egui-map-view 0.5.0

An slippy map viewer for egui applications.
Documentation
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release
#![allow(rustdoc::missing_crate_level_docs)] // it's an example

use eframe::egui;
use egui_map_view::{
    Map,
    config::OpenStreetMapConfig,
    layers::drawing::{DrawMode, DrawingLayer},
};

fn main() -> eframe::Result {
    let options = eframe::NativeOptions {
        viewport: egui::ViewportBuilder::default().with_inner_size([800.0, 600.0]),
        ..Default::default()
    };

    eframe::run_native(
        "My draw on a map test",
        options,
        Box::new(|_cc| Ok(Box::<MyApp>::default())),
    )
}

struct MyApp {
    map: Map,
}

impl Default for MyApp {
    fn default() -> Self {
        let mut map = Map::new(OpenStreetMapConfig::default());
        map.add_layer("drawing", DrawingLayer::default());
        Self { map }
    }
}

impl eframe::App for MyApp {
    fn ui(&mut self, ui: &mut egui::Ui, _frame: &mut eframe::Frame) {
        egui::CentralPanel::default()
            .frame(egui::Frame::NONE)
            .show_inside(ui, |ui| {
                ui.add_sized(ui.available_size_before_wrap(), &mut self.map)
                    .clicked();
            });

        egui::Window::new("Drawing")
            .resizable(false)
            .default_width(280.0)
            .show(ui.ctx(), |ui| {
                if let Some(drawing_layer) = self.map.layer_mut::<DrawingLayer>("drawing") {
                    ui.label("Mode");
                    ui.horizontal(|ui| {
                        ui.radio_value(
                            &mut drawing_layer.draw_mode,
                            DrawMode::Disabled,
                            "Disabled",
                        );
                        ui.radio_value(&mut drawing_layer.draw_mode, DrawMode::Draw, "Draw");
                        ui.radio_value(&mut drawing_layer.draw_mode, DrawMode::Erase, "Erase");
                    });

                    ui.add(
                        egui::Slider::new(&mut drawing_layer.stroke.width, 0.1..=10.0)
                            .text("Stroke width"),
                    );
                    ui.horizontal(|ui| {
                        ui.label("Stroke color:");
                        ui.color_edit_button_srgba(&mut drawing_layer.stroke.color);
                    });
                }
            });
    }
}