egui-map-view 0.5.0

An slippy map viewer for egui applications.
Documentation
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release
#![allow(rustdoc::missing_crate_level_docs)] // it's an example

use eframe::egui;
use egui_map_view::{Map, config::OpenStreetMapConfig};

fn main() -> eframe::Result {
    let options = eframe::NativeOptions {
        viewport: egui::ViewportBuilder::default().with_inner_size([800.0, 600.0]),
        ..Default::default()
    };

    eframe::run_native(
        "My map test",
        options,
        Box::new(|_cc| Ok(Box::<MyApp>::default())),
    )
}

struct MyApp {
    map: Map,
}

impl Default for MyApp {
    fn default() -> Self {
        Self {
            map: Map::new(OpenStreetMapConfig::default()),
        }
    }
}

impl eframe::App for MyApp {
    fn ui(&mut self, ui: &mut egui::Ui, _frame: &mut eframe::Frame) {
        egui::Panel::top("top_panel").show_inside(ui, |ui| {
            ui.label("This is the top panel.");
        });

        egui::Panel::left("left_panel").show_inside(ui, |ui| {
            ui.label("This is the left panel.");
        });

        egui::Panel::right("right_panel").show_inside(ui, |ui| {
            ui.label("This is the right panel.");
        });

        egui::Panel::bottom("bottom_panel").show_inside(ui, |ui| {
            ui.label("This is the bottom panel.");
        });

        egui::CentralPanel::default()
            .frame(egui::Frame::NONE)
            .show_inside(ui, |ui| {
                ui.add_sized(ui.available_size_before_wrap(), &mut self.map)
                    .clicked();
            });
    }
}