egui-macview 0.6.3

Cross-platform macOS AppKit Layout Engine, Authentic Control Primitive Suite, and CoreAnimation Physics Runtime for egui on Windows 11, macOS, Linux, and Web.
Documentation

egui-macview

Native-style macOS AppKit controls, layouts, and smooth spring animations for egui on Windows, macOS, Linux, and Web.

Crates.io Documentation License


Why egui-macview?

Standard egui is great for quick tools and game overlays, but building a desktop application that feels like a native macOS app (such as Xcode, Final Cut Pro, Finder, or System Settings) requires predictable widget dimensions, crisp 1px borders, keyboard navigation, and smooth animations.

egui-macview gives you a ready-to-use library of 35+ macOS AppKit and AVKit controls built directly on egui 0.37:

  • Measured on real macOS hardware: Control heights, padding insets, corner radii, and colors are measured directly from macOS Sonoma (AppKit and AVKit) so your UI looks right out of the box.
  • Light, Dark, and Anthracite themes: Switch seamlessly between MacAppearance::Aqua (Light), MacAppearance::DarkAqua (Dark), and MacAppearance::Anthracite, with automatic WCAG contrast handling for custom accent colors.
  • Battery-friendly by design: Zero background repaints when idle, automatic animation pausing when the window is unfocused or minimized, and 2D viewport culling for large tables and grids.
  • Cross-platform vector icons: Includes an embedded CupertinoIcons TrueType font so symbols look identical on Windows, macOS, Linux, and Web without relying on OS emojis.

Installation

Add egui-macview to your Cargo.toml:

[dependencies]
egui = "0.37.0"
egui-macview = "0.6.3"

To run the interactive showcase gallery included in this repository:

cargo run --example macview_gallery

Your First App in 60 Seconds (eframe)

Here is a complete, runnable desktop application (src/main.rs) with a macOS window toolbar, a resizable sidebar split view, and a two-column settings form:

use eframe::egui;
use egui_macview::{
    MacAppearance, MacBox, MacButton, MacForm, MacInputCell, MacSegmentedControl,
    MacSplitOrientation, MacSplitView, MacTheme, MacToggle, MacToolbar, WindowControlsStyle,
    setup_symbols_font,
};

struct MyMacApp {
    appearance: MacAppearance,
    sidebar_width: f32,
    project_name: String,
    auto_save: bool,
    view_mode: usize,
}

impl Default for MyMacApp {
    fn default() -> Self {
        Self {
            appearance: MacAppearance::DarkAqua,
            sidebar_width: 200.0,
            project_name: String::from("Untitled Studio Project"),
            auto_save: true,
            view_mode: 0,
        }
    }
}

impl eframe::App for MyMacApp {
    fn ui(&mut self, ui: &mut egui::Ui, _frame: &mut eframe::Frame) {
        let theme = MacTheme::new(self.appearance);
        theme.apply_to_egui(ui.ctx());

        // Top window toolbar
        MacToolbar::new("My Studio App")
            .window_controls_style(WindowControlsStyle::AppleTrafficLights)
            .theme(&theme)
            .show(ui, |toolbar_ui| {
                let modes = ["Editor", "Inspector"];
                MacSegmentedControl::new(&modes, self.view_mode)
                    .theme(&theme)
                    .show(toolbar_ui, |idx| self.view_mode = idx);

                let label = match self.appearance {
                    MacAppearance::Aqua => "Switch to Dark",
                    _ => "Switch to Light",
                };
                if toolbar_ui.add(MacButton::new(label).theme(&theme)).clicked() {
                    self.appearance = match self.appearance {
                        MacAppearance::Aqua => MacAppearance::DarkAqua,
                        _ => MacAppearance::Aqua,
                    };
                }
            });

        // Main split view with sidebar and inspector form
        MacSplitView::with_pos(
            "workspace_split",
            MacSplitOrientation::Horizontal,
            &mut self.sidebar_width,
        )
        .min_first(150.0)
        .max_first(320.0)
        .theme(&theme)
        .show(
            ui,
            |sidebar_ui| {
                sidebar_ui.heading("Project Files");
                sidebar_ui.label("• main.rs");
                sidebar_ui.label("• Cargo.toml");
            },
            |content_ui| {
                MacBox::new("Project Preferences")
                    .theme(&theme)
                    .show(content_ui, |box_ui| {
                        MacForm::new("prefs_form").theme(&theme).show(box_ui, |form| {
                            form.row_label("Project Name:", |ui| {
                                MacInputCell::new("proj_name", &mut self.project_name)
                                    .theme(&theme)
                                    .show(ui);
                            });
                            form.row_label("Auto-Save:", |ui| {
                                ui.add(MacToggle::new(&mut self.auto_save).theme(&theme));
                            });
                        });
                    });
            },
        );
    }
}

fn main() -> eframe::Result<()> {
    let options = eframe::NativeOptions::default();
    eframe::run_native(
        "My Studio App",
        options,
        Box::new(|cc| {
            // Register the embedded Cupertino vector icon font once at startup:
            let mut fonts = egui::FontDefinitions::default();
            setup_symbols_font(&mut fonts);
            cc.egui_ctx.set_fonts(fonts);
            Ok(Box::new(MyMacApp::default()))
        }),
    )
}

Quick Start & Copy-Paste Examples

Every control in egui-macview works with standard egui::Ui and optionally accepts a [MacTheme]. If you call theme.apply_to_egui(ctx) once when your app starts (or when the theme changes), widgets will automatically pick up your active theme even if you omit .theme(&theme).

1. Theme Setup, Buttons, Toggles & Segmented Controls

use egui_macview::{
    MacAppearance, MacButton, MacSegmentedControl, MacTheme, MacToggle, setup_symbols_font,
};

# let ctx = egui::Context::default();
// Call once at startup to register the monochrome Cupertino vector icon font:
let mut fonts = egui::FontDefinitions::default();
setup_symbols_font(&mut fonts);
ctx.set_fonts(fonts);

// Create a macOS theme (Aqua for Light mode, DarkAqua for Dark mode)
let theme = MacTheme::new(MacAppearance::DarkAqua);
theme.apply_to_egui(&ctx);

# let mut output = ctx.run_ui(egui::RawInput::default(), |ui| {
let mut auto_save = true;
let mut view_mode = 0usize;

ui.horizontal(|ui| {
    // macOS pill toggle switch (NSSwitch)
    ui.label("Auto-Save:");
    ui.add(MacToggle::new(&mut auto_save).theme(&theme));

    // Segmented pill switcher (NSSegmentedControl)
    let modes = ["Grid", "List", "Columns"];
    MacSegmentedControl::new(&modes, view_mode)
        .theme(&theme)
        .show(ui, |new_idx| view_mode = new_idx);

    // Push button (NSButton)
    if ui.add(MacButton::new("Apply").selected(true).theme(&theme)).clicked() {
        // Handle click
    }
});
# });
# output.textures_delta.clear();

2. Forms, Text Inputs, Search Fields, Sliders & Steppers

Use [MacForm] for clean two-column macOS preference panes with right-aligned labels and left-aligned controls:

use egui_macview::{
    MacAppearance, MacForm, MacInputCell, MacSearchField, MacSlider, MacStepper, MacTheme,
};

# let ctx = egui::Context::default();
# let mut output = ctx.run_ui(egui::RawInput::default(), |ui| {
let theme = MacTheme::new(MacAppearance::Aqua);
let mut project_name = String::from("Untitled Project");
let mut search_query = String::new();
let mut zoom_percent = 100.0f64;
let mut export_quality = 80.0f32;

// Search bar with magnifying glass icon and instant clear (×) button:
MacSearchField::new(&mut search_query)
    .placeholder("Filter settings...")
    .theme(&theme)
    .show(ui);

// Two-column macOS Settings form:
MacForm::new("project_settings_form")
    .theme(&theme)
    .show(ui, |form| {
        form.row(
            |ui| { ui.label("Project Name:"); },
            |ui| {
                MacInputCell::new("project_name_input", &mut project_name)
                    .theme(&theme)
                    .show(ui);
            },
        );

        form.row(
            |ui| { ui.label("Canvas Zoom:"); },
            |ui| {
                ui.horizontal(|ui| {
                    MacStepper::new(&mut zoom_percent, 25.0..=400.0, 25.0)
                        .theme(&theme)
                        .show(ui);
                    ui.label(format!("{zoom_percent:.0}%"));
                });
            },
        );

        form.row(
            |ui| { ui.label("Export Quality:"); },
            |ui| {
                MacSlider::new(&mut export_quality, 0.0..=100.0)
                    .ticks(5, true)
                    .theme(&theme)
                    .show(ui);
            },
        );
    });
# });
# output.textures_delta.clear();

3. Dropdowns & Searchable Combo Boxes (MacComboBox & MacPopUpButton)

Use [MacPopUpButton] when the user picks from a fixed list, or [MacComboBox] when they can both type to filter and pick from a dropdown list:

use egui_macview::{MacAppearance, MacComboBox, MacPopUpButton, MacTheme};

# let ctx = egui::Context::default();
# let mut output = ctx.run_ui(egui::RawInput::default(), |ui| {
let theme = MacTheme::new(MacAppearance::Aqua);

// 1. Fixed selection menu (NSPopUpButton)
let formats = ["PNG (Lossless)", "JPEG (Compressed)", "SVG (Vector)", "PDF (Print)"];
let mut selected_format = 0usize;
MacPopUpButton::new(&mut selected_format, &formats)
    .theme(&theme)
    .show(ui);

// 2. Editable + filterable combo box (NSComboBox)
let mut selected_font = String::from("SF Pro Text");
let fonts = ["Helvetica Neue", "Menlo", "New York", "SF Mono", "SF Pro Display", "SF Pro Text"];
MacComboBox::new("font_family_combo", &mut selected_font, &fonts)
    .width(200.0)
    .theme(&theme)
    .show(ui);
# });
# output.textures_delta.clear();

4. Date & Time Picker (MacDatePicker)

[MacDatePicker] supports both a compact text field with an integrated stepper (TextFieldAndStepper, where users can click year/month/day segments and use arrow keys) and a visual month calendar grid with an analog clock (ClockAndCalendar):

use egui_macview::{
    MacAppearance, MacDate, MacDatePicker, MacDatePickerElementFlags, MacDatePickerStyle, MacTheme,
};

# let ctx = egui::Context::default();
# let mut output = ctx.run_ui(egui::RawInput::default(), |ui| {
let theme = MacTheme::new(MacAppearance::Aqua);
let mut scheduled_at = MacDate {
    year: 2026,
    month: 11,
    day: 10,
    hour: 14,
    minute: 30,
    second: 0,
};

// Compact date & time field with up/down stepper arrows:
ui.add(
    MacDatePicker::new()
        .date(&mut scheduled_at)
        .style(MacDatePickerStyle::TextFieldAndStepper)
        .elements(MacDatePickerElementFlags::DateAndTime)
        .theme(&theme),
);

// Visual month calendar grid + 12-hour analog clock:
ui.add(
    MacDatePicker::new()
        .date(&mut scheduled_at)
        .style(MacDatePickerStyle::ClockAndCalendar)
        .elements(MacDatePickerElementFlags::DateAndTime)
        .theme(&theme),
);
# });
# output.textures_delta.clear();

5. Layout Containers: Tabs, Collapsible Disclosure Groups, Boxes & Split Views

Organize complex inspector panels and multi-pane windows with [MacTabView], [MacDisclosureGroup], [MacBox], and [MacSplitView]:

use egui_macview::{
    MacAppearance, MacBox, MacDisclosureGroup, MacSplitOrientation, MacSplitView, MacTabView,
    MacTheme,
};

# let ctx = egui::Context::default();
# let mut output = ctx.run_ui(egui::RawInput::default(), |ui| {
let theme = MacTheme::new(MacAppearance::DarkAqua);
let mut active_tab = 0usize;
let mut show_advanced = true;
let mut sidebar_width = 200.0f32;

// 1. Tabbed container (NSTabView)
MacTabView::new(&mut active_tab)
    .theme(&theme)
    .tab("General", |ui| {
        ui.label("General application settings");
    })
    .tab("Shortcuts", |ui| {
        ui.label("Keyboard shortcut bindings");
    })
    .show(ui);

// 2. Collapsible section with animated disclosure triangle
MacDisclosureGroup::new("advanced_options", "Advanced Export Options", &mut show_advanced)
    .theme(&theme)
    .show(ui, |ui| {
        MacBox::new("Color Profile")
            .theme(&theme)
            .show(ui, |ui| {
                ui.label("Display P3 Wide Gamut");
            });
    });

// 3. Resizable two-pane split view (NSSplitView)
MacSplitView::with_pos("main_split", MacSplitOrientation::Horizontal, &mut sidebar_width)
    .min_first(140.0)
    .max_first(360.0)
    .theme(&theme)
    .show(
        ui,
        |left_ui| {
            left_ui.label("Sidebar Navigation");
        },
        |right_ui| {
            right_ui.label("Main Editor Canvas");
        },
    );
# });
# output.textures_delta.clear();

6. Data Views: Multi-Column Tables, 2D Grids, Breadcrumb Path Bars & Rule Editors

Render large datasets smoothly with [MacTableView] and [MacCollectionView] (both use viewport culling so off-screen rows/tiles cost zero CPU time):

use std::collections::BTreeSet;
use egui_macview::{
    MacAppearance, MacCollectionView, MacCollectionViewFlowLayout, MacPathComponent,
    MacPathControl, MacRuleEditor, MacRuleRow, MacSortDirection, MacTableColumn, MacTableView,
    MacTheme, MacTokenField,
};

# let ctx = egui::Context::default();
# let mut output = ctx.run_ui(egui::RawInput::default(), |ui| {
let theme = MacTheme::new(MacAppearance::Aqua);

// 1. Finder-style breadcrumb bar (NSPathControl)
let path = [
    MacPathComponent::folder("Projects"),
    MacPathComponent::folder("egui-macview"),
    MacPathComponent::file("Cargo.toml"),
];
MacPathControl::new("project_path", &path)
    .theme(&theme)
    .show(ui);

// 2. Multi-column sortable table (NSTableView)
let mut columns = vec![
    MacTableColumn::new("Name", 180.0).sort(Some(MacSortDirection::Ascending)),
    MacTableColumn::new("Kind", 100.0),
];
let rows = [("README.md", "Markdown"), ("Cargo.toml", "TOML")];
let mut selected_rows = BTreeSet::from([0usize]);

MacTableView::new("files_table", &mut columns, rows.len(), &mut selected_rows)
    .theme(&theme)
    .show(ui, |cell_ui, row_idx, col_idx| {
        let (name, kind) = rows[row_idx];
        cell_ui.label(if col_idx == 0 { name } else { kind });
    });

// 3. 2D Grid Collection View (NSCollectionView) with viewport culling & marquee selection
let glyphs = ["A", "B", "C", "D", "E", "F"];
let mut selected_tiles = BTreeSet::from([0usize]);
MacCollectionView::new(&glyphs, &mut selected_tiles)
    .layout(MacCollectionViewFlowLayout::default())
    .theme(&theme)
    .show_with_response(ui, |tile_ui, glyph| {
        tile_ui.centered_and_justified(|ui| {
            ui.label(*glyph);
        });
    });

// 4. Tag pill input (NSTokenField) & Predicate filter builder (NSRuleEditor)
let mut tags = vec!["rust".to_string(), "gui".to_string()];
let mut tag_draft = String::new();
MacTokenField::new("topic_tags", &mut tags, &mut tag_draft)
    .placeholder("Add tag...")
    .theme(&theme)
    .show(ui);

let mut rules = vec![MacRuleRow::new(vec![0, 0, 0])];
let criteria: &[&[&str]] = &[
    &["Name", "Extension", "Modified Date"],
    &["contains", "begins with", "is"],
    &["rs", "toml", "md"],
];
MacRuleEditor::new("smart_filter", &mut rules, criteria)
    .theme(&theme)
    .show(ui);
# });
# output.textures_delta.clear();

7. Media Player Overlay, Timeline Scrubber, Audio Meters & Rotary Dials

Build audio/video players and studio interfaces with [MacPlayerView], [MacTrimScrubber], [MacLevelIndicator], [MacCircularSlider], and [MacRatingIndicator]:

use egui_macview::{
    MacAppearance, MacCircularSlider, MacLevelIndicator, MacLevelIndicatorStyle,
    MacPlayerControlsStyle, MacPlayerView, MacRatingIndicator, MacTheme, MacTrimScrubber,
};

# let ctx = egui::Context::default();
# let mut output = ctx.run_ui(egui::RawInput::default(), |ui| {
let theme = MacTheme::new(MacAppearance::DarkAqua);
let mut is_playing = false;
let mut progress = 0.25f32;
let mut volume = 0.8f32;
let mut playhead = 5.0f64;
let mut trim_in = 2.0f64;
let mut trim_out = 18.0f64;
let mut pan_dial = 0.0f32;
let mut rating = 4u32;

// 1. QuickTime floating HUD media player overlay (AVPlayerView)
ui.add(
    MacPlayerView::new()
        .controls_style(MacPlayerControlsStyle::Floating)
        .is_playing_mut(&mut is_playing)
        .progress_mut(&mut progress)
        .volume_mut(&mut volume)
        .duration_secs(60.0)
        .theme(&theme),
);

// 2. QuickTime yellow trim bar with waveform envelope (MacTrimScrubber)
let waveform = [0.2, 0.5, 0.8, 0.6, 0.9, 0.4, 0.7, 0.3];
MacTrimScrubber::new("clip_trim", 20.0, &mut trim_in, &mut trim_out, &mut playhead)
    .waveform(&waveform)
    .theme(&theme)
    .show(ui);

// 3. Rotary pan knob, VU level meter & 5-star rating indicator
ui.horizontal(|ui| {
    ui.add(MacCircularSlider::new(&mut pan_dial, -1.0..=1.0).theme(&theme));
    MacLevelIndicator::new(0.72, 0.0..=1.0)
        .style(MacLevelIndicatorStyle::Discrete)
        .peak_hold(0.88)
        .theme(&theme)
        .show(ui);
    ui.add(MacRatingIndicator::new(&mut rating, 5).theme(&theme));
});
# });
# output.textures_delta.clear();

Component Reference

Layout Containers (src/layout/ & src/controls/)

Component macOS AppKit Equivalent What It Does
[MacSplitView] NSSplitView Resizable two-pane split container with min/max size constraints.
[MacStackView] NSStackView Horizontal or vertical linear stack with consistent spacing and optional dividers.
[MacScrollView] NSScrollView Scroll container with overlay scrollbars that fade out when idle.
[MacForm] NSGridView / Form Two-column form layout with right-aligned labels and left-aligned controls.
[MacRow] Auto-Layout Row Single-line horizontal row that distributes width cleanly across child cells.
[MacFixedView] Retained Frame Fixed-size coordinate container that prevents child widgets from overflowing.
[MacBox] NSBox Grouped border box with an optional title and standard horizontal separator.
[MacTabView] NSTabView Tabbed container supporting top segmented tabs (TopTabsBezelBorder) or borderless pages.
[MacDisclosureGroup] NSButton Disclosure Collapsible section with an animated rotating disclosure triangle (CASpring).

Controls & Data Views (src/controls/)

Component macOS AppKit Equivalent What It Does
[MacButton] / [MacButtonCell] NSButton Push buttons, default action blue buttons, checkboxes, radio buttons, and icon buttons.
[MacToggle] NSSwitch Animated pill switch with system green active fill.
[MacSegmentedControl] NSSegmentedControl Multi-segment pill switcher with a sliding selection thumb.
[MacInputCell] NSTextField Single-line text and numeric input with focus ring, Tab cycling, Enter commit, and Escape cancel.
[MacSearchField] NSSearchField Search input with leading magnifying glass icon and trailing clear (×) button.
[MacComboBox] NSComboBox Editable text field combined with a filterable dropdown list (Alt+Down, arrow keys, Enter).
[MacPopUpButton] NSPopUpButton Dropdown menu button with double-chevron indicator and screen-clamped popover.
[MacSlider] NSSlider (Linear) Horizontal slider with optional tick marks and keyboard arrow stepping.
[MacCircularSlider] NSSlider (Circular) Rotary dial knob with drag tracking, angle indicator, and spring feedback.
[MacStepper] NSStepper Up/down numeric increment buttons with range clamping.
[MacDatePicker] NSDatePicker Date and time selector supporting both inline stepper fields and a month calendar + analog clock.
[MacColorWell] NSColorWell Color swatch button with alpha checkerboard preview and popover color picker.
[MacProgressIndicator] NSProgressIndicator Determinate/indeterminate progress bars and 12-spoke spinning activity indicators.
[MacLevelIndicator] NSLevelIndicator Continuous or discrete audio/capacity meter with green/yellow/red thresholds and peak hold.
[MacRatingIndicator] NSLevelIndicator (Rating) Interactive 5-star rating widget with optional half-star precision.
[MacTokenField] NSTokenField Tag input that turns comma- or Enter-separated words into removable capsule pills.
[MacPathControl] NSPathControl Interactive folder/file breadcrumb bar with clickable segments.
[MacOutlineView] NSOutlineView Collapsible tree view for sidebars and hierarchical lists.
[MacTableView] NSTableView Multi-column sortable table with alternating row fills, multi-selection, and viewport culling.
[MacCollectionView] NSCollectionView 2D grid view with flow layout, rubber-band marquee selection, arrow-key navigation, and viewport culling.
[MacRuleEditor] NSRuleEditor Multi-row predicate filter builder with criterion pills and [+] / [-] row buttons.
[MacPlayerView] AVPlayerView Media player transport overlay supporting Floating HUD pod, Inline bar, and Minimal styles.
[MacTrimScrubber] AVPlayerView Trim Bar QuickTime-style timeline scrubber with waveform preview, yellow In/Out trim handles, and timecode badge.

Navigation, Surfaces & State (src/navigation/, src/surfaces/, src/state/)

Component macOS AppKit Equivalent What It Does
[MacToolbar] NSToolbar Window titlebar with traffic light buttons (or Windows caption buttons), drag-to-move, and double-click maximize.
[MacMenuBar] NSMenu Top menu bar with cascading submenus and keyboard shortcut handling.
[MacCommandPalette] Spotlight Overlay ⌘K / Ctrl+K modal command search bar with fuzzy matching.
[MacCanvasFooter] Status Bar 24 pt bottom status bar with breadcrumbs, cursor coordinates, and zoom presets.
[MacContextMenu] Context Menu Right-click popup menu clamped to the window bounds.
[MacToastManager] HUD Notification Non-blocking toast banners with spring entry/exit animations.
[MacPanel] / [MacPopover] NSPanel / NSPopover Floating translucent utility panels, inspector cards ([MacCard]), and compact HUD boxes ([MacFloatingInfoBox]).
[NSUndoManager] NSUndoManager Bounded undo/redo history stack with duplicate-state filtering.

When to Use Which Control (Decision Guide)

Not sure which widget fits your screen best? Use these guidelines modeled after Apple's macOS Human Interface Guidelines:

1. Choosing a Selection Control

Control Best For Avoid When
[MacSegmentedControl] Switching between 2 to 5 closely related views or modes (e.g., Grid | List | Columns) where all options should be visible at a glance. You have more than 5 options, or the labels are long phrases. Use [MacPopUpButton] instead.
[MacPopUpButton] Picking one option from a fixed list of 5 to 20 items (e.g., file export format or color profile) where the user does not need to type custom values. The list has dozens of items that need text filtering, or the user can enter a custom value. Use [MacComboBox] instead.
[MacComboBox] Picking from a searchable list OR typing a custom value (e.g., choosing a font family or entering a custom zoom preset). The user must only pick from a small, strictly fixed set of options. Use [MacPopUpButton] instead.

2. Choosing a Data View

Control Best For Avoid When
[MacTableView] Displaying structured records with multiple attributes (e.g., Name, Date Modified, Size) that users sort by column header or navigate row-by-row. Items are primarily visual (thumbnails, icons, color swatches). Use [MacCollectionView] instead.
[MacOutlineView] Navigating hierarchical trees (e.g., folder trees, document outlines, scene graphs, or sidebar navigation) with collapsible parent nodes. Your data is flat and has no parent-child hierarchy. Use [MacTableView] instead.
[MacCollectionView] Browsing visual 2D grids of tiles (e.g., photo galleries, icon pickers, asset browsers) with rubber-band marquee selection and 2D arrow-key navigation. Users need to compare text or numbers across multiple columns. Use [MacTableView] instead.

3. Choosing a Layout Container

Container Best For Avoid When
[MacSplitView] Dividing a window into resizable workspace panes (e.g., a left navigation sidebar, a center canvas, and a right inspector). Grouping small related controls inside a single pane. Use [MacBox] or [MacForm] instead.
[MacTabView] Switching an entire pane between peer pages (e.g., General, Shortcuts, Export preference tabs) where only one page is visible at a time. Hiding optional advanced settings on the same page. Use [MacDisclosureGroup] instead.
[MacDisclosureGroup] Toggling optional or advanced details inline so the user can expand multiple sections simultaneously. Top-level window navigation. Use [MacTabView] or [MacSplitView] instead.
[MacBox] Visually grouping a cluster of related fields under a subtle border and title label. Aligning two-column Label: Control pairs. Put a [MacForm] inside the [MacBox] for alignment.

4. Choosing a Numeric Input

Control Best For
[MacSlider] Adjusting a continuous value within a bounded range (e.g., Opacity 0%–100% or Volume) where visual proportion matters more than exact digits.
[MacStepper] Nudging an exact numeric value up or down by fixed increments (e.g., ±1 px border width or ±25% zoom) next to a readout or text field.
[MacCircularSlider] Compact rotary dials in audio mixers, pan pots, or angle/rotation inspectors where vertical space is tight.
[MacInputCell::numeric] Typing an exact number with keyboard arrow stepping (Up/Down for ±1×, Shift for ±10×, Cmd/Ctrl for ±100×) and Escape rollback.

Troubleshooting & FAQ

1. Why do icons or symbols show up as empty boxes (□)?

egui-macview uses an embedded monochrome vector icon font (CupertinoIcons.ttf) so symbols render identically on Windows, macOS, Linux, and Web. You must register this font once on your egui::Context at startup:

use egui_macview::setup_symbols_font;

# let ctx = egui::Context::default();
let mut fonts = egui::FontDefinitions::default();
setup_symbols_font(&mut fonts);
ctx.set_fonts(fonts);

2. How do I switch dynamically between Light (Aqua), Dark (DarkAqua), and Anthracite themes?

Create a [MacTheme] with your chosen [MacAppearance] and call theme.apply_to_egui(ctx). Calling apply_to_egui updates egui's background visuals and stores the theme inside egui::Context so every egui-macview widget automatically uses it:

use egui_macview::{MacAppearance, MacButton, MacTheme};

# let ctx = egui::Context::default();
let theme = MacTheme::new(MacAppearance::Anthracite);
theme.apply_to_egui(&ctx);

# let mut out = ctx.run_ui(egui::RawInput::default(), |ui| {
// Because `apply_to_egui` was called, widgets automatically pick up `Anthracite`
// even when you don't pass `.theme(&theme)` explicitly:
ui.add(MacButton::new("Automatically Themed"));
# });
# out.textures_delta.clear();

3. How do I avoid widget ID collisions when rendering controls in a for loop?

Just like standard egui, stateful controls (MacComboBox, MacTableView, MacDisclosureGroup, MacInputCell, MacRuleEditor) use an ID salt to store popup or focus state across frames. When rendering multiple instances in a loop, either pass a unique tuple (name, index) as the ID salt or wrap each iteration in ui.push_id:

use egui_macview::MacComboBox;

# let ctx = egui::Context::default();
# let mut out = ctx.run_ui(egui::RawInput::default(), |ui| {
let options = ["None", "Fade", "Dissolve"];
let mut row_values = vec![String::from("Fade"), String::from("None")];

for (row_idx, val) in row_values.iter_mut().enumerate() {
    // Pass `("transition_combo", row_idx)` so each row gets a distinct egui::Id:
    MacComboBox::new(("transition_combo", row_idx), val, &options).show(ui);
}
# });
# out.textures_delta.clear();

4. How does battery-saving idle repaint work?

Immediate-mode GUIs often burn CPU and laptop battery by repainting at 60–120 FPS even when nothing is moving. egui-macview avoids this automatically:

  • Spring animations (CASpring) request repaints only while a transition is in flight. As soon as a toggle switch, segmented pill, or disclosure chevron settles at its target position, it stops requesting repaints (0% CPU at rest).
  • Floating media HUD (MacPlayerView) schedules a single wakeup timer (request_repaint_after_secs) for its 3.0-second auto-hide instead of polling every frame.
  • Unfocused & minimized windows: Continuous animations (such as indeterminate progress spinners) check is_window_active(ctx) and ui.is_rect_visible(rect) and pause automatically when your app window is in the background or minimized.

Quality & Testing

Run the full test suite and linter with:

cargo test --all-targets
cargo test --doc
cargo clippy --all-targets -- -D warnings
  • 23 integration test suites and 60+ documentation tests verify widget layout, keyboard navigation, undo/redo roundtrips, WCAG contrast ratios, and zero idle CPU usage.
  • Design token architecture: All dimensions, spacing, corner radii, and semantic colors live in tokens/design_tokens.json ([MacDesignTokens]) and are resolved through [MacTheme].

License

Dual-licensed under either of:

at your option.