, "1-2");
        assert_eq!(seg.aabb.lower().components, [-2.0, -5.0]);
        assert_eq!(seg.aabb.upper().components, [10.0, 7.0]);
        assert_eq!(seg.raw_line.points[0].components, [10.0, -5.0]);
        assert_eq!(seg.raw_line.points[1].components, [-2.0, 7.0]);
    }

    #[test]
    fn map_segment_envelope_returns_its_aabb() {
        let seg = MapSegment::new(
            Rc::from("a"),
            RawPoint::new(0.0, 0.0),
            RawPoint::new(4.0, 2.0),
        );
        let envelope: AABB<RawPoint> = rstar::RTreeObject::envelope(&seg);
        assert_eq!(envelope.lower().components, [0.0, 0.0]);
        assert_eq!(envelope.upper().components, [4.0, 2.0]);
    }

    #[test]
    fn map_segment_degenerate_line_has_point_aabb() {
        // A zero-length segment must still produce a valid (empty-area) AABB.
        let seg = MapSegment::new(
            Rc::from("p"),
            RawPoint::new(3.0, 3.0),
            RawPoint::new(3.0, 3.0),
        );
        assert_eq!(seg.aabb.lower().components, [3.0, 3.0]);
        assert_eq!(seg.aabb.upper().components, [3.0, 3.0]);
    }

    #[test]
    fn raw_point_default() {
        let p = RawPoint::default();
        assert_eq!(p.components, [0.0, 0.0]);
    }

    #[test]
    fn raw_point_mul_i64() {
        let p = RawPoint::new(2.0, -3.0) * 3i64;
        assert_eq!(p.components, [6.0, -9.0]);
    }

    #[test]
    fn raw_point_mul_i32() {
        let p = RawPoint::new(2.0, -3.0) * 3i32;
        assert_eq!(p.components, [6.0, -9.0]);
    }

    #[test]
    fn raw_point_mul_u64() {
        let p = RawPoint::new(2.0, -3.0) * 3u64;
        assert_eq!(p.components, [6.0, -9.0]);
    }

    #[test]
    fn raw_point_mul_u32() {
        let p = RawPoint::new(2.0, -3.0) * 3u32;
        assert_eq!(p.components, [6.0, -9.0]);
    }

    #[test]
    fn raw_point_mul_f32() {
        let p = RawPoint::new(2.0, -3.0) * 0.5f32;
        assert_eq!(p.components, [1.0, -1.5]);
    }

    #[test]
    fn raw_point_mul_assign_i64() {
        let mut p = RawPoint::new(2.0, -3.0);
        p *= 3i64;
        assert_eq!(p.components, [6.0, -9.0]);
    }

    #[test]
    fn raw_point_mul_assign_i32() {
        let mut p = RawPoint::new(2.0, -3.0);
        p *= 3i32;
        assert_eq!(p.components, [6.0, -9.0]);
    }

    #[test]
    fn raw_point_mul_assign_u64() {
        let mut p = RawPoint::new(2.0, -3.0);
        p *= 3u64;
        assert_eq!(p.components, [6.0, -9.0]);
    }

    #[test]
    fn raw_point_mul_assign_u32() {
        let mut p = RawPoint::new(2.0, -3.0);
        p *= 3u32;
        assert_eq!(p.components, [6.0, -9.0]);
    }

    #[test]
    fn raw_point_mul_assign_f32() {
        let mut p = RawPoint::new(2.0, -3.0);
        p *= 0.5f32;
        assert_eq!(p.components, [1.0, -1.5]);
    }

    #[test]
    fn raw_point_div_i64() {
        let p = RawPoint::new(6.0, -9.0) / 3i64;
        assert_eq!(p.components, [2.0, -3.0]);
    }

    #[test]
    fn raw_point_div_i32() {
        let p = RawPoint::new(6.0, -9.0) / 3i32;
        assert_eq!(p.components, [2.0, -3.0]);
    }

    #[test]
    fn raw_point_div_u64() {
        let p = RawPoint::new(6.0, -9.0) / 3u64;
        assert_eq!(p.components, [2.0, -3.0]);
    }

    #[test]
    fn raw_point_div_u32() {
        let p = RawPoint::new(6.0, -9.0) / 3u32;
        assert_eq!(p.components, [2.0, -3.0]);
    }

    #[test]
    fn raw_point_div_f32() {
        let p = RawPoint::new(1.0, -1.5) / 0.5f32;
        assert_eq!(p.components, [2.0, -3.0]);
    }

    #[test]
    fn raw_point_div_assign_i64() {
        let mut p = RawPoint::new(6.0, -9.0);
        p /= 3i64;
        assert_eq!(p.components, [2.0, -3.0]);
    }

    #[test]
    fn raw_point_div_assign_i32() {
        let mut p = RawPoint::new(6.0, -9.0);
        p /= 3i32;
        assert_eq!(p.components, [2.0, -3.0]);
    }

    #[test]
    fn raw_point_div_assign_u64() {
        let mut p = RawPoint::new(6.0, -9.0);
        p /= 3u64;
        assert_eq!(p.components, [2.0, -3.0]);
    }

    #[test]
    fn raw_point_div_assign_u32() {
        let mut p = RawPoint::new(6.0, -9.0);
        p /= 3u32;
        assert_eq!(p.components, [2.0, -3.0]);
    }

    #[test]
    fn raw_point_div_assign_f32() {
        let mut p = RawPoint::new(1.0, -1.5);
        p /= 0.5f32;
        assert_eq!(p.components, [2.0, -3.0]);
    }

    #[test]
    fn raw_point_add() {
        let a = RawPoint::new(1.0, 2.0);
        let b = RawPoint::new(3.0, -4.0);
        let c = a + b;
        assert_eq!(c.components, [4.0, -2.0]);
    }

    #[test]
    fn raw_point_sub() {
        let a = RawPoint::new(1.0, 2.0);
        let b = RawPoint::new(3.0, -4.0);
        let c = a - b;
        assert_eq!(c.components, [-2.0, 6.0]);
    }

    #[test]
    #[allow(clippy::op_ref)] // se prueba a propósito la impl Add<&RawPoint>
    fn raw_point_add_ref() {
        let a = RawPoint::new(1.0, 2.0);
        let b = RawPoint::new(3.0, -4.0);
        let c = a + &b;
        assert_eq!(c.components, [4.0, -2.0]);
        // b sigue siendo usable tras la suma por referencia
        assert_eq!(b.components, [3.0, -4.0]);
    }

    #[test]
    #[allow(clippy::op_ref)] // se prueba a propósito la impl Sub<&RawPoint>
    fn raw_point_sub_ref() {
        let a = RawPoint::new(1.0, 2.0);
        let b = RawPoint::new(3.0, -4.0);
        let c = a - &b;
        assert_eq!(c.components, [-2.0, 6.0]);
        assert_eq!(b.components, [3.0, -4.0]);
    }

    #[test]
    fn raw_point_from_f32_array() {
        let p = RawPoint::from([1.5f32, -2.5f32]);
        assert_eq!(p.components, [1.5, -2.5]);
    }

    #[test]
    fn raw_point_from_i64_array() {
        let p = RawPoint::from([3i64, -4i64]);
        assert_eq!(p.components, [3.0, -4.0]);
    }

    #[test]
    fn raw_point_from_i32_array() {
        let p = RawPoint::from([3i32, -4i32]);
        assert_eq!(p.components, [3.0, -4.0]);
    }

    #[test]
    fn raw_point_from_i16_array() {
        let p = RawPoint::from([3i16, -4i16]);
        assert_eq!(p.components, [3.0, -4.0]);
    }

    #[test]
    fn raw_point_from_i8_array() {
        let p = RawPoint::from([3i8, -4i8]);
        assert_eq!(p.components, [3.0, -4.0]);
    }

    #[test]
    fn raw_point_from_pos2() {
        let p = RawPoint::from(Pos2::new(7.0, 8.0));
        assert_eq!(p.components, [7.0, 8.0]);
    }

    #[test]
    fn raw_point_into_f32_array() {
        let arr: [f32; 2] = RawPoint::new(7.0, 8.0).into();
        assert_eq!(arr, [7.0, 8.0]);
    }

    #[test]
    fn raw_point_into_pos2() {
        let pos: Pos2 = RawPoint::new(7.0, 8.0).into();
        assert_eq!(pos, Pos2::new(7.0, 8.0));
    }

    // ---------- RawLine ----------

    #[test]
    fn raw_line_new() {
        let a = RawPoint::new(1.0, 2.0);
        let b = RawPoint::new(3.0, 4.0);
        let line = RawLine::new(a, b);
        assert_eq!(line.points[0].components, [1.0, 2.0]);
        assert_eq!(line.points[1].components, [3.0, 4.0]);
    }

    #[test]
    fn raw_line_distance() {
        // triángulo 3-4-5
        let line = RawLine::new(RawPoint::new(0.0, 0.0), RawPoint::new(3.0, 4.0));
        assert_eq!(line.distance(), 5.0);
    }

    #[test]
    fn raw_line_distance_zero() {
        let line = RawLine::new(RawPoint::new(2.0, 2.0), RawPoint::new(2.0, 2.0));
        assert_eq!(line.distance(), 0.0);
    }

    #[test]
    fn raw_line_midpoint() {
        let line = RawLine::new(RawPoint::new(0.0, 0.0), RawPoint::new(4.0, 6.0));
        let mid = line.midpoint();
        assert_eq!(mid.components, [2.0, 3.0]);
    }

    #[test]
    fn raw_line_distance_to_point_on_segment() {
        let line = RawLine::new(RawPoint::new(0.0, 0.0), RawPoint::new(10.0, 0.0));
        assert_eq!(line.distance_to_point(RawPoint::new(5.0, 3.0)), 3.0);
        assert_eq!(line.distance_to_point(RawPoint::new(5.0, 0.0)), 0.0);
    }

    #[test]
    fn raw_line_distance_to_point_beyond_endpoints() {
        let line = RawLine::new(RawPoint::new(0.0, 0.0), RawPoint::new(10.0, 0.0));
        // Past the end of the segment, the closest point is the endpoint.
        assert_eq!(line.distance_to_point(RawPoint::new(14.0, 0.0)), 4.0);
        assert_eq!(line.distance_to_point(RawPoint::new(-3.0, -4.0)), 5.0);
    }

    #[test]
    fn raw_line_distance_to_point_degenerate_segment() {
        let line = RawLine::new(RawPoint::new(1.0, 1.0), RawPoint::new(1.0, 1.0));
        assert_eq!(line.distance_to_point(RawPoint::new(4.0, 5.0)), 5.0);
    }

    #[test]
    fn raw_line_into_pos2_array() {
        let line = RawLine::new(RawPoint::new(1.0, 2.0), RawPoint::new(3.0, 4.0));
        let arr: [Pos2; 2] = line.into();
        assert_eq!(arr, [Pos2::new(1.0, 2.0), Pos2::new(3.0, 4.0)]);
    }

    #[test]
    fn raw_line_from_i64_arrays() {
        let line = RawLine::from([[1i64, 2i64], [3i64, 4i64]]);
        assert_eq!(line.points[0].components, [1.0, 2.0]);
        assert_eq!(line.points[1].components, [3.0, 4.0]);
    }

    // ---------- MapStyle ----------

    fn full_style() -> MapStyle {
        MapStyle {
            border: Some(Stroke::new(2.0, Color32::RED)),
            line: Some(Stroke::new(4.0, Color32::BLUE)),
            fill_color: Color32::GREEN,
            text_color: Color32::WHITE,
            font: Some(FontId::new(10.0, FontFamily::Proportional)),
            background_color: Color32::BLACK,
            alert_color: Color32::YELLOW,
        }
    }

    #[test]
    fn map_style_new() {
        let s = MapStyle::new();
        assert!(s.border.is_none());
        assert!(s.line.is_none());
        assert!(s.font.is_none());
        assert_eq!(s.fill_color, Color32::TRANSPARENT);
        assert_eq!(s.text_color, Color32::TRANSPARENT);
        assert_eq!(s.background_color, Color32::TRANSPARENT);
        assert_eq!(s.alert_color, Color32::TRANSPARENT);
    }

    #[test]
    fn map_style_default_equals_new() {
        let s = MapStyle::default();
        assert!(s.border.is_none());
        assert!(s.line.is_none());
        assert!(s.font.is_none());
    }

    #[test]
    fn map_style_mul_i64() {
        let s = full_style() * 2i64;
        assert_eq!(s.border.unwrap().width, 4.0);
        assert_eq!(s.line.unwrap().width, 8.0);
        assert_eq!(s.font.unwrap().size, 20.0);
    }

    #[test]
    fn map_style_mul_i32() {
        let s = full_style() * 2i32;
        assert_eq!(s.border.unwrap().width, 4.0);
        assert_eq!(s.line.unwrap().width, 8.0);
        assert_eq!(s.font.unwrap().size, 20.0);
    }

    #[test]
    fn map_style_mul_f32() {
        let s = full_style() * 0.5f32;
        assert_eq!(s.border.unwrap().width, 1.0);
        assert_eq!(s.line.unwrap().width, 2.0);
        assert_eq!(s.font.unwrap().size, 5.0);
    }

    #[test]
    fn map_style_mul_f64() {
        let s = full_style() * 0.5f64;
        assert_eq!(s.border.unwrap().width, 1.0);
        assert_eq!(s.line.unwrap().width, 2.0);
        assert_eq!(s.font.unwrap().size, 5.0);
    }

    #[test]
    fn map_style_div_i64() {
        let s = full_style() / 2i64;
        assert_eq!(s.border.unwrap().width, 1.0);
        assert_eq!(s.line.unwrap().width, 2.0);
        assert_eq!(s.font.unwrap().size, 5.0);
    }

    #[test]
    fn map_style_div_i32() {
        let s = full_style() / 2i32;
        assert_eq!(s.border.unwrap().width, 1.0);
        assert_eq!(s.line.unwrap().width, 2.0);
        assert_eq!(s.font.unwrap().size, 5.0);
    }

    #[test]
    fn map_style_div_f32() {
        let s = full_style() / 0.5f32;
        assert_eq!(s.border.unwrap().width, 4.0);
        assert_eq!(s.line.unwrap().width, 8.0);
        assert_eq!(s.font.unwrap().size, 20.0);
    }

    #[test]
    fn map_style_div_f64() {
        let s = full_style() / 0.5f64;
        assert_eq!(s.border.unwrap().width, 4.0);
        assert_eq!(s.line.unwrap().width, 8.0);
        assert_eq!(s.font.unwrap().size, 20.0);
    }

    // ---------- MapLabel ----------

    #[test]
    fn map_label_new() {
        let l = MapLabel::new();
        assert_eq!(l.text, String::new());
        assert_eq!(l.center, Pos2::new(0.0, 0.0));
    }

    #[test]
    fn map_label_default_equals_new() {
        let l = MapLabel::default();
        assert_eq!(l.text, String::new());
        assert_eq!(l.center, Pos2::new(0.0, 0.0));
    }

    // ---------- MapPoint ----------

    #[test]
    fn map_point_new() {
        let p = MapPoint::new(42, RawPoint::new(1.0, 2.0));
        assert_eq!(p.get_id(), 42);
        assert_eq!(p.raw_point.components, [1.0, 2.0]);
        assert!(p.connections.is_empty());
        assert_eq!(p.get_name(), String::new());
    }

    #[test]
    fn map_point_set_and_get_name() {
        let mut p = MapPoint::new(1, RawPoint::default());
        p.set_name("Jita".to_string());
        assert_eq!(p.get_name(), "Jita");
    }

    #[test]
    fn map_point_from_occupied_entry() {
        let mut map: HashMap<usize, MapPoint> = HashMap::new();
        let mut original = MapPoint::new(7, RawPoint::new(5.0, 6.0));
        original.set_name("Amarr".to_string());
        map.insert(7, original);

        use std::collections::hash_map::Entry;
        if let Entry::Occupied(entry) = map.entry(7) {
            let cloned = MapPoint::from(entry);
            assert_eq!(cloned.get_id(), 7);
            assert_eq!(cloned.get_name(), "Amarr");
            assert_eq!(cloned.raw_point.components, [5.0, 6.0]);
        } else {
            panic!("se esperaba una entrada ocupada");
        }
    }

    // ---------- MapBounds ----------

    #[test]
    fn map_bounds_new() {
        let b = MapBounds::new();
        assert_eq!(b.min.components, [0.0, 0.0]);
        assert_eq!(b.max.components, [0.0, 0.0]);
        assert_eq!(b.pos.components, [0.0, 0.0]);
        assert_eq!(b.dist, 0.0);
    }

    #[test]
    fn map_bounds_default_equals_new() {
        let b = MapBounds::default();
        assert_eq!(b.dist, 0.0);
        assert_eq!(b.pos.components, [0.0, 0.0]);
    }

    // ---------- MapSettings ----------

    #[test]
    fn map_settings_new() {
        let s = MapSettings::new();
        assert_eq!(s.max_zoom, 0.0);
        assert_eq!(s.min_zoom, 0.0);
        assert_eq!(s.line_visible_zoom, 0.0);
        assert_eq!(s.label_visible_zoom, 0.0);
        assert_eq!(s.node_text_visibility, VisibilitySetting::Always);
        assert_eq!(s.styles.len(), 1);
    }

    #[test]
    fn map_settings_default() {
        let s = MapSettings::default();
        assert_eq!(s.max_zoom, 2.0);
        assert_eq!(s.min_zoom, 0.1);
        assert_eq!(s.line_visible_zoom, 0.2);
        assert_eq!(s.label_visible_zoom, 0.58);
        assert_eq!(s.node_text_visibility, VisibilitySetting::Always);
        // light + dark themes
        assert_eq!(s.styles.len(), 2);
        // light theme
        assert_eq!(s.styles[0].background_color, Color32::WHITE);
        assert!(s.styles[0].border.is_some());
        assert!(s.styles[0].line.is_some());
        assert!(s.styles[0].font.is_some());
        // dark theme
        assert_eq!(s.styles[1].background_color, Color32::DARK_GRAY);
        assert!(s.styles[1].border.is_some());
        assert!(s.styles[1].line.is_some());
        assert!(s.styles[1].font.is_some());
    }

    // ---------- VisibilitySetting ----------

    #[test]
    fn visibility_setting_equality() {
        assert_eq!(VisibilitySetting::Hidden, VisibilitySetting::Hidden);
        assert_eq!(VisibilitySetting::Hover, VisibilitySetting::Hover);
        assert_eq!(VisibilitySetting::Always, VisibilitySetting::Always);
        assert_ne!(VisibilitySetting::Hidden, VisibilitySetting::Hover);
        assert_ne!(VisibilitySetting::Hover, VisibilitySetting::Always);
        assert_ne!(VisibilitySetting::Hidden, VisibilitySetting::Always);
    }
}