use egui::{Color32, Context, Slider, Ui, Vec2};
use super::super::shared::{ParticleLayer, begin_body, settings_window};
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
#[derive(Debug, Clone, PartialEq)]
pub struct SnowSettings {
pub open: bool,
pub active: bool,
pub color: Color32,
pub density: usize,
pub size_min: f32,
pub size_max: f32,
pub speed_min: f32,
pub speed_max: f32,
pub wind: Vec2,
pub layer: ParticleLayer,
}
impl Default for SnowSettings {
fn default() -> Self {
Self {
open: false,
active: true,
color: Color32::from_white_alpha(200),
density: 400,
size_min: 0.3,
size_max: 1.0,
speed_min: 40.0,
speed_max: 120.0,
wind: Vec2::ZERO,
layer: ParticleLayer::Foreground,
}
}
}
impl SnowSettings {
pub fn reset(&mut self) {
let open = self.open;
*self = Self::default();
self.open = open;
}
pub fn show_window(&mut self, ctx: &Context) -> Option<egui::Response> {
let mut open = self.open;
let resp = settings_window(ctx, "Snow Settings", &mut open, |ui| {
self.body_ui(ui)
});
self.open = open;
resp
}
pub fn body_ui(&mut self, ui: &mut Ui) {
let theme = begin_body(ui);
ui.heading("General");
ui.checkbox(&mut self.active, "Effect Active");
ui.horizontal(|ui| {
ui.label("Color:");
ui.color_edit_button_srgba(&mut self.color);
});
ui.separator();
ui.heading("Particles");
ui.horizontal(|ui| {
ui.label("Density (Count):");
ui.add(Slider::new(&mut self.density, 0..=20000).logarithmic(true));
});
ui.horizontal(|ui| {
ui.label("Size (px):");
ui.add(
egui::DragValue::new(&mut self.size_min)
.speed(0.1)
.range(0.1..=20.0)
.prefix("Min: "),
);
ui.add(
egui::DragValue::new(&mut self.size_max)
.speed(0.1)
.range(0.1..=20.0)
.prefix("Max: "),
);
});
if self.size_min > self.size_max {
self.size_min = self.size_max;
}
ui.separator();
ui.heading("Physics");
ui.horizontal(|ui| {
ui.label("Fall Speed (px/s):");
ui.add(
egui::DragValue::new(&mut self.speed_min)
.speed(1.0)
.range(0.0..=500.0)
.prefix("Min: "),
);
ui.add(
egui::DragValue::new(&mut self.speed_max)
.speed(1.0)
.range(0.0..=500.0)
.prefix("Max: "),
);
});
if self.speed_min > self.speed_max {
self.speed_min = self.speed_max;
}
ui.label("Wind Vector:");
ui.horizontal(|ui| {
ui.add(Slider::new(&mut self.wind.x, -200.0..=200.0).text("Horizontal"));
});
ui.horizontal(|ui| {
ui.add(Slider::new(&mut self.wind.y, -100.0..=100.0).text("Vertical"));
});
ui.separator();
ui.heading("Rendering");
ui.horizontal(|ui| {
ui.label("Layer:");
ui.selectable_value(
&mut self.layer,
ParticleLayer::Background,
ParticleLayer::Background.to_str(),
)
.on_hover_text("Behind everything (Order::Background)");
ui.selectable_value(
&mut self.layer,
ParticleLayer::Foreground,
ParticleLayer::Foreground.to_str(),
)
.on_hover_text("In front of windows (Order::Foreground)");
ui.selectable_value(
&mut self.layer,
ParticleLayer::Top,
ParticleLayer::Top.to_str(),
)
.on_hover_text("On top of everything including debug/tooltips (Order::Debug)");
});
ui.add_space(theme.spacing.sm);
if ui.button("Reset Defaults").clicked() {
self.reset();
}
}
}
#[cfg(test)]
mod tests {
use super::*;
use egui::__run_test_ctx;
#[test]
fn defaults_match_upstream_demo() {
let settings = SnowSettings::default();
assert!(!settings.open);
assert!(settings.active);
assert_eq!(settings.color, Color32::from_white_alpha(200));
assert_eq!(settings.density, 400);
assert_eq!(settings.size_min, 0.3);
assert_eq!(settings.size_max, 1.0);
assert_eq!(settings.speed_min, 40.0);
assert_eq!(settings.speed_max, 120.0);
assert_eq!(settings.wind, Vec2::ZERO);
assert_eq!(settings.layer, ParticleLayer::Foreground);
}
#[test]
fn reset_keeps_open() {
let mut settings = SnowSettings {
open: true,
active: false,
density: 3,
size_min: 9.0,
size_max: 11.0,
speed_min: 5.0,
speed_max: 6.0,
wind: Vec2::new(7.0, 8.0),
layer: ParticleLayer::Top,
color: Color32::from_rgb(9, 9, 9),
..Default::default()
};
settings.reset();
assert!(settings.open, "reset must not close the window");
assert_eq!(
settings,
SnowSettings {
open: true,
..Default::default()
}
);
}
fn window_height_on(screen: Vec2) -> f32 {
let ctx = Context::default();
let mut theme = crate::theme::Theme::new(crate::theme::ThemeKind::TokyoNight);
theme.install(&ctx);
let mut settings = SnowSettings {
open: true,
..Default::default()
};
let mut size = Vec2::ZERO;
for _ in 0..2 {
let output = ctx.run_ui(
egui::RawInput {
screen_rect: Some(egui::Rect::from_min_size(
egui::Pos2::ZERO,
screen,
)),
..Default::default()
},
|ui| {
if let Some(resp) = settings.show_window(ui.ctx()) {
size = resp.rect.size();
}
},
);
output.drop_without_applying_deltas();
}
size.y
}
#[test]
fn settings_body_fits_the_demo_root() {
let height = window_height_on(Vec2::new(900.0, 2000.0));
assert!(
height <= 650.0,
"settings window is {height} tall, root is 650"
);
}
#[test]
fn settings_window_never_exceeds_a_short_root() {
let height = window_height_on(Vec2::new(900.0, 400.0));
assert!(
height <= 400.0,
"settings window is {height} tall, root is 400"
);
}
#[test]
fn body_ui_renders_without_a_window() {
let mut settings = SnowSettings::default();
assert!(!settings.open);
egui::__run_test_ui(|ui| {
settings.body_ui(ui);
});
assert!(
!settings.open,
"body_ui must not touch the window flag"
);
}
#[test]
fn show_window_returns_response_only_when_open() {
__run_test_ctx(|ctx| {
let mut closed = SnowSettings::default();
assert!(closed.show_window(ctx).is_none());
});
__run_test_ctx(|ctx| {
let mut open = SnowSettings {
open: true,
..Default::default()
};
assert!(open.show_window(ctx).is_some());
});
}
}