elegance/input.rs
1//! Styled single-line text input.
2//!
3//! Wraps [`egui::TextEdit`] with:
4//!
5//! * The slate input background
6//! * A crisp 1-px border that turns sky-coloured on focus
7//! * An optional "dirty" indicator (a 3-px sky-coloured bar down the left
8//! edge) to signal unsaved changes
9//! * An optional label and optional hint text
10//! * Success / error flash animations triggered via
11//! [`ResponseFlashExt`](crate::ResponseFlashExt)
12
13use egui::{
14 CornerRadius, FontSelection, Response, Stroke, TextEdit, Ui, Vec2, Widget, WidgetInfo,
15 WidgetText, WidgetType,
16};
17
18use crate::{flash, theme::Theme};
19
20/// A styled single-line text input.
21///
22/// ```no_run
23/// # use elegance::TextInput;
24/// # egui::__run_test_ui(|ui| {
25/// let mut email = String::new();
26/// ui.add(TextInput::new(&mut email).label("Email").hint("you@example.com"));
27/// # });
28/// ```
29///
30/// # Ids, focus, and flash state
31///
32/// Flash animations, focus, and cursor state are keyed off the widget's
33/// egui id. Without [`id_salt`](Self::id_salt), the id is derived from
34/// egui's auto-id counter, which is layout-dependent — if a sibling
35/// appears or disappears above this input between frames, the id shifts
36/// and any in-flight flash, focus, or cursor state is lost. Any input
37/// you flash via [`ResponseFlashExt`](crate::ResponseFlashExt) should pin
38/// its id with [`id_salt`](Self::id_salt).
39#[must_use = "Add with `ui.add(...)`."]
40pub struct TextInput<'a> {
41 text: &'a mut String,
42 label: Option<WidgetText>,
43 hint: Option<&'a str>,
44 dirty: bool,
45 password: bool,
46 desired_width: Option<f32>,
47 id_salt: Option<egui::Id>,
48}
49
50impl<'a> std::fmt::Debug for TextInput<'a> {
51 fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
52 f.debug_struct("TextInput")
53 .field("dirty", &self.dirty)
54 .field("password", &self.password)
55 .field("desired_width", &self.desired_width)
56 .finish()
57 }
58}
59
60impl<'a> TextInput<'a> {
61 /// Create a text input bound to `text`.
62 pub fn new(text: &'a mut String) -> Self {
63 Self {
64 text,
65 label: None,
66 hint: None,
67 dirty: false,
68 password: false,
69 desired_width: None,
70 id_salt: None,
71 }
72 }
73
74 /// Show a label above the input.
75 pub fn label(mut self, text: impl Into<WidgetText>) -> Self {
76 self.label = Some(text.into());
77 self
78 }
79
80 /// Show placeholder-style hint text when the field is empty.
81 pub fn hint(mut self, text: &'a str) -> Self {
82 self.hint = Some(text);
83 self
84 }
85
86 /// Mark the input as having unsaved changes. Shows a sky-coloured
87 /// accent bar down the left side.
88 pub fn dirty(mut self, dirty: bool) -> Self {
89 self.dirty = dirty;
90 self
91 }
92
93 /// Mask the text as a password field.
94 pub fn password(mut self, password: bool) -> Self {
95 self.password = password;
96 self
97 }
98
99 /// Desired width (points) for the editor portion of the widget.
100 pub fn desired_width(mut self, width: f32) -> Self {
101 self.desired_width = Some(width);
102 self
103 }
104
105 /// Supply a stable id salt. Useful when two inputs share the same label.
106 pub fn id_salt(mut self, id: impl std::hash::Hash) -> Self {
107 self.id_salt = Some(egui::Id::new(id));
108 self
109 }
110}
111
112impl<'a> Widget for TextInput<'a> {
113 fn ui(self, ui: &mut Ui) -> Response {
114 let theme = Theme::current(ui.ctx());
115 let p = &theme.palette;
116 let t = &theme.typography;
117
118 ui.vertical(|ui| {
119 if let Some(label) = &self.label {
120 ui.add_space(2.0);
121 let rich = egui::RichText::new(label.text())
122 .color(p.text_muted)
123 .size(t.label);
124 ui.add(egui::Label::new(rich).wrap_mode(egui::TextWrapMode::Extend));
125 ui.add_space(2.0);
126 }
127
128 // Pin a stable id_salt so the TextEdit id is predictable —
129 // we need it to look up flash state before painting.
130 //
131 // `TextEdit::id_salt` internally wraps its input in
132 // `Id::new(...)` before calling `make_persistent_id`, so we
133 // mirror that step here to get the *same* widget id.
134 let id_salt = self.id_salt.unwrap_or_else(|| ui.next_auto_id());
135 let widget_id = ui.make_persistent_id(egui::Id::new(id_salt));
136
137 let flash = flash::active_flash(ui.ctx(), widget_id);
138 let bg_fill = flash::background_fill(&theme, p.input_bg, flash);
139
140 let desired_width = self.desired_width.unwrap_or_else(|| ui.available_width());
141 let margin = Vec2::new(theme.control_padding_x * 0.5, theme.control_padding_y);
142
143 // Swap visuals so the TextEdit picks up our look, then restore.
144 let response = crate::theme::with_themed_visuals(ui, |ui| {
145 let v = ui.visuals_mut();
146 crate::theme::themed_input_visuals(v, &theme, bg_fill);
147 v.extreme_bg_color = bg_fill;
148 v.selection.bg_fill = crate::theme::with_alpha(p.sky, 90);
149 v.selection.stroke = Stroke::new(1.0, p.sky);
150
151 let mut edit = TextEdit::singleline(self.text)
152 .id_salt(id_salt)
153 .font(FontSelection::FontId(egui::FontId::proportional(t.body)))
154 .text_color(p.text)
155 .margin(margin)
156 .desired_width(desired_width);
157 if let Some(hint) = self.hint {
158 edit = edit.hint_text(egui::RichText::new(hint).color(p.text_faint));
159 }
160 if self.password {
161 edit = edit.password(true);
162 }
163
164 ui.add(edit)
165 });
166
167 if self.dirty && ui.is_rect_visible(response.rect) {
168 // Hug the inside of the border with a fixed geometry that does
169 // *not* change across hover/focus. The bar is a status
170 // indicator, not an interactive element — jittering it with the
171 // cursor reads as a bug. All input states use a 1 pt stroke
172 // (only the colour changes on focus), so inset = 1.0 matches
173 // the inner edge of the border in every state, and the bar's
174 // 5 pt inner corner radius matches the border's inner arc.
175 let stroke_w = 1.0;
176 let bar_w = 3.0;
177 let r = (theme.control_radius - stroke_w).max(0.0) as u8;
178 let bar = egui::Rect::from_min_max(
179 egui::pos2(
180 response.rect.min.x + stroke_w,
181 response.rect.min.y + stroke_w,
182 ),
183 egui::pos2(
184 response.rect.min.x + stroke_w + bar_w,
185 response.rect.max.y - stroke_w,
186 ),
187 );
188 let corner = CornerRadius {
189 nw: r,
190 sw: r,
191 ne: 0,
192 se: 0,
193 };
194 ui.painter().rect_filled(bar, corner, p.sky);
195 }
196
197 // Expose the field label via accesskit so screen readers announce
198 // the field purpose. TextEdit sets its own widget_info (with the
199 // current text value as the label); replacing it with ours makes
200 // the field queryable by its semantic label instead.
201 if let Some(label) = &self.label {
202 let label = label.text().to_string();
203 response.widget_info(|| WidgetInfo::labeled(WidgetType::TextEdit, true, &label));
204 }
205
206 response
207 })
208 .inner
209 }
210}