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//! Core trait system for egui-arbor outliner nodes and actions.
//!
//! This module defines the fundamental traits that users implement to integrate
//! their data structures with the outliner widget.
use Hash;
/// Represents a node in the outliner hierarchy.
///
/// Users implement this trait on their own data structures to integrate with
/// the outliner widget. The trait provides methods for accessing node properties,
/// hierarchy information, and visual customization.
///
/// # Type Parameters
///
/// * `Id` - A unique identifier type that must be hashable, comparable, and cloneable.
/// This is used internally for state management and node tracking.
///
/// # Example
///
/// ```rust
/// use egui_arbor::{OutlinerNode, IconType, ActionIcon};
///
/// struct SceneNode {
/// id: u64,
/// name: String,
/// children: Vec<SceneNode>,
/// }
///
/// impl OutlinerNode for SceneNode {
/// type Id = u64;
///
/// fn id(&self) -> Self::Id {
/// self.id
/// }
///
/// fn name(&self) -> &str {
/// &self.name
/// }
///
/// fn is_collection(&self) -> bool {
/// !self.children.is_empty()
/// }
///
/// fn children(&self) -> &[Self] {
/// &self.children
/// }
///
/// fn children_mut(&mut self) -> &mut Vec<Self> {
/// &mut self.children
/// }
/// }
/// ```
/// Handles user interactions and state changes for outliner nodes.
///
/// This trait defines callbacks for various outliner operations. Users implement
/// this trait to respond to user actions like renaming, moving, selecting nodes,
/// and toggling node states.
///
/// # Type Parameters
///
/// * `N` - The node type that implements [`OutlinerNode`]
///
/// # Example
///
/// ```rust
/// use egui_arbor::{OutlinerNode, OutlinerActions, DropPosition};
/// use std::collections::HashSet;
///
/// # struct SceneNode { id: u64, name: String, children: Vec<SceneNode> }
/// # impl OutlinerNode for SceneNode {
/// # type Id = u64;
/// # fn id(&self) -> Self::Id { self.id }
/// # fn name(&self) -> &str { &self.name }
/// # fn is_collection(&self) -> bool { !self.children.is_empty() }
/// # fn children(&self) -> &[Self] { &self.children }
/// # fn children_mut(&mut self) -> &mut Vec<Self> { &mut self.children }
/// # }
/// struct SceneActions {
/// selection: HashSet<u64>,
/// visible: HashSet<u64>,
/// locked: HashSet<u64>,
/// }
///
/// impl OutlinerActions<SceneNode> for SceneActions {
/// fn on_rename(&mut self, id: &u64, new_name: String) {
/// // Update node name in your data structure
/// }
///
/// fn on_move(&mut self, id: &u64, target: &u64, position: DropPosition) {
/// // Handle node reparenting
/// }
///
/// fn on_select(&mut self, id: &u64, selected: bool) {
/// if selected {
/// self.selection.insert(*id);
/// } else {
/// self.selection.remove(id);
/// }
/// }
///
/// fn is_selected(&self, id: &u64) -> bool {
/// self.selection.contains(id)
/// }
///
/// fn is_visible(&self, id: &u64) -> bool {
/// self.visible.contains(id)
/// }
///
/// fn is_locked(&self, id: &u64) -> bool {
/// self.locked.contains(id)
/// }
///
/// fn on_visibility_toggle(&mut self, id: &u64) {
/// if self.visible.contains(id) {
/// self.visible.remove(id);
/// } else {
/// self.visible.insert(*id);
/// }
/// }
///
/// fn on_lock_toggle(&mut self, id: &u64) {
/// if self.locked.contains(id) {
/// self.locked.remove(id);
/// } else {
/// self.locked.insert(*id);
/// }
/// }
///
/// fn on_selection_toggle(&mut self, id: &u64) {
/// let is_selected = self.is_selected(id);
/// self.on_select(id, !is_selected);
/// }
///
/// fn on_custom_action(&mut self, _id: &u64, _icon: &str) {
/// // Handle custom action
/// }
/// }
/// ```
/// The type of icon to display next to a node.
///
/// This enum defines the built-in icon types that can be used for nodes.
/// Custom icons can be added using the `Custom` variant.
/// Action icons displayed on the right side of each node.
///
/// These icons provide quick access to common operations and display
/// the current state of various node properties.
/// Specifies where a node should be placed relative to a target during drag-drop.
///
/// This enum is used in [`OutlinerActions::on_move`] to indicate the desired
/// position of the dragged node relative to the drop target.