egui-baseview 0.2.2

A baseview backend for egui
Documentation
use baseview::{Size, WindowOpenOptions, WindowScalePolicy};
use egui::{CentralPanel, Context, Ui};
use egui_baseview::{EguiWindow, GraphicsConfig, Queue};

fn main() {
    let settings = WindowOpenOptions {
        title: String::from("egui-baseview simple demo"),
        size: Size::new(400.0, 200.0),
        scale: WindowScalePolicy::SystemScaleFactor,
        gl_config: None,
    };

    let state = State::new();

    EguiWindow::open_blocking(
        settings,
        GraphicsConfig::default(),
        state,
        // Called once before the first frame. Allows you to do setup code and to
        // call `ctx.set_fonts()`. Optional.
        |_egui_ctx: &Context, _queue: &mut Queue, _state: &mut State| {},
        // Called before each frame. Here you should update the state of your
        // application and build the UI.
        |ui: &mut Ui, queue: &mut Queue, state: &mut State| {
            CentralPanel::default().show_inside(ui, |ui| {
                ui.heading("My Egui Application");
                ui.horizontal(|ui| {
                    ui.label("Your name: ");
                    ui.text_edit_singleline(&mut state.name);
                });
                ui.add(egui::Slider::new(&mut state.age, 0..=120).text("age"));
                if ui.button("Click each year").clicked() {
                    state.age += 1;
                }
                ui.label(format!("Hello '{}', age {}", state.name, state.age));
                if ui.button("close window").clicked() {
                    queue.close_window();
                }

                ui.hyperlink_to("free crouton", "https://crouton.net");
            });
        },
    );
}

struct State {
    pub name: String,
    pub age: u32,
}

impl State {
    pub fn new() -> State {
        State {
            name: String::from(""),
            age: 30,
        }
    }
}

impl Drop for State {
    fn drop(&mut self) {
        println!("Window is closing!");
    }
}