egui-desktop 0.2.5

Cross-platform GUI for egui applications
Documentation

egui-desktop

A comprehensive desktop UI framework for egui applications with native-like window decorations, advanced theming, and cross-platform desktop integration.

πŸ“Έ Screenshots

Windows

macOS

Responsive menu bar

Projects using this crate

If you want your project to be added there, just ask!

  • Logline : High-Performance Log Viewer with AI-Powered Analysis via MCP.

⚠️ Disclaimer

This project is currently in alpha version and under active development. It may not be fully tested on all platforms. While we strive for cross-platform compatibility, some features may behave differently or have limitations on certain operating systems. Please test thoroughly in your target environments before using in production applications.

Known limitations:

  • System theme detection may not work on all Linux distributions
  • Native rounded corners support varies by platform and window manager
  • Linux: Rounded corners are currently not supported
  • Some advanced features may require specific OS versions or configurations

We welcome feedback, bug reports, and contributions to help improve platform compatibility! Feel free to open pull requests or report issues - your input helps make this framework better for everyone.

🎯 Goal

As a developer who uses this framework to build my own desktop applications, I'm passionate about rust and egui and want to make desktop development easier for Rust programmers. This framework addresses common pain points when building native-feeling desktop apps with egui and custom title bars:

  • Native integration: Seamless window decorations and platform-specific behaviors
  • Developer experience: Simple APIs that handle complex cross-platform differences
  • Customization: Flexible theming and styling options for modern applications

Not WebAssembly-oriented, but designed to give egui desktop apps professional look and features (custom title bar, menus, system icons, Windows/macOS/Linux themes).

NB: The main objective is to fully master the title bar and intelligently utilize the available space. This modern and open approach is perfectly suited for creating a visual identity or brand. However, at the moment, it's not as flexible as an application using React and CSS, so some aspects of the crate remain subjective, and there's certainly still much to be done to ensure everyone finds it useful (you're welcome to contribute). The menu system follows a responsive design similar to VS Code: items that fit appear in the bar, the rest go into an overflow dropdown (dots or hamburger), with full keyboard navigation and recursive submenus to any depth.

That being said, the framework is already capable of providing a solid foundation so you can focus on building your application's logic rather than struggling with platform-specific user interface details.

✨ Features

πŸͺŸ Title Bars

  • macOS: Custom title bar with authentic traffic light buttons (close, minimize, maximize)
  • Windows/Linux: Generic title bar with standard window controls
    • Note: Linux currently uses same title bar style as Windows. Contributions are welcome to add Linux-specific styling!
  • Auto-detection: Automatically selects appropriate title bar for your OS
  • Custom app icons: Support for SVG, PNG, JPEG and other image formats
  • Custom title bar icons: Add your own icons with automatic platform positioning
  • Icon keyboard shortcuts: Bind keyboard shortcuts to custom icons with tooltip display
  • Optional titles: Hide title text while keeping icon and controls
  • Menu integration: Add menu items or icons directly in title bar
  • Responsive menu bar: Items adapt to available width; overflow items move to a "…" (dots) or hamburger dropdown, similar to VS Code; the hamburger icon is available in static (3 lines) or animated (bars ↔ dots) style
  • Recursive submenus: Multi-level menus with submenus and cascading sidemenus to arbitrary depth (state, navigation, and rendering are fully recursive)
  • Keyboard navigation: Full keyboard support (Alt / Ctrl+F2, arrows, Enter, Escape) in the bar, overflow overlay, and all submenu levels
  • Mouse/keyboard sync: Any mouse action updates keyboard state so the next keypress matches what is on screen
  • Cross-platform shortcuts: Comprehensive keyboard shortcut system with global state management
  • Native control replacement: All window control buttons (minimize, maximize, close) are replaced with custom egui-drawn buttons for complete visual control

🎨 Theme System

  • Light/Dark themes: Built-in light and dark themes with proper contrast
  • System theme detection: Automatically follows your OS theme (Windows, macOS, Linux)
  • Custom themes: Create your own color schemes
  • Theme synchronization: Sync with egui's theme system
  • Cross-platform detection: Detects system dark mode on all major platforms

πŸͺŸ Window Features

  • Native rounded corners: Platform-specific rounded window corners
  • Manual resizing: Interactive resize handles for custom window resizing
  • Decorative windows: Disable native decorations for full customization
  • Cross-platform: Works on Windows, macOS, and Linux

πŸŽ›οΈ Customization

  • Colors: Customize background, hover, close button, and title colors
  • Fonts: Adjustable title font size
  • Icons: Custom app icons and window control icons
  • Layouts: Flexible menu layouts and spacing
  • Behaviors: Customizable button behaviors and interactions

πŸš€ Quick Start

CLI Tool

The easiest way to get started is using our CLI tool that generates a complete starter project:

Installation

# Install CLI globally from crates.io

cargo install egui-desktop-cli


# Or install from local development:

# cargo install --path cli

Usage

# Generate a new project

egui-desktop my-super-project


# This creates a complete project with:

# - Modular structure (main.rs, app.rs, theme_provider.rs, etc.)

# - All dependencies configured

# - Ready-to-run example with themes, sidebar, and custom UI

The CLI generates a professional project structure with:

  • βœ… Modular architecture: Clean separation of concerns
  • βœ… Complete setup: All dependencies and imports configured
  • βœ… Working example: Interactive theme demo with sidebar
  • βœ… Cross-platform: Works on Windows, macOS, and Linux

For more details about the CLI and generated project structure, see the CLI README.

Basic Usage

use egui_desktop::{TitleBar, apply_rounded_corners, render_resize_handles};

impl eframe::App for MyApp {
    fn update(&mut self, ctx: &egui::Context, frame: &mut eframe::Frame) {
        // Apply native rounded corners (call once)
        apply_rounded_corners(frame);

        // Render title bar with default light theme
        TitleBar::new("My App").show(ctx);

        // Add manual resize handles
        render_resize_handles(ctx);

        // Your app content here
        egui::CentralPanel::default().show(ctx, |ui| {
            ui.heading("Hello World!");
        });
    }
}

Native Control Replacement

The framework completely replaces native window control buttons with custom egui-drawn buttons:

  • Complete visual control: All buttons (minimize, maximize, close) are drawn using egui
  • Custom styling: Full control over button appearance, colors, hover effects, and animations
  • Platform consistency: Buttons look identical across Windows, macOS, and Linux
  • Theme integration: Buttons automatically adapt to your custom themes
  • No native dependencies: No reliance on platform-specific button rendering
// Custom control button colors
let title_bar = TitleBar::new("My App")
    .with_custom_theme(TitleBarTheme {
        close_hover_color: egui::Color32::RED,           // Red close button on hover
        minimize_icon_color: egui::Color32::BLUE,        // Blue minimize icon
        maximize_icon_color: egui::Color32::GREEN,       // Green maximize icon
        restore_icon_color: egui::Color32::YELLOW,       // Yellow restore icon
        ..Default::default()
    });

Theme Customization

use egui_desktop::{TitleBar, ThemeMode, TitleBarTheme};

// Light theme
TitleBar::new("My App")
    .with_theme_mode(ThemeMode::Light)
    .show(ctx);

// Dark theme
TitleBar::new("My App")
    .with_theme_mode(ThemeMode::Dark)
    .show(ctx);

// System theme (follows OS)
TitleBar::new("My App")
    .with_theme_mode(ThemeMode::System)
    .sync_with_system_theme()
    .show(ctx);

// Custom theme
TitleBar::new("My App")
    .with_theme(TitleBarTheme {
        background_color: Color32::from_rgb(45, 45, 65),
        hover_color: Color32::from_rgb(65, 65, 85),
        close_hover_color: Color32::from_rgb(220, 20, 40),
        close_icon_color: Color32::from_rgb(180, 180, 180),
        maximize_icon_color: Color32::from_rgb(180, 180, 180),
        restore_icon_color: Color32::from_rgb(180, 180, 180),
        minimize_icon_color: Color32::from_rgb(180, 180, 180),
        title_color: Color32::from_rgb(220, 220, 220),
        menu_text_color: Color32::from_rgb(220, 220, 220),
        menu_text_size: 14.0,
        menu_hover_color: Color32::from_rgb(80, 80, 100),
        keyboard_selection_color: Color32::from_rgb(0, 120, 215),
        submenu_background_color: Color32::from_rgb(50, 50, 70),
        submenu_text_color: Color32::from_rgb(220, 220, 220),
        submenu_text_size: 14.0,
        submenu_hover_color: Color32::from_rgb(80, 80, 100),
        submenu_disabled_color: Color32::from_rgb(120, 120, 120),
        submenu_shortcut_color: Color32::from_rgb(150, 150, 150),
        submenu_border_color: Color32::from_rgb(200, 200, 200),
        submenu_keyboard_selection_color: Color32::from_rgb(0, 120, 215),
    })
    .show(ctx);
use egui_desktop::{TitleBar, CustomIcon, KeyboardShortcut};

TitleBar::new("My App")
    // Custom app icon (supports SVG, PNG, JPEG, etc.)
    .with_custom_app_icon(include_bytes!("icon.svg"), "app-icon.svg")

    // Add custom icon with callback and tooltip
    .add_icon(
        CustomIcon::Image(ImageSource::from_bytes("settings.svg", include_bytes!("settings.svg"))),
        Some(Box::new(|| println!("Settings clicked!"))),
        Some("Settings".to_string()),
        None // No keyboard shortcut
    )

    // Add custom icon with keyboard shortcut
    .add_icon(
        CustomIcon::Drawn(Box::new(|painter, rect, color| {
            // Custom drawing code for notification bell
            painter.circle_filled(rect.center(), rect.width() * 0.4, color);
        })),
        Some(Box::new(|| println!("Notifications clicked!"))),
        Some("Notifications".to_string()),
        Some(KeyboardShortcut::parse("ctrl+n")) // Ctrl+N shortcut
    )

    .show(ctx);

// Don't forget to handle shortcuts in your app's update loop
impl eframe::App for MyApp {
    fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
        self.title_bar.handle_icon_shortcuts(ctx);
        // ... rest of your app logic
    }
}

Icon Types

  • Image Icons: Use CustomIcon::Image() with SVG, PNG, JPEG, etc.
  • Drawn Icons: Use CustomIcon::Drawn() with custom drawing functions
  • Animated Icons: Use CustomIcon::Animated() with frame-based animations

Keyboard Shortcuts

Icons can have keyboard shortcuts that trigger their callbacks:

  • Shortcuts are displayed in tooltips: "Settings (Ctrl+,)"
  • Use KeyboardShortcut::parse() for simple string-based shortcuts
  • Call handle_icon_shortcuts(ctx) in your app's update loop

Platform-specific positioning

  • Windows/Linux: Icons appear to left of window control buttons
  • macOS: Icons appear to right of traffic light buttons

Animated Icons

You can add animated icons that framework will drive every frame with timing, hover/press state, and theme colors.

API overview:

  • CustomIcon::Animated(Box<dyn Fn(&Painter, Rect, Color32, &mut IconAnimationState, AnimationCtx) + Send + Sync>)
  • CustomIcon::AnimatedUi(Box<dyn Fn(&mut Ui, Rect, Color32, &mut IconAnimationState, AnimationCtx) + Send + Sync>)
  • TitleBar::add_animated_icon(...) and TitleBar::add_animated_ui_icon(...)
  • IconAnimationState { hover_t, press_t, progress, last_time }
  • AnimationCtx { time, delta_seconds, hovered, pressed }

Notes:

  • Make your TitleBar persistent (store it in your app struct) so per-icon animation state is preserved across frames.
  • Clicks automatically request a repaint, so animations start immediately.
  • Theme colors are passed as icon_color; hover backgrounds use title bar theme. Theme changes update these automatically.
  • You can override an icon color with set_custom_icon_color(index, Some(color)); pass None to return to theme-driven color.

Painter-based example (minimal):

use egui_desktop::{TitleBar, CustomIcon, KeyboardShortcut};

TitleBar::new("My App")
    // Custom app icon (supports SVG, PNG, JPEG, etc.)
    .with_custom_app_icon(include_bytes!("icon.svg"), "app-icon.svg")

    // Add custom icon with callback and tooltip
    .add_icon(
        CustomIcon::Image(ImageSource::from_bytes("settings.svg", include_bytes!("settings.svg"))),
        Some(Box::new(|| println!("Settings clicked!"))),
        Some("Settings".to_string()),
        None // No keyboard shortcut
    )

    // Add custom icon with keyboard shortcut
    .add_icon(
        CustomIcon::Drawn(Box::new(|painter, rect, color| {
            // Custom drawing code for notification bell
            painter.circle_filled(rect.center(), rect.width() * 0.4, color);
        })),
        Some(Box::new(|| println!("Notifications clicked!"))),
        Some("Notifications".to_string()),
        Some(KeyboardShortcut::parse("ctrl+n")) // Ctrl+N shortcut
    )

    .show(ctx);

// Don't forget to handle shortcuts in your app's update loop
impl eframe::App for MyApp {
    fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
        self.title_bar.handle_icon_shortcuts(ctx);
        // ... rest of your app logic
    }
}

Theme-aware coloring:

title_bar.set_custom_icon_color(0, None); // use theme color
// Or override:
title_bar.set_custom_icon_color(0, Some(egui::Color32::from_rgb(255, 200, 0)));

Menu System

TitleBar::new("My App")
    .add_menu_item("File", Some(Box::new(|| println!("File clicked"))))
    .add_menu_item("Edit", Some(Box::new(|| println!("Edit clicked"))))
    .add_menu_item("Help", Some(Box::new(|| println!("Help clicked"))))
    .show(ctx);

The menu bar is responsive: when horizontal space is limited, items that do not fit are grouped behind a "…" (dots) indicator or, in very narrow windows, a hamburger icon (static three lines or animated bars↔dots). Clicking or focusing the overflow opens a dropdown with the same items; keyboard navigation (arrows, Enter) works the same there. Submenus can nest to arbitrary depth (File β†’ Recent Files β†’ folder β†’ item, etc.); both mouse and keyboard stay in sync.

Keyboard Navigation & Shortcuts

The framework provides comprehensive keyboard navigation that follows platform standards:

Navigation Activation

  • Alt (Windows/Linux standard)
  • Ctrl+F2 (macOS standard)

Navigation Controls

  • Arrow Keys: Navigate through menu items
    • Left/Right: Navigate between top-level menus (or between last bar item and overflow dots)
    • Up/Down: Navigate within the current menu or within the overflow dropdown
    • Right / Enter / Space: Open overflow dropdown (when on dots), open submenus, or run action
    • Left: Close current submenu or overflow; on first bar item, no wrap to dots

Selection

  • Enter: Select menu item or trigger action
  • Space: Alternative selection (Qt/macOS/Linux standard)

Menu Management

  • Escape: Close all menus and deactivate keyboard navigation
  • Mouse click outside: Close menus but keep keyboard navigation active

Smart Navigation Logic

The navigation system handles:

  1. Bar + overflow: When some items are in the bar and some in overflow, Left/Right move between bar items and the dots; Enter/Space on dots opens the overflow dropdown
  2. Overflow dropdown: Up/Down move in the list; Enter/Space open a submenu or run the action; after running an action, focus stays on dots so Enter reopens the overlay
  3. Submenus (any depth): Up/Down in the current level, Right/Enter to go deeper, Left to go back; selection and open cascade are fully recursive
  4. Mouse/keyboard sync: Clicks (bar, overflow, submenu items, open cascade, click outside) update keyboard state so the next keypress matches the UI

Cross-Platform Compatibility

  • Windows: Alt activation, Enter selection
  • macOS: Ctrl+F2 activation, Space/Enter selection
  • Linux: Alt activation, Space/Enter selection

Keyboard Shortcuts Parsing

The framework supports simple, string-based keyboard shortcuts:

use egui_desktop::KeyboardShortcut;

// Simple shortcuts with string parsing
KeyboardShortcut::parse("s")                  // Single key
KeyboardShortcut::parse("ctrl+s")             // Ctrl+S
KeyboardShortcut::parse("alt+s")              // Alt+S
KeyboardShortcut::parse("shift+s")            // Shift+S
KeyboardShortcut::parse("cmd+s")              // Cmd+S (macOS)

// Complex combinations
KeyboardShortcut::parse("f3")                 // F3
KeyboardShortcut::parse("shift+f3")           // Shift+F3
KeyboardShortcut::parse("ctrl+shift+f3")      // Ctrl+Shift+F3

// Special keys
KeyboardShortcut::parse("enter")              // Enter
KeyboardShortcut::parse("space")              // Space
KeyboardShortcut::parse("escape")             // Escape
KeyboardShortcut::parse("tab")                // Tab
KeyboardShortcut::parse("delete")             // Delete

// Numbers and punctuation
KeyboardShortcut::parse("1")                  // Number 1
KeyboardShortcut::parse("ctrl+=")             // Ctrl+=
KeyboardShortcut::parse("ctrl+-")             // Ctrl+-

Supported modifiers: ctrl, alt, shift, cmd (macOS) Supported keys: All letters (a-z), numbers (0-9), function keys (f1-f12), special keys, and punctuation.

Menu Rendering and Interaction

Responsive Layout

  • Fitted items: As many top-level items as fit in the bar are shown; width is computed from labels
  • Overflow: Remaining items are in a dropdown opened via "…" (dots) or a hamburger icon in minimal mode (no items fit)
  • Hamburger style: In minimal mode, the hamburger can be Static (three horizontal lines) or Animated (morphs to three dots when open; configurable via TitleBarOptions::with_hamburger_style)
  • Same behavior: Overflow dropdown supports the same keyboard navigation and submenus as the bar

Visual States

  • Normal: Default appearance
  • Hovered: Mouse hover highlight
  • Keyboard Selected: Distinct highlight for keyboard navigation (themeable)
  • Disabled: Grayed out appearance

Interaction Modes

  1. Mouse: Click to open submenus or overflow, click to select; any click updates keyboard state
  2. Keyboard: Alt / Ctrl+F2 to activate, then arrows and Enter/Space in bar, overflow, and all submenu levels
  3. Mixed: Mouse and keyboard can be used interchangeably; state stays in sync

Menu Positioning

  • Automatic positioning: Menus and cascades position themselves to stay on screen
  • Recursive cascades: Submenus can nest to any depth; each level is positioned relative to its parent
  • Platform-aware: Follows OS conventions for menu placement (e.g. title bar height)

Multi-Window Applications

See examples/multi_window.rs for a complete egui 0.32 / eframe sample that opens additional native windows (viewports) with their own TitleBar instances:

cargo run --example multi_window

Highlights of example:

  • Independent TitleBar objects per window (main, Settings, About) with different button sets.
  • Windows are created via ctx.show_viewport_deferred(...) so they are actual OS-level windows, not embedded panels.
  • Shared application state is stored in Arc<Mutex<...>>, ensuring every window sees the same data.
  • Each new window is centered over the primary viewport by pairing ViewportBuilder::with_position with ctx.input(|i| i.viewport().inner_rect).
  • Buttons inside of child windows demonstrate closing logic by sending ViewportCommand::Close back to eframe.

Use this example as a starting point when you need multiple windows that stay visually consistent with egui-desktop's desktop chrome.

Advanced Customization

TitleBar::new(
    TitleBarOptions::new()
        .with_title("My App")
        .with_background_color(Color32::from_rgb(30, 30, 30))
        .with_hover_color(Color32::from_rgb(60, 60, 60))
        .with_close_hover_color(Color32::from_rgb(232, 17, 35))
        .with_title_color(Color32::from_rgb(200, 200, 200))
        .with_title_font_size(14.0)
        .with_title_visibility(true, true, false) // Platform-specific title visibility
        .with_custom_app_icon(include_bytes!("icon.svg"), "app-icon.svg")
)
.show(ctx);

Platform-Specific Customization

Title Visibility

Control whether the app title is displayed on each platform:

use egui_desktop::{TitleBar, TitleBarOptions};

// Control title visibility per platform
TitleBar::new(
    TitleBarOptions::new()
        .with_title("My App")
        .with_title_visibility(
            false, // macOS: hide title (follows macOS conventions)
            true,  // Windows: show title
            true,  // Linux: show title
        )
)
.show(ctx);

Hamburger Style (minimal mode)

When the window is narrow and no menu items fit, the overflow is shown as a hamburger icon. You can choose a static or animated style:

use egui_desktop::{TitleBar, TitleBarOptions, titlebar::HamburgerStyle};

TitleBar::new(
    TitleBarOptions::new()
        .with_title("My App")
        .with_hamburger_style(HamburgerStyle::Static)   // Three fixed lines (default)
        // .with_hamburger_style(HamburgerStyle::Animated)  // Bars ↔ dots with transition when open
)
.show(ctx);
  • Static: Three horizontal lines; simple and lightweight.
  • Animated: Icon morphs (bars ↔ three dots) and reacts to hover/open state.

Keyboard Selection Colors

You can customize the highlight color for keyboard navigation:

TitleBar::new(
    TitleBarOptions::new()
        .with_title("My App")
        .with_keyboard_selection_color(Color32::from_rgba_premultiplied(255, 100, 100, 120)) // Custom red highlight
)
.show(ctx);

Default colors:

  • Light theme: Windows blue (rgb(0, 120, 215)) - Universal blue that works everywhere
  • Dark theme: Dodger blue (rgb(30, 144, 255)) - Brighter blue for dark backgrounds

Bottom Border Control

You can control the visibility of the title bar's bottom border for seamless UI integration:

use egui_desktop::{TitleBar, TitleBarOptions};

TitleBar::new(
    TitleBarOptions::new()
        .with_title("My App")
        .with_show_bottom_border(false)  // Hide bottom border for seamless integration
)
.show(ctx);

This is particularly useful when you want the title bar to blend seamlessly with your main content area, creating a unified visual experience without the horizontal separator line.

Conditional Menu Item Disabling

You can dynamically disable menu items based on application state:

use egui_desktop::{TitleBar, TitleBarOptions, menu::SubMenuItem};

let mut title_bar = TitleBar::new(TitleBarOptions::new().with_title("My App"));

// Add menu items with conditional disabling
title_bar.add_menu(
    MenuItem::new("File")
        .add_subitem(SubMenuItem::new("New")
            .with_callback(Box::new(|| println!("New file"))))
        .add_subitem(SubMenuItem::new("Save")
            .with_callback(Box::new(|| println!("Save file"))))
        .add_subitem(SubMenuItem::new("Export")
            .with_callback(Box::new(|| println!("Export file")))
            .disabled_if(!has_unsaved_changes())) // Disable if no unsaved changes
);

title_bar.show(ctx);

Important: When using conditional disabling, you'll need to redraw the title bar when the condition changes to ensure the visual state updates properly:

// In your app's update loop
if some_condition_changed {
    // Request title bar redraw to update disabled states
    ctx.request_repaint();
}

Performance tip: For optimal performance, consider recreating the title bar each frame with current conditions (like in many production apps), so request_repaint() is only needed for specific state changes rather than every condition update.

The disabled text color can be customized through the theme system (see Theming section).

πŸ“‹ Examples

CLI Generated Project

The easiest way to see all features in action is to generate a complete project:

# Install CLI from crates.io (if not already installed)

cargo install egui-desktop-cli


# Generate and run demo project

egui-desktop mon-demo-projet

cd my-demo-projet

cargo run

This creates a fully-featured demo with:

  • Interactive theme switching (Light/Dark/System/Custom)
  • Sidebar with theme controls
  • All framework features demonstrated
  • Professional project structure

Built-in Examples

Example Description
basic_app.rs Simple app with default light theme and title bar
custom_title_bar.rs Customized title bar with dark theme and menu items
multi_platform.rs Cross-platform demo showing OS-specific features
no_title_app.rs Title bar without title text (macOS: traffic lights only, Windows/Linux: icon + controls)
multi_window.rs Multi-window application with independent title bars and shared state
responsive_menu_demo.rs Responsive menu bar with overflow (dots/hamburger), recursive submenus, and full keyboard navigation
animated_theme_icon.rs Animated theme icon with sun→moon transitions and keyboard shortcuts

Testing Keyboard Navigation

To test the keyboard navigation and responsive menu:

  1. Run the responsive demo: cargo run --example responsive_menu_demo (or any example with menus)
  2. Activate keyboard mode: Press Alt (Windows/Linux) or Ctrl+F2 (macOS)
  3. Navigate the bar: Left/Right between top-level items and the overflow dots
  4. Open overflow: Focus dots and press Enter/Space to open the dropdown
  5. Navigate submenus: Up/Down in lists, Right/Enter to open cascades, Left to go back (works to any depth)
  6. Select items: Enter or Space to run actions; Escape or click outside to close

Keyboard Navigation Features Demonstrated

  • Cross-platform activation: Alt vs Ctrl+F2 based on OS
  • Responsive + overflow: Bar items and dots; full navigation in the overflow dropdown
  • Recursive depth: Top-level β†’ submenus β†’ cascades to arbitrary depth
  • Mouse/keyboard sync: Clicks update keyboard state; mixed use works seamlessly
  • Visual feedback: Distinct highlighting for keyboard selection (themeable)

Run examples with:

cargo run --example basic_app

cargo run --example responsive_menu_demo

cargo run --example custom_title_bar

🎨 Theme System Details

Built-in Themes

  • Light Theme: White background, dark text, light gray hover
  • Dark Theme: Dark background, light text, dark gray hover
  • System Theme: Automatically detects and follows OS theme

System Detection

The framework automatically detects system themes on:

  • Windows: Registry key AppsUseLightTheme
  • macOS: defaults read -g AppleInterfaceStyle
  • Linux: gsettings (GNOME) or GTK_THEME environment variable

Theme Methods

  • with_theme_mode(mode) - Set theme mode (Light/Dark/System)
  • with_theme(theme) - Use custom theme
  • sync_with_egui_theme(ctx) - Sync with egui's theme
  • sync_with_system_theme() - Sync with system theme

Platform-Specific Title Visibility

Control whether the app title is displayed on each platform:

  • with_title_visibility(macos, windows, linux) - Set visibility per platform
  • Default: macOS = true, Windows = true, Linux = true
  • Useful for following platform conventions or custom requirements
  • with_hamburger_style(HamburgerStyle) - Overflow icon in minimal mode: Static (three lines, default) or Animated (bars ↔ dots)

πŸͺŸ Window Features

Native Rounded Corners

  • Windows: Uses DwmSetWindowAttribute API
  • macOS: Uses NSWindow layer corner radius
  • Linux: Not supported for now. Contributions welcome to add a robust approach.

Manual Resizing

Interactive resize handles around window edges and corners:

  • Top, bottom, left, right edges
  • All four corners
  • Proper cursor icons for each handle
  • Sends ViewportCommand::BeginResize to egui

πŸ“¦ Dependencies

The framework uses minimal dependencies:

  • egui - UI framework
  • egui_extras - Image loaders and utilities
  • raw-window-handle - Window handle abstraction
  • lazy_static - Global state management for keyboard shortcuts

Platform-specific dependencies are included automatically:

  • Windows: windows crate for native APIs
  • macOS: cocoa and objc for native APIs
  • Linux: Not yet implemented.

πŸ”§ Technical Implementation

Global State Management with lazy_static

The framework uses lazy_static to manage global state for keyboard shortcuts, ensuring proper "just pressed" detection across the entire application. This is essential for reliable keyboard shortcut handling.

Why lazy_static is needed:

  • Frame-based detection: egui's key_pressed() method returns true for the entire duration a key is held, not just on the first press
  • Global state tracking: We need to track which shortcuts were pressed in the previous frame to detect the transition from "not pressed" to "pressed"
  • Cross-component coordination: Multiple components (menus, custom icons) can use the same shortcuts

Implementation details:

lazy_static! {
    static ref SHORTCUT_STATES: Mutex<HashMap<String, bool>> = Mutex::new(HashMap::new());
}

This global state allows the framework to:

  • Track the previous state of each unique shortcut combination
  • Detect true "just pressed" events (transition from false to true)
  • Coordinate shortcut handling across different UI components
  • Provide consistent keyboard behavior throughout the application

Benefits:

  • βœ… Reliable shortcut detection
  • βœ… No duplicate shortcut triggers
  • βœ… Consistent behavior across all components
  • βœ… Minimal performance overhead

πŸ› οΈ Setup

  1. Add to your Cargo.toml:
[dependencies]

egui-desktop = "0.2.4"

egui_extras = { version = "0.33", features = ["all_loaders"] }

eframe = "0.33"

egui = "0.33"

  1. Initialize in your app:
use egui_extras::install_image_loaders;

fn main() -> Result<(), eframe::Error> {
    let options = eframe::NativeOptions {
        viewport: egui::ViewportBuilder::default()
            .with_decorations(false), // Disable native decorations
        ..Default::default()
    };

    eframe::run_native(
        "My App",
        options,
        Box::new(|cc| {
            install_image_loaders(&cc.egui_ctx); // Enable image loading
            Ok(Box::new(MyApp::default()))
        }),
    )
}

🎯 Best Practices

General Setup

  1. Always disable native decorations when using custom title bars
  2. Call apply_native_rounded_corners_to_window once in your update loop
  3. Install image loaders for custom icons to work
  4. Use ThemeMode::System for the best user experience
  5. Test on multiple platforms to ensure cross-platform compatibility

Menu and Keyboard Navigation

  1. Follow platform conventions: Use appropriate activation keys (Alt for Windows/Linux, Ctrl+F2 for macOS)
  2. Provide consistent shortcuts: Use standard shortcuts like Ctrl+Z for undo, Ctrl+S for save
  3. Test navigation flow: Ensure smooth keyboard navigation through bar, overflow dropdown, and all submenu levels (including deep cascades)
  4. Test responsive menu: Resize the window to trigger overflow (dots or hamburger) and verify keyboard navigation in the overlay
  5. Group related items: Use separators to organize menu items logically
  6. Handle mixed input: Design for both mouse and keyboard users (state stays in sync)
  7. Provide visual feedback: Ensure keyboard-selected items are clearly highlighted
  8. Test edge cases: Verify behavior when switching between mouse and keyboard input
  9. Customize selection colors: Choose keyboard highlight colors that work well with your app's theme
  10. Consider accessibility: Ensure sufficient contrast between selection colors and background

🀝 Contributing

Contributions are welcome! Please feel free to submit pull requests or open issues for bugs and feature requests.

Particularly needed:

  • Linux-specific title bar styling and window decorations
  • Additional Linux desktop environment support (KDE, XFCE, etc.)
  • Platform-specific theme detection improvements
  • Cross-platform testing and bug fixes

We'd love to see Linux users contribute their expertise to make this framework work great on all Linux distributions and desktop environments!

πŸ“„ License

MIT License - see LICENSE file for details.